Background Music

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AuthorTopic: Background Music
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Assume that I have the capability of doing this- because I do. Would it be a good thing to have background music to my scenario? I'm drawing from FFVII and FFVIII, so the music is all pretty neutral and mood-specific...

(Of course, I'll release a sound-free version.)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Infiltrator
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Do you still have your old music? I do. I still listen to it a lot...so yeah, it'd be a good thing.

[ Monday, March 07, 2005 13:01: Message edited by: Millicent, Dear Millicent ]

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—Zxquez Zolohahni
Xerch'de/Rate.
Posts: 549 | Registered: Thursday, October 17 2002 07:00
Shaper
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I personally prefer ambient sounds to music in games like BoA. Maybe during boss fights it would be okay though.

[ Monday, March 07, 2005 12:58: Message edited by: The Almighty Doer of Stuff ]

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
By Committee
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IMO, unless it's done very very well, I think that it would run the risk of being too cheesy or intrusive.

EDIT: TM, are you talking midi files, or actual recordings? If it's the former, I would ask: how many websites with midi music have you been to where that music added to your experience there? If it's the latter, are there any recordings extant with which you wouldn't run into copyright issues? Since this game is somewhat obscure, you might not run into trouble, but you never know.

[ Monday, March 07, 2005 13:38: Message edited by: andrew miller ]
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Shaper
Member # 247
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Ive never liked music in any game. But as long as you do put out a music free version go ahead. Im sure some people would enjoy music.

[ Monday, March 07, 2005 13:19: Message edited by: VCH ]

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
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For a turn-based game like BoA, music can become intrusive and annoying. Don't make it too loud or exciting and you will be alright. If it's good music and the right kind for the game, you should be able o get it to accentuate rather than take away from the gameplay. :)

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"As to newbie questions, they will always exist. They always have existed. They will never stop existing, failing total destruction of the Universe. No, not just the world. If any newbies survived the destruction of the world, they would be asking "wy cant i breeth in teh space??!/1/!?!/!!" Only destruction of the Universe will totally get rid of Newbie Questions.
So deal with it."

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Posts: 24 | Registered: Monday, March 7 2005 08:00
Shaper
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It would have to be really mild, or only at the right times. One thing I liked was walking around outside and hearing the bird noises. Quiet water sound is nice also.
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
Apprentice
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Profile #7
Ambient sound does fit BoA better. How would you add music to a scenario, in case I choose to do this for my scenario-in-progress?

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What kind of idiot quotes himself?
My kind of idiot!

"As to newbie questions, they will always exist. They always have existed. They will never stop existing, failing total destruction of the Universe. No, not just the world. If any newbies survived the destruction of the world, they would be asking "wy cant i breeth in teh space??!/1/!?!/!!" Only destruction of the Universe will totally get rid of Newbie Questions.
So deal with it."

It's the Axial Tilt, Stupid! -Douglas Adams
Posts: 24 | Registered: Monday, March 7 2005 08:00
Warrior
Member # 278
Profile #8
If I want background music I'll just put a CD on the player. Being a musician also, I'm not crazy about the idea of music being "background." People don't write BOA scenarios to be background to music, do they?
Posts: 92 | Registered: Wednesday, November 14 2001 08:00
Infiltrator
Member # 148
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You found a way to do it for Windows, and you got around the size limit in Mac's snd resource?

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Shock Trooper
Member # 4445
Profile #10
I love the idea. Pray tell how you plan on doing it?

I ask because I figure a tolerable way to build up some sort of aptitude with cutscenes would be to make a music video, and I'd rather not have to "press play on Windows Media Player NOW!" to make it work.

Or, are you, perhaps, going to get Notus to make you a customized BoA app? In which case, naughty TM, but still go ahead.

[ Monday, March 07, 2005 18:00: Message edited by: PoD person ]
Posts: 293 | Registered: Saturday, May 29 2004 07:00
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I think music should only be used at specific points, such as during a cutscene.

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SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice.
Posts: 1861 | Registered: Friday, February 11 2005 08:00
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The way I see it, the problem with music in a turn-based game is that the music can't really be kept in sync with the action.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
E Equals MC What!!!!
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Very good point, which is why I'd never use it in a battle. Cutscenes would probably work though, and if not over-the-top, a touch for atmospheric purposes could work nicely.

I mean, what can't be stuffed up badly if the designer doesn't know what he's doing?

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SupaNik: Aran, you're not big enough to threaten Ash. Dammit, even JV had to think twice.
Posts: 1861 | Registered: Friday, February 11 2005 08:00
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Depends on how you define "over the top"- Lemme not beat around the bush here. I want this scenario to not have much room to breathe, so if the music can make the scenario more impending, then I'll use it.

(And I've managed to figure out how to seperate fight scenes and town scenes with regards to music.)

If anyone has any decent themes, let me know.

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Would you mind telling how you managed the Windows version and got around the size limit?

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My ego is bigger than yours.
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I haven't (and can't) do the Windows version yet, because I don't have a Windows. So yeah- I'll probably ask Notus or somebody else for the favor. With Mac, I just used Resfool.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
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quote:
Originally written by Solomon Strokes:

I haven't (and can't) do the Windows version yet, because I don't have a Windows. So yeah- I'll probably ask Notus or somebody else for the favor. With Mac, I just used Resfool.
Yes, but with the Mac, a file's total resource forks are limited to 16MB in size. That sound will have to be stuck in the .cmg file. You will have to use the'snd' resource, and it is bloated. How long, and how many sounds?

You're not going to achieve long soundtracks.

Edit:
Left out part of the sentence... Doh.

[ Monday, March 07, 2005 20:26: Message edited by: Dahak ]

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My ego is bigger than yours.
Posts: 480 | Registered: Thursday, October 11 2001 07:00
Warrior
Member # 5289
Profile #18
quote:
PoD person wrote:
Or, are you, perhaps, going to get Notus to make you a customized BoA app? In which case, naughty TM, but still go ahead.
I won't make a customized Win BoA app installed a replaced sound. :P
We can't distribute the BoA app even if it is customized.

quote:
Dahak wrote:
You will have to use the'snd' resource, and it is bloated.
'snd ' resource itself is limited to 16 KBytes per one resource ID. Even if he replaced all sounds with full length custom sounds, it will be only 2.8 MBytes.
(The reason I use single quote around 'snd ' is to show it includes space after snd. Mac resource name should be always four character)

Anyway, the modification to support TRUE custom sound is not so much on the source code.
For Mac, the modification will be several lines or a single figure that limits the resource ID (depends on error handling).
For Win, the modification will be within ten lines, setup parameters and call PlaySound().
I hope JV to update BoA application. I'll contact with him on this after Mac GF3 is out.

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Posts: 107 | Registered: Tuesday, December 14 2004 08:00
Shock Trooper
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Yeah, Notus, you might want to explain to TM exactly what adding custom sounds for windows would entail. From what I understood from one of those rebuilt editor threads (and it wasn't much, mind you), custom sounds for windows would require screwing with the BoA app itself, as opposed to the ancillary files. If it is not, in fact, possible for TM to add custom sounds for Windows without doing so, you should probably let him know.

Edit: After the recent linearity fracas, I've had the weirdest feeling, which I haven't been able to shake, that DreamGuy is in fact Jeff going incognito, that the community has failed some sinister Vogelian test, and that he will never update BoA again. Ever. Couldn't tell you why, though...

Edit 2: I don't know if I got this across completely in my last post. I heartily endorse the idea of background music. I don't know if anyone remembers, but Exile 1 for mac, way back when, had a MIDI version of a Bach organ fugue that you could have as optional background music. I've been pining for that in every Spiderweb game since.

Edit 3: Now that I think on it, the seeds for my crazy suspicion were probably planted when he got all upset about TM using (possibly) copyrighted google images.

[ Tuesday, March 08, 2005 12:20: Message edited by: PoD person ]
Posts: 293 | Registered: Saturday, May 29 2004 07:00
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PoD, you aren't responsible for this.

Have you, perchance, heard of a scenario called Corporeus?

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
Off With Their Heads
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It'll be interesting to see if this scenario suffers the same fate that Corp did. I rather suspect that it will, desperate for scenarios or no.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
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Sorry but BOE isnt my thing. Was Corp a BOE scenario?

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The Knight Between Posts.
Posts: 2395 | Registered: Friday, November 2 2001 08:00
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Kel- Corp ain't exactly suffering.

And yes, it's a BoE scenario.

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I finally found out what the Exile 1 music was called...it's now my favorite song.

Aww.

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—Zxquez Zolohahni
Xerch'de/Rate.
Posts: 549 | Registered: Thursday, October 17 2002 07:00

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