Profile for Higher Game

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Pat Condell is a hero in General
Apprentice
Member # 8548
Profile #21
So is it ok or not to hate against haters? :confused:
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Pat Condell is a hero in General
Apprentice
Member # 8548
Profile #0
http://www.youtube.com/watch?v=Iq4ObP_rzrs
http://www.youtube.com/watch?v=H1ZLXbKeL2U

Check your pulse if you don't think this stuff is absolutely hilarious. :D As much as I love George Carlin, I think this guy is much better when it comes to ripping apart fundies.
Posts: 15 | Registered: Saturday, April 21 2007 07:00
10,000 BC [Spoilers] in General
Apprentice
Member # 8548
Profile #47
Eastern Culture is mostly defined by Indian religion, while the West is Abrahamic. Both have some horrible aspects to them. For example, in the East, you have Hindu extremists like the Tamil Tigers, while the West has Muslims. Both groups, despite different backgrounds and cultures, absolutely love suicide bombings and other reprehensible tactics.

Eastern culture doesn't even mean non-white or non-Christian, either. Just take Russia for example. It's simply a distinction of different value systems, and it's obvious which one is the more civilized.

It's worth mentioning that Japan and Korea are Westernized at this point, and China and India are coming along nicely, as well. Hell, the Caucasian Middle East is probably the MOST resistant to progress, ironically...
Posts: 15 | Registered: Saturday, April 21 2007 07:00
10,000 BC [Spoilers] in General
Apprentice
Member # 8548
Profile #30
Meme, you're dead wrong about the Crusades. They started when the Muslims invaded the Holy Land, which belongs to Christianity. The West was just defending itself in those campaigns, and it's ironic that they're often pointed out as being purely about conquest. It's the complete opposite.

Spain and the Crusades were defensive campaigns, and really only the recent oil wars are the beginning of Western imperialism in that region since ancient times.

Slaughtering entire villages is standard practice in war, by the way, if you missed the memo. Hell, carpet bombing and even nuking entire cities was done just a generation ago, and was accepted as normal. If we ever have another major war, it will again be called normal. There were no "atrocities" the Crusaders committed that weren't also done by every other civilization on the planet, including the Muslims.
Posts: 15 | Registered: Saturday, April 21 2007 07:00
10,000 BC [Spoilers] in General
Apprentice
Member # 8548
Profile #28
Eddie Murphy also did the Donkey's voice in Shrek, and I'd say that film did ok. Also, Pluto Nash is unbelievably underrated. ;)

Emperor: That's my point. There are plenty of non-whites in the blockbusters. One thing you should notice is that a disproportionate number of the actors are actually British, who have a certain degree of natural talent. The thing is, most British people are white. ;)

[ Monday, March 10, 2008 16:39: Message edited by: Higher Game ]
Posts: 15 | Registered: Saturday, April 21 2007 07:00
10,000 BC [Spoilers] in General
Apprentice
Member # 8548
Profile #26
Johnny Depp is partially American Indian, Keanu Reeves is part Chinese and Hawaiian, and Will Smith pretty much means a guaranteed blockbuster. Lots of those films were based on special effects and advertising (LotR, Harry Potter, Spider Man, etc), not the attributes of the actors.

Race is probably more of a factor in smaller, independent, and art films, and not so much in blockbusters that are almost always going to do well no matter what.
Posts: 15 | Registered: Saturday, April 21 2007 07:00
10,000 BC [Spoilers] in General
Apprentice
Member # 8548
Profile #21
quote:
Originally written by Thuryl:

Well, I'm convinced. Clearly by using a bevy of racist stereotypes to cobble together an account of the evils of the brown man, you've shown us all the superiority of Western culture.

Wait, actually, no you haven't.
Um, you missed where I said they were racially Caucasian, just like Europeans, and the difference is cultural. It's not even racist to attack someone's religion or ethics anyway. It's simply a fact that advanced, holistic metaphysics are a Western construct, beginning with the Greek philosophers, while barbarian cultures never advanced beyond materialism. This is unsurprising, since the region's geography supports trade well, and this is reflected in its denizens beliefs.
Posts: 15 | Registered: Saturday, April 21 2007 07:00
10,000 BC [Spoilers] in General
Apprentice
Member # 8548
Profile #17
Some of the egalitarian crowd here really ought to read the laws and holy texts of ancient Mediterranean cultures. It's not a pretty picture, even by bronze age standards, and 10,000 BC is stone age. Hell, Saudi Arabia only abolished slavery in 1962, and human trafficking is still a huge issue!

As for appearance, the Mediterranean cultures (including Semetic, Arab, Persian, Berber, etc) are all Caucasian, just with slightly darker skin coming from desert living. They're white. The cultural difference between the West and the Middle East is mostly as a result of ethical beliefs, and it's obvious which culture is superior.

I mean, compare judging a man by his actions and personal conduct, or judging a man because his paternal great-grandfather forgot to sacrifice his goat's foreskin on the seventh month of the year of the camel. Come on...
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Jeff Interview at IMG in General
Apprentice
Member # 8548
Profile #37
You have to be kidding me. Demo size shouldn't be a factor at all. MIDI files are extremely small and Jeff doesn't have a problem throwing in more graphical bells and whistles. Dial up is almost extinct, at least as far as gamers are concerned. ;)
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Jeff Interview at IMG in General
Apprentice
Member # 8548
Profile #31
Geneforge has such great mechanics, though, I hope it spiritually goes on in later games. Shaping, spells, real time movement but turn based combat, and so on. It's a real shame it will end so soon, though, since the first couple games were unbalanced in many ways. It's like it's getting killed off at its peak, maybe even before it.

The importance of music is that it can really be integrated into events and locations into the game that suit it. Check this stuff out, as an example.

http://www.planescape-torment.org/soundtrack/

Plus, I feel that composing music naturally stimulates the mind. I bet adding music to a Spiderweb game would make everything else a bit better, somehow...
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Jeff Interview at IMG in General
Apprentice
Member # 8548
Profile #28
You misread my post. I enjoy the cheesy old Ultima 4 music. ;) I'd love the Spiderweb games to have music like this.

http://www.surfing.net/ultima/bard/ultima4.html

It's too bad Stones only first appeared on Ultima 5.
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Jeff Interview at IMG in General
Apprentice
Member # 8548
Profile #26
Games like Baldur's Gate, Fallout, Wasteland, and Ultima 4 are just as playable today as they were back then. Well, maybe you need a few modifications, or an emulator to get them to play on a modern operating system, but the games themselves are timeless, and they don't need any more gimmicks.

I would like to point out that adding music to your older games WOULD make them better. The graphics and gameplay are fine, but they lack good music. I think you should simply "remake" your old games with the same graphics, maybe a few balance changes, music, and being able to play on future operating systems. That's all.
Posts: 15 | Registered: Saturday, April 21 2007 07:00
GF 1 - Shaper Crypt in Geneforge Series
Apprentice
Member # 8548
Profile #21
Agents are easily the best class and the crypt is not that hard at all, even at level 16-18 or so. The main point is to travel in combat mode, and have plenty of action points. Haste is a minimum requirement for survival, and having a quicksilver plate and boots is ideal. 3 attacks per round means over 300 damage, and with searing orbs, you can blast entire groups of baddies with ease.

The Shaper Crypt can easily be soloed on standard difficulty with an agent. Now, the Inner Crypt is a bit harder. You need 2-3 Ur-Glaaks to take on the boss, thanks to their stun attack. With 3 attacks/round and hasted backup, beating the boss should be possible in 2 rounds. You should easily win as long as your creations don't go rogue. ;)

Here are some general agent tips that show why EVERYTHING is easy to this uber class.

I didn't put ANY points into mechanics as an agent, seriously. Their unlock spell is immensely powerful, and you can eventually buy up the mechanics skill, as well as leadership. If you aren't doing 120+ damage a spell by the end, you did something wrong with your skill points.

Also, Agents don't need any combat skills. They just don't; ignore their "battlemage" starting stats and simply develop them as pure spellcasters. You can get adequate early game melee skills from the Obeyers and Awakened training, and later on, your spells will be strong enough to completely replace melee.

For shaping, the early game fire shaping bonus from Obeyers (THE most important agent faction) is good enough to last you until you get the shaper robe, which will allow learning the other shaping skills at the tombs. By the end, I had a 5/4/4 shaping skills agent without spending a single point in any of them!

All the skills points should be loaded into endurance and spellcasting skills. With high endurance, you can literally walk through a minefield, which, along with unlock, makes the mechanics skill almost pointless to have. ;) Intelligence is also nice, since having cannon-fodder is useful, but it isn't nearly as important as endurance.

Overall, agents are uber before beating the crypts and even more uber after the crypts, to the point where using the geneforge is simply unnecessary overkill. ;)
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Are agents better shapers than, well, shapers!?! in Geneforge Series
Apprentice
Member # 8548
Profile #0
Here's something shocking I noticed in Geneforge 2, especially. Because leveling happens naturally with summoned creatures, the shaping skills that increase creature level only matter early in the game if the creatures are taken good care of.

This is the shocker. Agents have better magic abilities than shapers, so using blessing magic allows them to eventually have stronger creatures than shapers! :eek: Well, at least until the end of the demo. ;)

Does this trend hold until the end of the game? Surely there should be benefits beyond the shaping skills beyond higher starting levels if this is true! It's starting to make me think that picking an agent is like playing on easy mode. ;)
Posts: 15 | Registered: Saturday, April 21 2007 07:00
Does time matter in any Geneforge game? in Geneforge Series
Apprentice
Member # 8548
Profile #0
I remember that running out of time on many quests is something that held me back in lots of old school RPGs. I was so happy when an official patch removed the ultimate time limit in Fallout (not the water limit though). Is this an issue with Geneforge? I really love how deep it is, and I like traveling a lot and taking it all in, but I would hate to miss a quest because of being slow!

Actually, does time matter in any Spiderweb game? I'm thinking of trying some other stuff, too.
Posts: 15 | Registered: Saturday, April 21 2007 07:00