Profile for Minsc

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Goblins in Avernum 4
Apprentice
Member # 6548
Profile #1
i think you find them in the extreme south-west of the eastern gallery (the zones south of fort "whatever its name is" and maybe a bit south east from this fort too.
There are no respawning monsters, except some rare ones for missions, but they don't carry equipement i think.
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
Secret Treasure on Slith Island in Avernum 4
Apprentice
Member # 6548
Profile #1
it's worth it ;)
oh, and you can always haste your party, get it and flee ;)
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
Athron's Familiar in Avernum 4
Apprentice
Member # 6548
Profile #1
i had him cornered far enough from the pylons, so he ccouldn't regenerate them. Don't know if it's the only way, because i got pretty lucky doing that ;)
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
Formello's Shade in Avernum 4
Apprentice
Member # 6548
Profile #6
it should be here when you've finished all the quests and the mayor of formello want to send you to the next town. (or maybe it's even here before)
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
NPC's? in Avernum 4
Apprentice
Member # 6548
Profile #1
apparently not. At least, not in the part the demo allows you to play.
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
walkthrough in Avernum 4
Apprentice
Member # 6548
Profile #16
maybe a bit off-topic, but i thought a "walkthrough" topic was the best to ask that ;) :
approximatively how many extra skill points can we hope to gain by knowledge brews/crystals by the end of the game?

edit: and while we're at it, what would be a good number of arcane lore/ nature lore ?

[ Friday, December 16, 2005 02:34: Message edited by: Minsc ]
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
some suggestions after playing a bit. in Avernum 4
Apprentice
Member # 6548
Profile #0
ok, i know it's my first post, but that doesn't mean i'm a noob :D

• the text written on the bottom of the screen (you know like "your attack missed" or "you opened the door") disappears too quickly. It would be good if we could either make it appear for more or less time trough prefs. or have a log where we can access the history of what was written here.

• picking up items : instead of having to drag the item to the inventory, shouldn't a simple click be enough?

•journal : possibility to have manual entries. for example: "there's a locked door soutwest of "thistown", i should remember to go there when i have enough skill" (of course, you can just use pen and paper :rolleyes: )

• apple-Q should auto-save and quit the game. (you know, sometimes you have to quit a game really fast ;) )

[ Tuesday, December 13, 2005 06:03: Message edited by: Minsc ]
Posts: 7 | Registered: Tuesday, December 13 2005 08:00