some suggestions after playing a bit.

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AuthorTopic: some suggestions after playing a bit.
Apprentice
Member # 6548
Profile #0
ok, i know it's my first post, but that doesn't mean i'm a noob :D

• the text written on the bottom of the screen (you know like "your attack missed" or "you opened the door") disappears too quickly. It would be good if we could either make it appear for more or less time trough prefs. or have a log where we can access the history of what was written here.

• picking up items : instead of having to drag the item to the inventory, shouldn't a simple click be enough?

•journal : possibility to have manual entries. for example: "there's a locked door soutwest of "thistown", i should remember to go there when i have enough skill" (of course, you can just use pen and paper :rolleyes: )

• apple-Q should auto-save and quit the game. (you know, sometimes you have to quit a game really fast ;) )

[ Tuesday, December 13, 2005 06:03: Message edited by: Minsc ]
Posts: 7 | Registered: Tuesday, December 13 2005 08:00
Off With Their Heads
Member # 4045
Profile Homepage #1
quote:
Originally written by Minsc:

• the text written on the bottom of the screen (you know like "your attack missed" or "you opened the door") disappears too quickly.
If you press T, it comes back.

quote:
• picking up items : instead of having to drag the item to the inventory, shouldn't a simple click be enough?
No. I like being able to choose which character it goes to. I think GF did this for a while and it was really annoying.

quote:
•journal : possibility to have manual entries.... (of course, you can just use pen and paper :rolleyes: )
Yes, just use pen and paper.

quote:
• apple-Q should auto-save and quit the game. (you know, sometimes you have to quit a game really fast
No. Sometimes I want to quit without saving. I like having the choice.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shaper
Member # 6292
Profile #2
To most efficiently pick up and drop stuff, try this:

To pick up, while in a PC's inventory screen, click on the item, type 1-4 and it will be dropped into the inventory of the PC with that number. You can do this while in combat, even, have one PC next to something pick up an item and drop it onto a PC ten spaces away from him...occasionally very convenient.

You can also move, equip, and unequip items while in buy/sell mode. Just click on the item instead of the little coins to move it instead of sell it.

To drop something, just click on it while in a PC's inventory, and press "a"--it will drop onto the ground, just as you can type a, b, c, etc. to pick up items lying around when you press "g" or "i" to bring up a PC's inventory. I find this in particular very convenient when hoarding thing like heavy iron bars or bags of meal for later transport and sale.

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Apprentice
Member # 6540
Profile Homepage #3
Command+Q enterenterenter seems to quit and save pretty quickly last time I checked, couldn't imagine it quitting and saving much faster.
Posts: 11 | Registered: Monday, December 12 2005 08:00
Shock Trooper
Member # 4239
Profile #4
quote:
Originally written by Synergy67:

To drop something, just click on it while in a PC's inventory, and press "a"--it will drop onto the ground.
With "a"? You can do it with "d" too, which makes me wonder if there's yet another keyboard shortcut for it. "D"(rop) makes sense to me, but "a" not so much. ;)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Law Bringer
Member # 335
Profile Homepage #5
It works with any letter A through L. Those correspond to the 12 slots on the ground from which you can get stuff. When you press one of the letters, a ground slot is selected, and if you have an item selected the item is dropped. If you don't, an item in that slot is picked up.

—Alorael, who is just glad to see that pressing A with an item selected doesn't swap it with the item in the A slot. That would imply that pressing A is the same as clicking the A slot, like targeting in A1-3, and that design was always singularly nonsensical.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 4239
Profile #6
quote:
Originally written by Ytterbium-Enhanced Razor:

It works with any letter A through L. Those correspond to the 12 slots on the ground from which you can get stuff. When you press one of the letters, a ground slot is selected, and if you have an item selected the item is dropped. If you don't, an item in that slot is picked up.
Well, that makes sense in a strange kind of way.

quote:
—Alorael, who is just glad to see that pressing A with an item selected doesn't swap it with the item in the A slot. That would imply that pressing A is the same as clicking the A slot, like targeting in A1-3, and that design was always singularly nonsensical.
I agree swapping the item with the ground's "a" slot would be wierd, but are you saying you didn't like classic Avernum targeting?

EDIT: I apparently still suck at this UBB Code.

[ Tuesday, December 13, 2005 14:52: Message edited by: SNM ]

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Law Bringer
Member # 335
Profile Homepage #7
I liked it, but notice that if monsters are on hills and their letters overlap, pressing B can in fact target or untarget A and do nothing to B. Jeff programmed it to simulate clicking, which makes absolutely no sense.

—Alorael, who missed targeting by letter only a little bit. He has bad memories of accidentally pressing the wrong buttons and wasting powerful spells on inconsequential foes, or more direly wasting healing on the healthy while leaving someone to die a painful death.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Shock Trooper
Member # 4239
Profile #8
Oh, yeah. I only noticed that in a few battles, but it did indeed suck.
Something he could have fixed for this engine! ;)

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There are two kinds of game players...those who are newbies, and those who were.
Posts: 322 | Registered: Monday, April 12 2004 07:00
Shaper
Member # 6292
Profile #9
Well, it is fixed in the sense that no elevation means no more overlap for lovingly selecting the recipients of your affections. For A5, I do think Jeff needs to find a way to reincorporate elevation. Area spells won't be affected. A way to pick out the right individual target with an arrow or fireball on the backside of a hill will be necessary.

[ Tuesday, December 13, 2005 17:56: Message edited by: Synergy67 ]

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A4 ItemsA4 SingletonG4 ItemsG4 ForgingG4 Infiltrator NR Items The Lonely Celt
Posts: 2009 | Registered: Monday, September 12 2005 07:00
Mongolian Barbeque
Member # 1528
Profile #10
Talking about elevation: I think Jeff should incorprate a shifting-view feature similar to that in Stronghold; i.e., the graphics are the same, only the arrangment of them on the screen changes in relation to each other.

Granted, there were some graphics in Stronghold that did look different from different angles, but the majority of them were exactly the same despite the angle. Hence, no huge number of alternate graphics for any item, person, or terrain.
Posts: 907 | Registered: Monday, July 15 2002 07:00