Profile for Meter Maid
Field | Value |
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Displayed name | Meter Maid |
Member number | 6001 |
Title | Apprentice |
Postcount | 40 |
Homepage | |
Registered | Wednesday, June 22 2005 07:00 |
Recent posts
Pages
Author | Recent posts |
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Project Spiderweb. in Blades of Avernum | |
Apprentice
Member # 6001
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written Sunday, April 8 2007 05:24
Profile
There are graphics for TM (Tentacle Monster) and FBM (FatBatMonkey) in the Louvre, if somebody still remembers these people. search for the names in the brackets -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Frostbite problem in Blades of Avernum | |
Apprentice
Member # 6001
|
written Sunday, April 8 2007 03:00
Profile
Then it was TM ... because I never ever had incompatibilities with TM's encoding :) -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Frostbite problem in Blades of Avernum | |
Apprentice
Member # 6001
|
written Saturday, April 7 2007 14:02
Profile
quote::) Oh yes, indeed. I was a little disappointed of the smallish appearance of the hobgoblins (which were so strong when invisible) but was impressed by the banshees. And of course by the incredible, amazing mountain architecture. Woo! walking through deep snow! I'd call this the first reality adventure. A bad, bad trip ... PS: Why could I download Dilecia with Stuffit 7 and got the undamaged cmg? Did you compress it with an older version? Mere curiousity. -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Frostbite problem in Blades of Avernum | |
Apprentice
Member # 6001
|
written Friday, April 6 2007 09:01
Profile
quote:WOW! Thank you, Thuryl, that was the glitch. I used Stuffit 7 which is the latest version for OS9 and didn't work with Frostbite's cmg. But I have also OSX (which I hate) - and with Stuffit 10.0 the cmg came undamaged! WOAH! Now I can run around in genuine snow, see Orrin and Sergant Burden, and I suppose I'll see the hobgoblins too! ^____^ dance and yodel @Lazarus: Maybe you should add in your Read me that it is not possible to download Frostbite with Mac OS9 ... -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Frostbite problem in Blades of Avernum | |
Apprentice
Member # 6001
|
written Thursday, April 5 2007 17:30
Profile
quote:Niemand's program is made for OS X; my BoA-copy runs on OS 9. I tried to fiddle with ResEdit, but was not able to get useful results ... Anyway, I managed to fight my path through invisible foes (in slow motion) as far as the cliff. Seems to be a fantastic, breath taking scenario. Too bad I could see so little ;_; Why have I that graphic problem not with other, on PCs designed scenarios? BTW: in both scenarios which I cannot play (Amnesia and Frostbite) I found cmg-files without data. -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Frostbite problem in Blades of Avernum | |
Apprentice
Member # 6001
|
written Tuesday, April 3 2007 06:55
Profile
I have not a crash but a basical error. «the game failed to load this graphic sheet 500, icon 34 ...», hence I can see neither Erasmus, Captain Burden, Orrin nor the hobgoblins, I walk on black floor instead of snow and the herbs are invisible. Well, it's a common PC vs. Mac-problem, but how can I fix that? I am on Mac OS 9.2 Also, I can move merely very slow: around 1-2 sec. for one pace. Fights are slow-motion. Plus: I stick definitely in the wolf den. Me fetched fire wood, came back, Erasmus and Rowly killed, and now I wait at the fire, talked to everybody, walked in circles ... nothing happens .... I see in the files that there should be an option «sleep» or «stay awake» - why doesn't it work in the game? -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Rats Aplenty: passing the gates ... how? in Blades of Avernum | |
Apprentice
Member # 6001
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written Monday, April 2 2007 07:57
Profile
OH wow! Thank you, Thuryl, now I solved the puzzle with a new party. How cute! Though I didn't like to kill the cute rat :( -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
New Scenario: Twilight Valley in Blades of Avernum | |
Apprentice
Member # 6001
|
written Sunday, April 1 2007 13:15
Profile
I tried already and re-downloaded it from Kel's and from Tyran's link - always errors. Maybe you could find somebody for a Mac transcription? It is a pity: 46% of Spiderwebbers cannot play this scenario ... -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
New Scenario: Twilight Valley in Blades of Avernum | |
Apprentice
Member # 6001
|
written Saturday, March 31 2007 14:41
Profile
;_; me too! Error! Pops up when I start the scenario. Something like «...could not find graphic sheet in line 501 ...». There is no entry pic, I can move merely very slow (almost frozen) and my party cannot leave the Valley Entrance. Like Ephesos I have an empty cmg file, but I'm not skilled enough to convert stuff from PC data. What should I do? I'm still on Mac OS 9.2 (my BoA version doesn't work on OS X) edit: Here the correct error message: «The game just failed to load this graphic: sheet 510, icon 0» I had those graphic errors several times in other scenarios, but it mostly merely meant that I didn't see some of my foes. But now this weird slowing? [ Saturday, March 31, 2007 15:00: Message edited by: Meter Maid ] -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Rats Aplenty: passing the gates ... how? in Blades of Avernum | |
Apprentice
Member # 6001
|
written Saturday, March 31 2007 14:06
Profile
But it worked! I re-entered LC and the bridge was there, not disappearing again. I merely had to kill two or three eternal rats, each time I walked over the bridge. Those buggers didn't stop breeding. Actually, if the rat-you-cannot-stop is a bug - it's a very fitting one (Who will survive mankind? Rats, arthropods and bacteria ...). Thanks for this ingenious plot with all these hilarious NP characters. Fine craft BoArt. -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Rats Aplenty: passing the gates ... how? in Blades of Avernum | |
Apprentice
Member # 6001
|
written Wednesday, March 28 2007 02:43
Profile
Oh, yes! slaps forehead I figured it out now; but thanks anyway for your hint, Redstart. I had tried it before with the items - but obviously had dropped them at the wrong places ... And - oh well - there is a walkthrough! I merely read the Read-me file; dumbfounded me =_= Though ... jumping in the pit was funny ^__^ -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Rats Aplenty: passing the gates ... how? in Blades of Avernum | |
Apprentice
Member # 6001
|
written Wednesday, March 28 2007 00:48
Profile
How can I pass through the four portcullises where the four statues are? There was a message dialogue, saying: «..statues ...four of them ...bla bla .. ancient helmet ...bla ...portcullises ... Only one of them is open.» But none of them is open! There is also an eternal rat that appears in the middle of the floor - when I kill it, immediately another rat appears (... a bug?) Also disappeared the bridge to the portcullises when I came close to that place for the first time - I had to re-enter the cave. :( and now? How can I proceed through the gates? Maybe I have to jump in that pit first? -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
New Games in General | |
Apprentice
Member # 6001
|
written Thursday, March 15 2007 14:50
Profile
Oh. For a moment I thought you were serious. -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Thursday, March 15 2007 11:28
Profile
That was pretty self-made at the waterfall: I tried to land on the bank on the east side - and was immediately outdoors. Could see the ship frozen in the sidewall. Funny sight. edit: How about adding the above long, elaborated description of herb patches into the hints? Since you have written it ... Couldn't find from the hints that I have to step on the mushrooms. [ Thursday, March 15, 2007 11:42: Message edited by: Meter Maid ] -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
New Games in General | |
Apprentice
Member # 6001
|
written Wednesday, March 14 2007 16:20
Profile
Man of the People talks like ruling class. Aran, I'm crestfallen. Do not take the fluffy newbs out of the arena, please. It's merely fun! I especially liked Tullegolar's link -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Wednesday, March 14 2007 15:40
Profile
Yes; was a yes. I had several bugs without using the editor. E.g. when I entered the HQ (after Thralni destroyed it) one of my characters was encaged, and masscuring didn't help. Or I couldn't sell a golden goblet. I stuck in the waterfall town. But how I said, it might be the download, I'll check that out, when I find time. ;_; Have none by now. This heavy encrypted, twisted scenario ate already four days of my work units; thus I can impossibly write a review in the next times. Sorry. (See, a long scenario like this deserves a long and comprehensive critique - I won't come along with two sentences.) -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Wednesday, March 14 2007 08:28
Profile
Is there a bug? Under Thralni's castle I should be able to blow up the rocks that block the stair with the third special Potion, right? I have everything I need but the message says:«You don't have the ingredients» whenever I try to make that potion. I played it again with a new party - the problem occured again. Fortunately I found that you can blow these rocks also with spells ... Maybe you should alter the Hints.txt, Thralni? Uff, I'm through. It's a surprising and astonishing first scenario. I'm still dazzled. Must play it again bevor I can say something coherent, but I liked it. Congratulations to that work! edit: Maybe I should dowload the scen again and see, if the bug ist still there. After Thralni attacked the HQ I had also strange changes in outdoor terrain: holes and cliffs and the like where have been none before. I'm on Mac OS 9. Probably that's why ... :) [ Wednesday, March 14, 2007 08:47: Message edited by: Meter Maid ] -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Tuesday, March 13 2007 16:08
Profile
Woo, the Emperor himself! Thank you Thralni and Supanik for the hint with the mushrooms. I merely looked at them, hence didn't get the herbs. Tricky puzzle,Thralni ^__^ Now I have 3 special herbs (special items), mortar and pestle (inventory), and the message is: «You don't have the right ingredients.» :( What's wrong now? -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Tuesday, March 13 2007 06:53
Profile
yeah right, Enalya. But now I found the levers being merely a small problem. The main mystery in these caves are the confounded explosive potions! I edited my party out of town (past the second green barriere) - but now I'm prompted to re-enter that place (under Senarti town), and of course the stupid barriere is still there. «You have not the ingredients» says the message. Hell, I think I really spoiled it this time ... deep sigh >_< -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Monday, March 12 2007 17:45
Profile
:( too bad, then you can't tell me where to find ingredients for explosive potions ... I think the lever array in the hintbook is wrong. It worked with 2-1-3. Now I lack an explosive ... sigh Why is everything in this scenario so hideously hidden? Please almighty chickens, help me open the second green barriere! -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Monday, March 12 2007 14:08
Profile
Now I have another problem. I am in Thralni's trash pits, killed the alien beast, pulled the levers in order 2,3,1 - but there is no wall opening! :( Though I can see the passage with far sight. Any hints? -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Monday, March 12 2007 08:27
Profile
OOOHHHH ... stupid me! I didn't see that there is another stair :rolleyes: slaps self -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
stuck where the rivers meet in Blades of Avernum | |
Apprentice
Member # 6001
|
written Monday, March 12 2007 07:24
Profile
Hi, I'm lost in Thralni's castle (that's the ruined one, right?). Ok, there are two levels downstairs. The first is not accessible, I cannot open that gate. The second one merely makes my party sick and leads nowhere too. I searched the hints for a hint. It says: «Go down, and go through the first door you encounter. Pull the lever, and press the button on the control panel.» But there is neither door nor control panel. The only panels I could find are in the second level, out of work. :( I'm stuck completely. -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Dilecia: enter the sewers in Blades of Avernum | |
Apprentice
Member # 6001
|
written Sunday, March 4 2007 17:25
Profile
:) That worked, thank you. And when I'm only in the sewers now: It is already a great scenario! Hope to write a review when I'll find time -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |
Dilecia: enter the sewers in Blades of Avernum | |
Apprentice
Member # 6001
|
written Sunday, March 4 2007 16:09
Profile
:( I can't enter the sewers. There is a message that says that the bridge is washed out because of an opened main channel. Hey! I never opened a channel! What should I do now? I'm stuck completely. -------------------- * add anything meaningful here Posts: 40 | Registered: Wednesday, June 22 2005 07:00 |