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Compiling the Editor on Windows in Blades of Avernum Editor
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I was using Dev C++ to recompile the code a while back and had no major difficulty. What were the error messages you saw?

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Porting between Mac and Windows in Blades of Avernum
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dmg is not about compression, its purpose is to mimic a volume, like a CD. Applications are commonly distributed a dmg, but usually the disk-image is then compressed as well.

I personally like the sit and sitx formats a lot, but they just aren't as convenient for everyone to use. I'm leaning more these days towards just using zip as a lowest common denominator.

It's also worth noting that .tar.gz is very much standard; it is a pair of extensions specifying that a tarball has been gzipped. However, your point about not confusing people is valid, and I agree that we should try to stick to something simple.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Porting between Mac and Windows in Blades of Avernum
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RTF files are indeed fine, and some people also use html files for ReadMe files.

As Thralni says, it's not possible for a Windows program to create the resource files used by the Mac version of the game, as they use an odd, deprecated file format, that cannot even exist on on non HFS file systems. Probably the best method it just to post something here asking for assistance, and one of the Mac users will be happy to turn a copy of your custom graphics into the necessary cmg file.

As far as compression goes, I'd say just go with zip or perhaps gz; they may not be the most spectacular formats but they get the job done and everyone should be able to open them.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
24 Hour Contest: Judges Needed in Blades of Avernum
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Sorry everyone. I'm hoping that the new script will solve the problems.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
River and Leaf Port in Blades of Avernum
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quote:
. . . any Windows program can run on a Mac . . .
Not true; not even close. It is more correct to say that no program which runs on Windows runs on a Mac; they must be ported to a greater or lesser degree.

Concerning the scenario itself: I can't wait to try it out; especially since it looks to be sizeable. I would note that it seems there is a savefile included, but being a windows save, a Macintosh save file may need to be created.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
River and Leaf Port in Blades of Avernum
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Sorry, still can't get to it.

Also, I would comment that in a community where about 50% of members use Mac OS, it's not terribly helpful to create a compressed archive that can only be opened using Windows software. (It appears that there is at least one program for Mac OS out there that can open these things, it's not at all common.)

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
items in Blades of Avernum Editor
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You need to write a data script for your scenario, which when combined with the game's built in data scripts, will define all of the terrains, floors, creatures, and items present in your scenario.

To learn how such a script should be made, first read sections 2.2 through 2.7 of the BoA Editor Docs (Which came with the editor download from Spiderweb.) and then skim through the data scripts of some existing scenarios.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
The 24 Hour Contest in Blades of Avernum
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And done.

Aw crud. I forgot about timezones. Well, I leave it to the judges to sort out what do do with it. And I only spent about 16 hours working anyway. Stupid interruptions like meals.

[ Saturday, July 28, 2007 20:04: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Prefabs and Platforms in Blades of Avernum Editor
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You'll need a seperate one per platform. An alternate method is what Lazarus did in Frostbite; making whatever party is given into the required party, but that method strikes me as being a lot more work to actually implement.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta: Blades of Rogue in Blades of Avernum
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I'm seeing a bothersome trend here: nothing works right on Windows. Curses!

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta: Blades of Rogue in Blades of Avernum
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Ouch. I'm looking into it. I just hope I can figure it out.

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Überraschung des Dosenöffners!
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Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta: Blades of Rogue in Blades of Avernum
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Aran, let's not get ourselves too worked up. I only did one extra tricky thing in this scenario; the rest is fairly mundane stuff, if complicated.

At any rate, I think that 5 testers ought to do it, so I've sent copies to all of you. Thanks!

Also, one note I forgot to put in my email: Expect it to spew out a ton of gibberish every time you enter a new level. That's debug information that may be helpful to me if you encounter a bug. (It will not be present in the final version.) If you do encounter a bug in the level generation, it would be best if you sent me a copy of a save file in which it occurred. That way hopefully I can figure out what did it and fix it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta: Blades of Rogue in Blades of Avernum
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I'm pleased to announce a beta test for my second scenario, Blades of Rogue. As usual, I need Mac and Windows testers, so if you would like to help out, please supply your name, email address and operating system. Also, be forewarned that this scenario takes quite some time to play all of the way through for it's size.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
BoA Item List in Blades of Avernum
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As you note, it isn't possible to have a totally authoritative list of items as it changes constantly. However, there are some very good lists here , particularly the Item Guide.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Errors in line 0 in Blades of Avernum Editor
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Would anyone care to post the contents of a script that exhibits these errors? Then maybe we could figure out what's doing it.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta call, Night at the Sol Tavern Inn in Blades of Avernum
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I made a mac cmg file and sent copies of the scenario with it, and it in file by itself (Just because you're paranoid doesn't mean that things won't go wrong, after all.) to Fractal, Randomizer, and Enraged Slith. Fractal, I'm not entirely sure that I got you're address right, so if you don't receive it, just email me and I'll send it again.

EDIT: I thought I was being paranoid. Now Randomizer's spam filtering; that's paranoid. :P

[ Tuesday, July 10, 2007 17:52: Message edited by: Niemand ]

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Mac OSX White on Black in General
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Mac OS X screen-shot keys are:
Cmnd+Shift+4 for a section of the screen
Cmnd+Shift+4 then Space for the contents of a window
Cmnd+Shift+3 for the entire screen

The zoom feature is quite fun too.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Beta call, Night at the Sol Tavern Inn in Blades of Avernum
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I would be happy to help test, and I could provide the Macintosh resource file. My email is niemandcw (at) gmail (dot) com, and my computer system is Mac OS 10.4.9.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
num_killed_in_town() in Blades of Avernum Editor
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To the best of my knowledge, no one has ever gotten that call to work. You can work around it though, by making all of the creature scripts in a town increment an SDF when killed; then you can just check the flag for the number killed.
I would do something like:
beginstate DEAD_STATE;
inc_flag(100,current_town(),1);
break;
That way you can just insert it into all of your creature scripts and have a killed count in every town. Refinements could be made to count only deaths of creatures hostile to the party, or to accommodate more than 30 towns.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Mac Graphics in Blades of Exile
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It appears that a .meg file consists of a file containing a single PICT resource, numbered 1. (I just made a cursory inspection, and did not test anything with BoE itself, just so you know.) So, you could create one either by pasting an image into a PICT resource in Rezilla and change it's number to 1 (if it isn't already). You could also use Graphic Adjuster, Resourcerer or some other program just as well it appears. Graphic converter will not work, I think, as it gives the resource a funny number (128 or something), which would need to be corrected using one of the other programs anyway.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
how is this not working? in Blades of Avernum Editor
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I think that maybe one problem is with the creature script-terrain script interaction; the way that the creature script sends information to the town script is by setting flags 2,15 and 2,14. It appears that you are trying to make flag 2,15 be set 1 higher each time; but this won't work because the3 first time, t is 0, gets incremented to 1, and the flag is set to the value, but because the creature erases itself, the new one is back to having t=0, so the exact same result will be given each time. So, maybe the solution is to avoid using the local variable t, and instead to use only an SDF to store the count. I don't see a way that this would cause the creature always appear in the same place, though.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
Copying towns? in Blades of Avernum Editor
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There are a couple of ways: One it to use the import feature (Scenaio > Import Town). Create a new town and then use the import feature to import the town that you want to duplicate over the new, empty town. If you're using Windows or the old Mac 3D editor, the towns must be the same size.
Also, if you're using a Mac and my version of the editor, you can use the copy and paste tools to copy all of the terrains, floor, and heights, then paste them into a new town of the same size.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
OBoE Scenario File Format in Blades of Exile
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if it's of any help, Graphic Adjuster contains code for importing BMPs into Quickdraw GWorlds, importBMPFileToGWorld being the key function, so you could add that to load in BMP graphics without having to rewrite the game's actual drawing code. While exorcising Quickdraw entirely would be a good thing, generally speaking, it would also be a lot of work.

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
AScript Script Reference in Blades of Avernum Editor
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I could mention it in it in the print_big_str_num page—if only to point out that it doesn't actually exist:
quote:

From the Tech Support page:
The call print_big_str_color is actually called print_big_str_num.



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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00
AScript Script Reference in Blades of Avernum Editor
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*bump* I've now finished the pages in the Basic and IO Calls section. Now that there's a significant amount of content, what do people think? Is it helpful, is stuff missing, etc?

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Überraschung des Dosenöffners!
"On guard, you musty sofa!"
Posts: 627 | Registered: Monday, March 7 2005 08:00

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