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Mad Ambition stuckness bug in Blades of Avernum
Apprentice
Member # 5273
Profile #4
If you talk to Malachai, then don't sleep, you can exit the fort.
If you try to head south, you get past the blocky-thingy, and cannot get back. I have duplicated this, save file can be found at www.freewebs.com/kadiniscool/ThisBug.sav

EDIT: Just occurred to me this could be easily fixed - just prevent the PCs leaving the fort at all without being accompanied by Malachai.

[ Tuesday, July 12, 2005 15:06: Message edited by: superiority ]
Posts: 10 | Registered: Thursday, December 9 2004 08:00
Mad Ambition stuckness bug in Blades of Avernum
Apprentice
Member # 5273
Profile #2
1. I arrive at Fort Ivalice
2. I look around. I try to leave the fort, before talking to Malachai.
3. I am prevented from leaving the fort to the west.
4. I am able to get past this preventative measure. I slip around it somehow.
5. I am prevented from going south. A message tells me that the watchtower is to the north.
6. I go north. Since I am not accompanied by Malachai, nothing happens, so I am still not able to travel south. However, I am prevented from re-entering the fort by the same 'stop and go back' message that is meant to stop you leaving the fort if you have not slept in the barracks yet.

I do not have a saved game to show anyone. I just read that the version I have (Windows, from the SWS scenario table) is an older version. Is it fixed in more recent releases.
Posts: 10 | Registered: Thursday, December 9 2004 08:00
Mad Ambition stuckness bug in Blades of Avernum
Apprentice
Member # 5273
Profile #0
If I try to leave the fortress before sleeping, I cannot, a window pops up. Through repeated trying, I was able to get on the south track. A message prevented me from going further, saying the watchtower was up north. I went to it, found that it led to nowhere, then found I could not return to the Fort. It was no problem, I have finished the scenario now, but should be fixed.

[ Sunday, July 10, 2005 15:42: Message edited by: superiority ]
Posts: 10 | Registered: Thursday, December 9 2004 08:00
Canopy: Manufactured Womb is Released! in Blades of Avernum
Apprentice
Member # 5273
Profile #79
I haven't found this anywhere else, so
BUG:
No Cloud of Blades

A short way into the scenario, I found (after buying some levels of it from the Priest in the Inn) that I was unable to use Priest Spell Cloud of Blades. On my Character Info Sheet, it says the character does not know the spell (grayed out) and the Character Editor, also, says I have it at Level 0. I have tried buying it again at different levels, and using the Editor to put it up, and the Info sheet then shows I have it, but as soon as I enter combat, my Priest cannot use it, and after combat, the Info screen reverts, once again saying I do not know the spell. I have only experienced this in Canopy so far, not in any other scenarios, but I haven't tested it in any other scenarios; I am waiting to finish Canopy, since I feel I can probably finish it without the spell.

EDIT: Windows version, with WinXP Home SP2

[ Tuesday, January 11, 2005 14:11: Message edited by: superiority ]
Posts: 10 | Registered: Thursday, December 9 2004 08:00
Minor Feature Request in Tech Support
Apprentice
Member # 5273
Profile #0
Err...I'm not quite sure what board this should go in, so I'm just sticking it in here.

Just wondering if perhaps Jeff could implement a 'middle-click to talk' feature, similar to the 'right-click to look/search' one, but obviously, with the middle button and talking.

It's something I would appreciate, as I am a big user of the mouse, and I just find it irritating having to move my mouse back and forth for such a commonly-used part of the game.

I'm not sure what kind of work something like this would require, but it doesn't sound like it would be much trouble implementing - if I'm wrong about this for whatever reason, there's no need to bother.
Posts: 10 | Registered: Thursday, December 9 2004 08:00
RPG Recommendations in General
Apprentice
Member # 5273
Profile #70
The Kingdom of Loathing.

One of the greatest RPGs ever made.

Choose from a range of character classes such as Pastamancer, Seal Clubber and Disco Bandit.

Adventure in dangerous locations: the Hippy Camp, the Misspelled Cemetary (home to Zmobies and Lihcs), and the Orc Chasm.

Beat up terrible enemies like Ninja Snowmen, Filthy Hippy Chefs (avoid these ones or they'll veganize you in the knee), and frightening MagiMechTech MechaMechs.

Best of all, it's FREE!

More information at http://kingdomofloathing.com/static.php?id=whatiskol

[ Sunday, December 26, 2004 18:28: Message edited by: superiority ]
Posts: 10 | Registered: Thursday, December 9 2004 08:00
ASR - stuck in sewers in Blades of Avernum
Apprentice
Member # 5273
Profile #5
Okay, I've gotten through most of the sewers now, but I can't find any way out. I've triple checked every room, and I can't see anything that could be of help. Below is a picture of where I am.

IMAGE(http://host.pixerver.com/22122004/5519.jpg)

link: http://host.pixerver.com/22122004/5519.jpg
Posts: 10 | Registered: Thursday, December 9 2004 08:00
Delivery Time in General
Apprentice
Member # 5273
Profile #0
Is there anyone living in Australia, New Zealand or somewhere close who can tell me how long it took for their hint book or CD to get delivered? Just wondering how long I need to wait.
Posts: 10 | Registered: Thursday, December 9 2004 08:00
ASR - stuck in sewers in Blades of Avernum
Apprentice
Member # 5273
Profile #2
Wow, you're right. I didn't realise you could pick the locks of doors that required a key. Thanks - but I've only found two such doors - what is the third key for?
Posts: 10 | Registered: Thursday, December 9 2004 08:00
ASR - stuck in sewers in Blades of Avernum
Apprentice
Member # 5273
Profile #0
I know theres other, older topics with the same question, but I've looked through them to no avail. Could someone please give me the location of keys 1 and 2?
Posts: 10 | Registered: Thursday, December 9 2004 08:00