Mad Ambition stuckness bug
Author | Topic: Mad Ambition stuckness bug |
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Apprentice
Member # 5273
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written Sunday, July 10 2005 15:30
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If I try to leave the fortress before sleeping, I cannot, a window pops up. Through repeated trying, I was able to get on the south track. A message prevented me from going further, saying the watchtower was up north. I went to it, found that it led to nowhere, then found I could not return to the Fort. It was no problem, I have finished the scenario now, but should be fixed. [ Sunday, July 10, 2005 15:42: Message edited by: superiority ] Posts: 10 | Registered: Thursday, December 9 2004 08:00 |
BANNED
Member # 4
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written Sunday, July 10 2005 15:33
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I have no idea what you're saying. If there's an error, could you please state it in more comprehensible terms? Thanks. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5273
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written Sunday, July 10 2005 15:39
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1. I arrive at Fort Ivalice 2. I look around. I try to leave the fort, before talking to Malachai. 3. I am prevented from leaving the fort to the west. 4. I am able to get past this preventative measure. I slip around it somehow. 5. I am prevented from going south. A message tells me that the watchtower is to the north. 6. I go north. Since I am not accompanied by Malachai, nothing happens, so I am still not able to travel south. However, I am prevented from re-entering the fort by the same 'stop and go back' message that is meant to stop you leaving the fort if you have not slept in the barracks yet. I do not have a saved game to show anyone. I just read that the version I have (Windows, from the SWS scenario table) is an older version. Is it fixed in more recent releases. Posts: 10 | Registered: Thursday, December 9 2004 08:00 |
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Member # 4
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written Sunday, July 10 2005 16:23
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I'm curious how you "slip around it somehow". I'm damned sure that you can't leave the fort in-town, since the whole town is lined by a can't enter node, superposed on blocked-to-creatures spaces. Outdoors, I'm fairly sure that all exits are separated from one another, unless these custom walls have a nuance I'm not familiar with. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5273
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written Monday, July 11 2005 14:45
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If you talk to Malachai, then don't sleep, you can exit the fort. If you try to head south, you get past the blocky-thingy, and cannot get back. I have duplicated this, save file can be found at www.freewebs.com/kadiniscool/ThisBug.sav EDIT: Just occurred to me this could be easily fixed - just prevent the PCs leaving the fort at all without being accompanied by Malachai. [ Tuesday, July 12, 2005 15:06: Message edited by: superiority ] Posts: 10 | Registered: Thursday, December 9 2004 08:00 |