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losing reputation points in The Avernum Trilogy
Apprentice
Member # 4902
Profile #2
Yes, stupidly enough, attacking monsters that are currently "friendly" due to a Control Foes spell will lower your reputation, which is just a huge pet peeve of mine.

Think about it. You're in the depths of some dungeon, and you attack a monster that is currently helping you for a few moments but will try to slaughter you the moment the spell wears off, and somehow word of this ATROCIOUS deed makes it's way out of said dungeon and ALL OVER AVERNUM, thus lowering your reputation. Sure.

Video Game Logic strikes again. :(

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #22
Yeah, Melee is much fixed in A3. My 30th Level Fighter with a Shining Slith Spear, 10 Str, 6 Polearm, and various Str/Blademaster/Anatomy/Assassination-boosting jewelry can Assassinate for over 175 damage now, and he typically deals 140 damage normally (that is, with Bless, which I almost always cast on him first thing). High-level Magic still kills things faster, but at least my fighters can actually make themselves useful against magic-resistant and boss-type monsters.

Interesting note: for whatever reason, every time one of your Big Four stats (Str, Dex, Int, End) increases to an even number (6, 8, 10, etc), you seem to get some MAJOR bonuses. This is especially true for Intelligence: that "every other point boost" will typically grant all your offensive spells an additional target. Dexterity boosts make you noticably faster in combat. Stuff like that.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #17
I'm a wuss and am playing on Normal, so that shouldn't be a factor.

Slasher: No, that would be my Priestess, who doubles as my other fighter-type for when things get hairy. :P
She does some decent damage, but again, only shines when under the influence of Divine Warrior.

Macrsp: I'll have to get some more coinage and try that. Thanks for the tip.

[ Monday, September 06, 2004 15:30: Message edited by: Marak ]

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Hasting, blessing, etc. in The Avernum Trilogy
Apprentice
Member # 4902
Profile #6
Wanna make life easy?

*****Spoiler Alert*****

Go to Erika's Tower, and read all of the books that she's standing next to (you can take them all, none of them are NY). One of them will teach your Mages Haste Level 3.

Enjoy!

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #13
Well, if you do, let me know how it turns out. I'm curious.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #11
Could you fire off your skill set, like I did above with Dirk? I'd like to see one of your fighter-types full set of stats, for comparison purposes.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #9
Are you kidding? Divine Warrior also gives you a HUGE damage boost... like Bless, only about 3x stronger! Of course, it slowly wears off over the next 6 rounds or so, but it's great for beating down Demons and Doomguards and the like.

I probably should have trained in Blademaster, too. But it's too late now, I'm only going to get 6 Skill Points, and that's only if I somehow find a way to get enough XP to advance Dirk to Level 50 (unlikely. Even slaughtering Athron and all her cronies wasn't enough XP - not that I saved with Athron dead or anything, I just wanted to see if I could win the fight).

But yeah, the nice thing is that the damage bonuses from Divine Warrior and Bless stack. But the point still remains... the only way to do good damage is to spend 20 MP on your fighter for Divine Warrior, Haste, and Bless, and even then they only REALLY shine for a few rounds until the damage bonuses from Divine Warrior start to wear off.

Bleah. I'm glad they fixed this for Avernum 3. It's SO nice to have my Str 10, Level 12 Fighter doing close to a 100 damage per attack with his Shining Slith Spear.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Giants: Gotta love 'em in The Avernum Trilogy
Apprentice
Member # 4902
Profile #13
Slasher: haven't you seen the picture for Luck? That's why. :rolleyes:

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #7
I think what I'm getting at here is that you shouldn't need to have Divine Warrior cast on your Warrior to make him viable. Dirk sucks - hard - unless he's buffed to high heaven. You'd think with all those points in Gymnastics he would occasionally get 5 AP per round, but no. Unbuffed, Dirk gets 1 attack per round and does very mediocre damage. I'm just wondering if there was something I could have done to make him better...

Someone suggested more points in Assassination, but the whole "you need to be a higher Level than your foe" aspect of it really limits it's usefullness, imho. Sure, it's great when you're Level 49 and Assassinating Dervishes for double damage, but it's one of those skills that isn't reliable when you really need it.

Would more Dexterity have helped, perhaps? Can you get the occasional "extra" AP with a high enough Dex, you do you HAVE to have Fast on Feet and/or be a Kitty?

I dunno. I did everything I could to make Dirk this powerhouse in both Melee and Ranged combat, and I'm not sure if I spread him too thin (and thus failed somewhat in my build) or if it's just the game itself that's limiting him...

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Hasting, blessing, etc. in The Avernum Trilogy
Apprentice
Member # 4902
Profile #3
Indeed, Haste Level 3 will haste the entire Party at once, and it still only costs 3 MP. Thus, you should make finding it a top priority, as this spell can literally double your Party's combat ability, and it makes those monsters that slow the entire Party at once from 2 1/2 screens away 3 times every round (COUGH DEMONS COUGH) much more managable.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
When to take potions... in The Avernum Trilogy
Apprentice
Member # 4902
Profile #1
Whew... loaded question. In combat, such potions typically last for about 5-7 rounds on average. Outside of combat, every "step" seems to count for the same amount of time as a round of combat.

Thus, you should either drink them IN combat (preferably in the first couple of rounds). If you're going to drink them out of combat, you should only quaff one or two, and them immediately iniatiate combat.

The moral of the story is that if you drink potions outside of combat and then cast spells, wait, move, etc. before iniating combat, your potions' effects are going to wear off VERY quickly.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Help with Athron's Cave (Avernum 2) in The Avernum Trilogy
Apprentice
Member # 4902
Profile #2
Ok. I SWEAR I humped EVERY wall in that place five times, and never found that secret entrance. I must not have every gone that far South for fear of exiting back to the World Map or something. Sigh. Thanks.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #3
I suppose it might help if I gave you ALL of Dirk's relevant stats instead of only half, eh?

Let's try this again...

Dirk, Warrior-type, Level 49

Strength 16, Dexterity 8, Melee Weapons 16, Bows 15, Hardiness 11, Defense 11, Assassination 5.

Blademaster 6, Anatomy 6, Gymnastics 8, Parry 6.

This guy, as far as I can tell from what I know about the game's stats, should be a pretty darn good fighter. I mean, come on, 16 Str, 16 Melee, Blademaster 6, Anatomy 6 and I'm still barely breaking 50 damage to the average humanoid with an unbuffed attack? Is melee just that underpowered?

I realize that Mages typically carry the day, but their damage output potential compared to your fighter-types borders on the ridiculous sometimes...

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Help with Athron's Cave (Avernum 2) in The Avernum Trilogy
Apprentice
Member # 4902
Profile #0
Am I screwed? I entered Athron's Cave waaaaayyyyy early on in the game (early, EARLY Chapter 4, I believe) and she called me pathetic, yadda yadda, when I stepped on the Pentagram in her Lair.

Well, now I've beaten the game, gotten Erika's OK to talk to her, etc. etc., but when I go back to Athron's lair and walk onto the Pentagram, nothing happens.

Did I screw myself over because I visited Athron too early? And if I did screw it up, can I somehow reset it using the Editor?

I've tried everything, to no avial. I'd really like to get my last Level 3 Mage Spell (I know it's in there, thanks to FAQs and such) and have a complete set, you know?

If anyone can help me... please let me know.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Giants: Gotta love 'em in The Avernum Trilogy
Apprentice
Member # 4902
Profile #8
Yeah, you'd think that they'd at least drop Clubs or something... Clubs and Hide Armror that weigh a ton, sell for very little, and can't be equipped was what I expected Giants to drop, instead of Silver Bars (?) and coinage (?).

Oh well, the Bars make them "better" to fight, I guess, since you encounter them later on in the game (normally) and it's nice that they drop stuff that a high-Level Party can still use (read: sell).

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Questions about Avernum 2 Melee Combat in The Avernum Trilogy
Apprentice
Member # 4902
Profile #0
I don't get it, and I'm hoping someone can help me out. I have a Party that's beaten all 3 "game-winning" quests, Level 47-49, with (most of) the best weapons in the game. Here's my problem:

We'll start with my Fighter-type, Dirk.

Dirk, Level 49. Strength: 16. Melee Weapons skill: 16. Weapon: Flaming Sword (2-20+3, additional Fire damage).

Now, when Dirk attacks, he does about 35 damage on average. With Blessing, 45 or so. With Blessing AND Divine Warrior, up to 70 damage.

Here's my problem: Dirk, after having drained my Priestess and Mage of almost 20 SP (2 for Bless, 14 for Divine Warrior, 3 for Haste), can attack 3 times per round and deal 70-100 damage per attack, for a total of 210-300 damage. Fine. However, my Mage can, with NO buffing from other characters, cast Level 3 Fireblast for a mere 10 SP and hit 8 Targets for 80-110 damage, for a (possible) total of 640-880 damage. Now, if you Haste him (only 3 SP), he can do that TWICE A ROUND, for a grand total of 1280-1760 damage.

So, my Fighter, fully buffed, can deal 210-330 damage a round. Without buffs, he deals a rather pitiful 35-55 (70-110 with Haste) damage.

Whereas my Mage, buffed with only Haste, can deal 1280-1760 per round.

Is melee that underpowered, or am I doing something wrong? Is my Strength or my Melee stat too low? Is it because I'm not using a 2-Handed Greatsword or Polearm of some sort? Any info you can give me would be appreciated.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00
Morality in Avernum in The Avernum Trilogy
Apprentice
Member # 4902
Profile #11
Eh, I kind of go by the old adage...

It ain't a crime if you don't get caught.

You can get some NICE starting gear (especially in Avernum 3) if you check your morals in at the door and rob the townsfolk blind, and that includes pushing crates/barrels into secure, windowless rooms and taking the goodies within.

I always wonder why the guards don't get suspicious:

Soldier Bob:
"Hey, Frank, those 4 Adventurers and pushing crates out of So-and-So's shop into that old, windowless, abondoned building."

Soldier Frank:
"Yep. But I'm sure they have the best of intentions. Let's just keep on standing here, since we can safely assume such honorable folks would never steal from our poor, beleagured town."

Yeah, it cracks me up. I do stop raiding towns after a while, though. I mean, when you're playing Avernum 2, and you're Level 48 with all Blessed armor and Elemental Weapons, etc, etc, is it REALLY worth searching every dresser in Blosk for goodies? Not really.

--------------------
Your training was extensive...
"This... is a tree!"
"...what's it for?"
...and confusing.
---Avernum 3 Intro
Posts: 42 | Registered: Thursday, August 26 2004 07:00

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