Profile for skrew


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Monarch in Geneforge 4: Rebellion
Apprentice
Member # 3797
Profile #8
i spent half my essence on a drayk and then blasted him to smitherines while his creations and the drayk bit him. this is as an infiltrator

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
oh no! what have i done :( in Geneforge 4: Rebellion
Apprentice
Member # 3797
Profile #2
its not that they hate me for killing him, its that i havent given them my pass because i killed the dude who i was meant to give it to.
pleaselikeme doesnt work :( they are all still hostile

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
oh no! what have i done :( in Geneforge 4: Rebellion
Apprentice
Member # 3797
Profile #0
Im playing an infiltrator working for the shapers, just before chilling out moseh i was 24 xp off lvl 25 which i needed to get to so that id have lvl 10 leadership and he wouldnt go crazy on me. silly me didnt have anything to kill so i went up to the west rise and killed thorsten or whatever his name is. now when i try to enter the western rise the reaper turrets among the other nasties instantly attack me. I dont have any previous saves... am i completely stuffed? or is there still hope maybe through some editing or something

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
Stuck at samuels camp in Avernum 4
Apprentice
Member # 3797
Profile #0
I'm up to the point where it seems the only course of action is to go through almaria from the smugglers tunnel, however, im not sure if i should receive a few more major quests before i go that way, in short i've visited and completed all quests given to me by all the different towns and i have freed the mages from underneath almaria and completed all quests except for ogre culling from the tower of the magi. i went up into almaria and got massacred by the shade. i was thinking there was some way to defeat the shades at this point but probably not. Anyway, do i have to somehow get past the shade to continue in the game, or is there more for me to do before i go to the castle?

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3797
Profile #192
what would be cool, for geneforge 3, if you make an editor, or even for yourselves, make real colour maps, with displacement maps and models, using a true 3d environment with sprites or whatever... thats the concept used comercially almost 6 years ago, it shouldnt be that hard now... even so, you guys seem to be more gameplay based than graphics based. and if you need colour maps or models, I make them for alot of games, just ask. Another thing geneforge lacked was bonds with well anyone... i dont my character really being able to depend on anythign through the entire game, simpl because of how badly the evolution was, i just had to start again, with a new creature...

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3797
Profile #192
what would be cool, for geneforge 3, if you make an editor, or even for yourselves, make real colour maps, with displacement maps and models, using a true 3d environment with sprites or whatever... thats the concept used comercially almost 6 years ago, it shouldnt be that hard now... even so, you guys seem to be more gameplay based than graphics based. and if you need colour maps or models, I make them for alot of games, just ask. Another thing geneforge lacked was bonds with well anyone... i dont my character really being able to depend on anythign through the entire game, simpl because of how badly the evolution was, i just had to start again, with a new creature...
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3797
Profile #91
i would like to see inns being more useful, like a universal inn system used not for just sleeping but storage, changing clothes (not just into townspersons clothes but different robes and styles)i would like to see signs or icons that tell me which shop i am about to enter instead of searching the whole city for the blacksmith. it would be nice if each town had a militia so that when i raided the town i felt a challenge (when i killed barzahl, i dealt with the rest of the city in less than 5 minutes) i would like to see spells broken when the caster dies (the lab in rising never opened after everyone was dead) i would like to learn the how to cook, smith, perform alchemy, and create living tools, mines and turrets - by being educated in libraries. i would like to hear some really tragic stuff from the servilles and have an option to commit suicide ;) it would be nice to see if say i as an agent when i am augmented for highers magics that there is a price to pay. i would like to be treated as a traitor if i betray my faction, banishment was ok... but i wanted to be literally dumped in a river of to some island with real strong creatures. an arena would be cool for betting, or for training my creation. i really want to see me start with a main creation which i keep through most of the game, like i am suposed to be testing it in the real world and it is totally unpredictable and changes form on its mood ( if on 0-20 health it turns into a big ur-drakon and blasts the enemies for 1000 damage) and some character creature influence like a gazer wont get along with a gaurdian because of its high intellect and lack of apreciation for fighting skills. i would like to face real moral issues that will challenge alot of peoples ethics.

maybe this isnt any help, but its whats on my mind.

~skrewet

[ Tuesday, January 06, 2004 07:46: Message edited by: skrewet ]

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3797
Profile #91
i would like to see inns being more useful, like a universal inn system used not for just sleeping but storage, changing clothes (not just into townspersons clothes but different robes and styles)i would like to see signs or icons that tell me which shop i am about to enter instead of searching the whole city for the blacksmith. it would be nice if each town had a militia so that when i raided the town i felt a challenge (when i killed barzahl, i dealt with the rest of the city in less than 5 minutes) i would like to see spells broken when the caster dies (the lab in rising never opened after everyone was dead) i would like to learn the how to cook, smith, perform alchemy, and create living tools, mines and turrets - by being educated in libraries. i would like to hear some really tragic stuff from the servilles and have an option to commit suicide ;) it would be nice to see if say i as an agent when i am augmented for highers magics that there is a price to pay. i would like to be treated as a traitor if i betray my faction, banishment was ok... but i wanted to be literally dumped in a river of to some island with real strong creatures. an arena would be cool for betting, or for training my creation. i really want to see me start with a main creation which i keep through most of the game, like i am suposed to be testing it in the real world and it is totally unpredictable and changes form on its mood ( if on 0-20 health it turns into a big ur-drakon and blasts the enemies for 1000 damage) and some character creature influence like a gazer wont get along with a gaurdian because of its high intellect and lack of apreciation for fighting skills. i would like to face real moral issues that will challenge alot of peoples ethics.

maybe this isnt any help, but its whats on my mind.

~skrewet

[ Tuesday, January 06, 2004 07:46: Message edited by: skrewet ]
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3797
Profile #67
heh - i apologize i really really dislike that series. when i saw gameranger packed with AoE 2 games i went to great lengths to find AoE 2 as mac games are rare where i live and i was most considerably dissapointed for my ?40
1) the file it self was little over 200mb - file size usually means nothing to me as geneforge is an excellent game and only 20 or so mb but i paid ?40 and that is alot for my small gaming budjet and for that amount of money i usually wish to see a huge game.
2) when i went online to game ranger and joined and played games i was constantly annoyed at my lack of understanding of semi-l337 speech i can understand perfectly normal l337 but it was so skrewed up and... giving it me the same impressions others must get when thinking hackers and such are primitive vandals.
3) only briefly did i really feel the need for strategy and that was when i was vastly out numbered on one of the missions.
4) at the same time stronghold came out for mac and that i bought also. and it seriously impressed me as it wasnt like star wars galactic battle grounds which is just star wars units on the AoE engine it was a totally new and improved version of the engine, with only small parts of it reminding me of AoE.
maybe i should have given AoE 2 more of a chance but it was slightly dissapointing for a sequel to AoE.

heh, i used to love star craft, but i was not very into multiplayer at the time, shame i dont have it anymore.

5 cd's? i count 4
AoE, Rise of Rome expansion, AoE 2 and Conquerers expansion, 5th?

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23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3797
Profile #67
heh - i apologize i really really dislike that series. when i saw gameranger packed with AoE 2 games i went to great lengths to find AoE 2 as mac games are rare where i live and i was most considerably dissapointed for my ?40
1) the file it self was little over 200mb - file size usually means nothing to me as geneforge is an excellent game and only 20 or so mb but i paid ?40 and that is alot for my small gaming budjet and for that amount of money i usually wish to see a huge game.
2) when i went online to game ranger and joined and played games i was constantly annoyed at my lack of understanding of semi-l337 speech i can understand perfectly normal l337 but it was so skrewed up and... giving it me the same impressions others must get when thinking hackers and such are primitive vandals.
3) only briefly did i really feel the need for strategy and that was when i was vastly out numbered on one of the missions.
4) at the same time stronghold came out for mac and that i bought also. and it seriously impressed me as it wasnt like star wars galactic battle grounds which is just star wars units on the AoE engine it was a totally new and improved version of the engine, with only small parts of it reminding me of AoE.
maybe i should have given AoE 2 more of a chance but it was slightly dissapointing for a sequel to AoE.

heh, i used to love star craft, but i was not very into multiplayer at the time, shame i dont have it anymore.

5 cd's? i count 4
AoE, Rise of Rome expansion, AoE 2 and Conquerers expansion, 5th?
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3797
Profile #64
AoE sucks beyond comprehension glaahk, worst interface ever, replay value of 0 online play is horrible (even AoE 2) because the only people you play are 13 yr olds or who have the capacity of a 13 yr old, one of the best strategy games still living is myth 2, huge communities and 100% editable, AND it requires REAL strategy not just building more units than the enemy and rushing them. a long time ago when i baught AoE 1 AoE 2 came shortly after and that was even more dissapointing - its not a new game because you make things different colours and name them different things, using exactly the same engine with no improvements, it needs a gripping storyline and a reason for you to want to keep it after you beat half the scenarios in 3 hours.

--------------------
23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3797
Profile #64
AoE sucks beyond comprehension glaahk, worst interface ever, replay value of 0 online play is horrible (even AoE 2) because the only people you play are 13 yr olds or who have the capacity of a 13 yr old, one of the best strategy games still living is myth 2, huge communities and 100% editable, AND it requires REAL strategy not just building more units than the enemy and rushing them. a long time ago when i baught AoE 1 AoE 2 came shortly after and that was even more dissapointing - its not a new game because you make things different colours and name them different things, using exactly the same engine with no improvements, it needs a gripping storyline and a reason for you to want to keep it after you beat half the scenarios in 3 hours.
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3797
Profile #57
i dont want that .AoE really really sucks just by the way. i want to have a faction not join one. maybe adding a slight strategy element would broaden geneforges range of players? i have never seen a strategy game where you actually found a place where you can go back too. another idea it says all this stuff is being built and crap could maybe places change after a certian amount of time?

[ Friday, December 19, 2003 10:20: Message edited by: skrewet ]

--------------------
23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3797
Profile #57
i dont want that .AoE really really sucks just by the way. i want to have a faction not join one. maybe adding a slight strategy element would broaden geneforges range of players? i have never seen a strategy game where you actually found a place where you can go back too. another idea it says all this stuff is being built and crap could maybe places change after a certian amount of time?

[ Friday, December 19, 2003 10:20: Message edited by: skrewet ]
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Apprentice
Member # 3797
Profile #54
im not sure if any of these have been mentioned before but i would like to start off as an undefined shaper aprentice, on the shaper home land and become an aprentice of maybe one of three masters, go too three seperate islands (giving it a must have replay value - you cant visit all three in one game) and set up my own faction, being able to buy upgrades for it (fencing to wooden walls to stone walls... etc) invite people to join my faction, have a shaping hall ( needs workers to be hired) which can build mines turrets and creatures without using my essence. and the choices i make through the game define what kind of shaper i become. i would like class specific enhancements (agent gets a super magic boost, shaper can create super creations, gaurdian can maybe forge weapons by combining many materials and such) it would be cool if with the founding your own faction idea that you can only have a limited amount of people in there so that each time you play you can put different people with different skills in your faction. i would like to see contact with the shaper council and also an ending possibility of complete unification. i would like to be able to enhance my creations with items (like and item that increases the percentage of poison that a clawbug deals) better evolution so you dont have to absorb outdated creations. also what would be really cool and maybe not possible would be cutscenes and better sounds... even though that may turn a 15mb download into a 70mb download. and uh yeah... many things i can say but have forgotten, if geneforge 3 comes i will probably buy it whether or not you use any of my ideas :)

~skrewet

--------------------
23(2+3=5)
King Kong died for our sins
Posts: 13 | Registered: Wednesday, December 17 2003 08:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Apprentice
Member # 3797
Profile #54
im not sure if any of these have been mentioned before but i would like to start off as an undefined shaper aprentice, on the shaper home land and become an aprentice of maybe one of three masters, go too three seperate islands (giving it a must have replay value - you cant visit all three in one game) and set up my own faction, being able to buy upgrades for it (fencing to wooden walls to stone walls... etc) invite people to join my faction, have a shaping hall ( needs workers to be hired) which can build mines turrets and creatures without using my essence. and the choices i make through the game define what kind of shaper i become. i would like class specific enhancements (agent gets a super magic boost, shaper can create super creations, gaurdian can maybe forge weapons by combining many materials and such) it would be cool if with the founding your own faction idea that you can only have a limited amount of people in there so that each time you play you can put different people with different skills in your faction. i would like to see contact with the shaper council and also an ending possibility of complete unification. i would like to be able to enhance my creations with items (like and item that increases the percentage of poison that a clawbug deals) better evolution so you dont have to absorb outdated creations. also what would be really cool and maybe not possible would be cutscenes and better sounds... even though that may turn a 15mb download into a 70mb download. and uh yeah... many things i can say but have forgotten, if geneforge 3 comes i will probably buy it whether or not you use any of my ideas :)

~skrewet
Posts: 13 | Registered: Wednesday, December 17 2003 08:00