Profile for Smaug
Field | Value |
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Displayed name | Smaug |
Member number | 1980 |
Title | Warrior |
Postcount | 144 |
Homepage | http://www.angelfire.com/wizard/avernumpower |
Registered | Monday, September 30 2002 07:00 |
Recent posts
Author | Recent posts |
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Hey everyone! in General | |
Warrior
Member # 1980
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written Monday, June 14 2004 00:38
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Hey there! I vaguely remember you, I think... -Bigbro, who always remembered Alorael's signature, and who just got reminded about Skirrabane (sp?) Posts: 144 | Registered: Monday, September 30 2002 07:00 |
Hello! (Free Website!) in General | |
Warrior
Member # 1980
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written Monday, June 14 2004 00:36
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Welcome! I'm kinda new... Oi, maybe I'm not... But I just came back, I haven't been active here for ages. Well, I've just been waiting for BoA, but anyway... Posts: 144 | Registered: Monday, September 30 2002 07:00 |
Walkthrough for BoA in Blades of Avernum | |
Warrior
Member # 1980
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written Monday, June 14 2004 00:20
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I could write a walkthrough.. I remember I did one for A3, but after I couldn't get past the golems I gave up :P Posts: 144 | Registered: Monday, September 30 2002 07:00 |
Has unlock always cost this much? in Blades of Avernum | |
Warrior
Member # 1980
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written Thursday, June 10 2004 02:05
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:o It's out! *dances* :P Some of you oldies might remember me, I've been in the dark, anticipating this release, but haven't had much time to pop in and say hello! Yeah, I think a default 5 or 6 would be much better, but in A3 it was quite easy if you had a mage to unlock doors, no tool use needed. Posts: 144 | Registered: Monday, September 30 2002 07:00 |
method of registratrion in Blades of Avernum | |
Warrior
Member # 1980
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written Saturday, February 22 2003 12:02
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1. That would be a lot of coding for Jeff 2. People would still find a way to hack it Posts: 144 | Registered: Monday, September 30 2002 07:00 |
method of registratrion in Blades of Avernum | |
Warrior
Member # 1980
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written Saturday, February 1 2003 16:08
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I reckon it would be a better idea if you could just get it on cd because there are cracks for each one of spiderwebs code games so if Jeff wanted to make a bit more money, that would be the way. You could also make it so you need a registration code for the product on cd, then it wouldnt be disributed on programs like KaZaA. Posts: 144 | Registered: Monday, September 30 2002 07:00 |
Message From Spiderweb - Brain Blocked in Blades of Avernum | |
Warrior
Member # 1980
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written Friday, November 22 2002 12:32
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I think there should be a Sharpen sword ability so every time you use your sword, the damage is less until you sharpen you sword. Matt!!! Posts: 144 | Registered: Monday, September 30 2002 07:00 |
Monster ideas in Blades of Avernum | |
Warrior
Member # 1980
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written Friday, November 22 2002 12:18
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There could be a Living Wall Cave, like the bat cave in A2. The newbies could go in there to get experience by killing walls! Matt!!! Posts: 144 | Registered: Monday, September 30 2002 07:00 |
A3: Return to Life during combat in Tech Support | |
Warrior
Member # 1980
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written Friday, November 22 2002 12:14
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I have to admit, I don't use return life much, but I think that's probably supposed to happen. If a mod or Jeff comes on, they can tell you if it's a bug or not. Matt!!! Posts: 144 | Registered: Monday, September 30 2002 07:00 |
Changing Registrys (A3) in Tech Support | |
Warrior
Member # 1980
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written Thursday, November 21 2002 21:42
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Is it possible to change the saved game file that is opened by default (avernum3.sav) ? If it is, could someone please (in english) tell me how to do it? Matt!!! Posts: 144 | Registered: Monday, September 30 2002 07:00 |