Has unlock always cost this much?
Author | Topic: Has unlock always cost this much? |
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Warrior
Member # 2838
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written Tuesday, June 8 2004 14:54
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The unlock cost 15 SP now, has it always being that expensive? I remember that in BoE is just cost 3SP. -------------------- …../|,-‘`¯¯`\(o)_\,----,,,_……… …( `\(o),,_/` ¯ : o : :: o`-, … I'm under your bed. Posts: 118 | Registered: Wednesday, April 2 2003 08:00 |
Agent
Member # 14
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written Tuesday, June 8 2004 14:59
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In addition to that, unlock also does absolutely nothing unless you're against a magically locked door. -------------------- Dragyn Bob "Abandon all hope, ye who enter here!"-The Divine Comedy Posts: 1481 | Registered: Thursday, September 27 2001 07:00 |
Guardian
Member # 2339
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written Tuesday, June 8 2004 16:22
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If your mages are good enough at that spell, it can unlock normal doors. My group of mages/minor priests each have a mage skill of 6, and 10 intellegence, the Natural Mage trait, and their Unlock spells affect normal locked doors. Though I doubt they need ALL that skill to use it to unlock normal doors. But it's 15 SP cost is too much :( . They each only have 60 SP. 10 is okay for me, and it's original cost of 5 SP is great! :D It's cost is tripled and it doesn't unlock as well. :( [ Tuesday, June 08, 2004 16:24: Message edited by: Zephyr Tempest ] -------------------- -Zephyr Tempest, your personal entertainer Posts: 1779 | Registered: Monday, December 9 2002 08:00 |
BoE Posse
Member # 112
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written Tuesday, June 8 2004 16:27
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Lockpicks are useful, though. -------------------- Rate my scenarios! Areni Revenge To Live in Fear Deadly Goblins Ugantan Nightmare Isle of Boredom Posts: 1423 | Registered: Sunday, October 7 2001 07:00 |
Shock Trooper
Member # 1723
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written Tuesday, June 8 2004 20:23
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I believe that higher spell point costs were introduced to give the game better balance. In A3, lockpicks were next to worthless if you had a mage with even a decent Unlock spell. I think the higher costs and toned down effects of all the spells are just fine, they make combat more interesting and difficult, and make getting Magical Efficiency actually worth it. -------------------- I hate signatures. Posts: 277 | Registered: Tuesday, August 13 2002 07:00 |
Warrior
Member # 1980
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written Thursday, June 10 2004 02:05
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:o It's out! *dances* :P Some of you oldies might remember me, I've been in the dark, anticipating this release, but haven't had much time to pop in and say hello! Yeah, I think a default 5 or 6 would be much better, but in A3 it was quite easy if you had a mage to unlock doors, no tool use needed. Posts: 144 | Registered: Monday, September 30 2002 07:00 |
...b10010b...
Member # 869
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written Thursday, June 10 2004 02:11
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Yeah, I vaguely remember you. Hi. On topic, I kinda like the fact that lockpicking is finally useful. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Agent
Member # 4506
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written Friday, June 11 2004 03:14
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quote:Have someone with brilliant tool use and some lockpics. I've got a super one with over 12 tool use -(He's a Rogue)! :rolleyes: -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Shake Before Using
Member # 75
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written Friday, June 11 2004 06:49
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My lock-picker has nearly 20 Tool Use. I think that's what you need to unlock any reasonable lock in the currently existing scenarios. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |