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BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #18
Hmmm. The graphic is not showing for me, Jigga. Can you reload it?

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #15
Nothing in this world is for sure until the fat lady sings, but I get every indication from Jeff that BoA is a sure thing.

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #13
OK, see

http://www.personal.psu.edu/staff/b/x/bxb11/boe/BoAGraphics/

for a draft of what I have. Corrections & comments welcome.

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #12
OK, I have the character specs as best I can. I'll share a rough draft ASAP.

Now I need terrain specs. It looks like terrain is arranged on a 1X8 grid, with each cell being 48W X 56H pixels.

But the way the terrain is layed out needs some explaining. For example, is it critical where in a cell you place a chunk of terrain? It looks to be in the bottom part of the cell, but if we can give specific instructions, so much the better. As always, any help is appreciated, and your name will be included in the credits!

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #8
Also, does anyone know the naming scheme for graphics on the PC side? On the Mac they are in a resource file, starting with #1500.

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #6
I noticed in the A3 graphics set that one creature - a giant - is split into top and bottom sheets, similar to BoE giant creatures. Is this a needed type? Or is this just a unique image?

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
BoA graphics Specs in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #0
I wrote to Spiderweb about this -

>Hi all,
>
>One of the efforts I'm trying to jumpstart is the construction of BoA custom graphics. Do you have/know of the specs for this yet? If you do and can share them, the user community can begin creating custom graphics for BoA now. Best case scenario is we have a modest library of custom graphics for BoA when it becomes available.
>--
>
>Brett Bixler

Jeff writes:

Take a look in the graphics files for Avernum 3 ... custom graphics will, by and large, look like that. You will not be limited to only one custom graphics sheet.

Feel free to pass this info on to the message boards.

- Jeff Vogel

So, we have an answer. I'd be happy to host the specs and an example or two, if somebody else wants to write them up.

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00
Organized Wishlist in Blades of Avernum
BoE Posse
Member # 15
Profile Homepage #1
I'd like to see more "control the party" things here, like knowing the # of party members, etc.

You need to spell out(no pun intended) what you mean when you write:

*More versatile stairway node
*More versatile Place Monster node

define versatile.

*Graphics editor which easily allows custom graphics to be created and inserted
in the scenario

including horses & boats.

*Abilty to do simple mathematics with variables/stuff done flags

AND display such results!

Did I miss customizable sounds? Very important! My Three stooges scenario may finally come to life!

How about background music (which Jeff hates!)

As BoA won't be node based, perhaps an easy-to-use scripting language for complex things, overlayed by a GUI for the most common tasks.

--------------------
All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
Visit Alexandria, the BoE Scenario Database at http://www.personal.psu.edu/bxb11/boe/alexandriajs/
Posts: 653 | Registered: Thursday, September 27 2001 07:00

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