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Geneforge IV Survey in Geneforge 4: Rebellion
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Tale:
quote:

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The drakons are simply the latest generation of Shaping tyrants,

The drakons haven't targeted sapient races for genocide. That makes them ethically superior to the Shapers, who target entire species for genocide for the crime of existing.
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Geneforge 3/4 mentioned in Top 100 Independent Games List in Geneforge Series
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Well, I have no problem whatsoever with this suppposed 'sexism'. :D
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Conferred immunity in Geneforge 4: Rebellion
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I'm giving GF4 a run as a rebel Deadweight Lifecrafter. At present, he's wearing Shaper Trueweave (10% to HER for creations), Impervious Cape (10% to HER for creations), and the Runed Jade Necklace (10% to Poison and Acid Resistance for Creations).

Strangely enough, while wearing these items, my Wingbolts no longer can be 'acidified' by Burning Turrets or Rotgroths. Neat!
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Viability of Lifecrafter investing heavily in spells in Geneforge 4: Rebellion
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Although the infiltrator has a bonus to spell-casting, and can make even 5th tier creations by donning the right stat boosting equipment, they fall down on Essence and being unable to make high quantities of creations. All common knowledge, I'm guessing.

So wouldn't the best 'build' be something along the lines of a Lifecrafter who invests in spells and intelligence, while using stat boosting equipment for shaping?

This way their spell casting will only be slightly poorer than that of an Infiltrator, yet their extra essence (both from the multiplier and the extra +2 intel) would give them a huge advantage in quantity of creations (or possibly quality, if you want to sink your essence into boosting creation stats.) I guess the extra +2 intel. sort of helps with spell casting, by increasing energy levels.

I have no maths to support the above reasoning, I'm just hypothesising. Sorry if what I said above is already consensus.
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Geneforge IV Survey in Geneforge 4: Rebellion
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Turtleking:
quote:

It's [the rebellion] actually rather democratic

I'm not sure about that.

The human/servile half seems to be a dictatorship (under Lilita), and the ranking system functions as a meritocracy.

The Drakon half of the Rebellion is more interesting, resembling of an oligarchy based on merit (power and influence). However, it also has elements of a dictatorship. Ghaldring is pretty much top dog, although I wonder how long it will be until he is reduced to a mere figurehead by the newer generations of powerful Drakons.

Iffy:
quote:

And the Rebles...they are not kindergardeners. I can't really explain it though.

They are more like a conglomerate of races trying desperately to cooperate together, despite having radically different customs, histories and attitudes.
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Geneforge IV Survey in Geneforge 4: Rebellion
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Black Rabbit is a Rebel. You band up with him to fight your way into the Ilya Safehouse.
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Geneforge IV Survey in Geneforge 4: Rebellion
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quote:

1. What is your favorite with-the-shapers character?

Miranda.

quote:

2. What is your favorite Rebel Character?

Ghaldring.

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3. What faction do you agree with most?

Rebels.

Civil debate before the Shaper Council? Yeah, right...

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4. What is your favorite spell?

Dominate.

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5. What is your favorite creation?

Drayk.

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6. How would you rate this game from 1-10?

7

[ Tuesday, September 18, 2007 22:16: Message edited by: Lepus timidus ]
Posts: 136 | Registered: Wednesday, September 12 2007 07:00
Romans are wimps in Nethergate
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Yeah, I agree that Romans are vastly inferior to Celts. The skill point investment for only minor spell casting abilities is excessive. I don't have a problem with this, given that Romans are meant to be at a disadvantage magically.

But the problem is that Romans don't have any other strengths to make up for their magical weakness. Javelins (as mentioned) just suck. Celts can easily beat Romans in melee due to magical augmentaton (the protective effects of 'Shielding' are amazing.) Any investment in Defense or Hardiness on Torment just seems like a waste, when you can cast Shielding.

Romans also get much poorer deals in any worthwhile shops, and the treasure in their starting dungeon is vastly inferior to the treasure available to Celts.

All in all, Nethergate is just like the rest of Jeff's games. A magic heavy party is preferable to a warrior heavy party. Usually the only role of the warrior is to either function as a tank to draw fire, or deal damage to magic resistant opponents. Otherwise, you can deal far more damage magically.

[ Wednesday, September 12, 2007 00:42: Message edited by: Lepus timidus ]
Posts: 136 | Registered: Wednesday, September 12 2007 07:00

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