Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic Startersort ascendingPostsLast post
123is there no way...spyderbytes3April 17, 2004 00:41
124is this possible?spyderbytes3April 17, 2004 11:31
121give_ter_script_message() broken?spyderbytes4April 17, 2004 00:44
114bug, bad docs, or gotcha?spyderbytes6April 15, 2004 12:00
120easier way to do this?spyderbytes3April 17, 2004 00:52
122item special abilities bug?spyderbytes2April 17, 2004 00:34
90creature memory cells?spyderbytes6April 12, 2004 12:38
79how best to do this?spyderbytes6January 09, 2005 15:44
70Am I missing something? (food items)spyderbytes28April 07, 2004 14:39
68Poison spitting creature scriptspyderbytes1April 05, 2004 22:08
67what's wrong with this code?spyderbytes1April 05, 2004 19:33
64intended behavior? (damage_near_loc)spyderbytes6April 06, 2004 15:29
60special itemsspyderbytes11April 05, 2004 17:02
59hostile creaturesspyderbytes3April 04, 2004 20:44
73Simple messenger scriptspyderbytes5April 07, 2004 02:00
137are cloaks not "equipped"?spyderbytes2April 20, 2004 13:39
103containers: bug or intended?spyderbytes3April 13, 2004 13:39
89bug fix for trap.txtspyderbytes1April 11, 2004 01:16
155Horrors! My crime was seen!spyderbytes17May 17, 2004 14:43
157how does this work?spyderbytes1April 28, 2004 12:25
93hidden groupsspyderbytes6April 12, 2004 12:57
160thrown missile special abilities?spyderbytes3April 28, 2004 20:39
144te_can_look_at strangenessspyderbytes3April 22, 2004 14:41
135error in lockbox.txt scriptspyderbytes2April 19, 2004 18:13
140scenario without reset?spy-there12April 24, 2004 12:41

Pages