creature memory cells?

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AuthorTopic: creature memory cells?
Shock Trooper
Member # 4180
Profile #0
How big a value can you stuff into a creature's memory cells? I didn't see it listed in the docs...

I'm looking for (semi-) persistent storage for the game ticks when a certain event happened, and it could easily be bigger than a SDF could hold. Only one creature in one town needs to know when it happened, and I would want it reset if the party leaves that town, anyway.

Anyone have any suggestions, if memory cells won't hold it?

-spyderbytes

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-spyderbytes
Posts: 200 | Registered: Wednesday, March 31 2004 08:00
Infiltrator
Member # 154
Profile #1
It'll likely be either...

128, 255, 256, 512, 1024

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Apparently still annoying.
Posts: 612 | Registered: Saturday, October 13 2001 07:00
Warrior
Member # 4202
Profile Homepage #2
Why not use a variable? They last as long as you stay in the town, and can hold values up to 32767.

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Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game.
Posts: 192 | Registered: Sunday, April 4 2004 08:00
Apprentice
Member # 4160
Profile #3
Its a short. Aww :(
Posts: 40 | Registered: Saturday, March 27 2004 08:00
Shock Trooper
Member # 4180
Profile #4
quote:
Originally written by Isaac:

Why not use a variable? They last as long as you stay in the town, and can hold values up to 32767.
DOH! That's what I get for trying to figure something out when I'm still up at 6:00 am. :D Yeah, that WOULD be the obvious solution, now, wouldn't it? :o

-spyderbytes

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-spyderbytes
Posts: 200 | Registered: Wednesday, March 31 2004 08:00
Board Administrator
Member # 1
Profile Homepage #5
The legal range for a memory cell is -32767 to 32768.

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Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00