creature memory cells?
Author | Topic: creature memory cells? |
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Shock Trooper
Member # 4180
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written Sunday, April 11 2004 01:58
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How big a value can you stuff into a creature's memory cells? I didn't see it listed in the docs... I'm looking for (semi-) persistent storage for the game ticks when a certain event happened, and it could easily be bigger than a SDF could hold. Only one creature in one town needs to know when it happened, and I would want it reset if the party leaves that town, anyway. Anyone have any suggestions, if memory cells won't hold it? -spyderbytes -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |
Infiltrator
Member # 154
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written Sunday, April 11 2004 03:32
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It'll likely be either... 128, 255, 256, 512, 1024 -------------------- Apparently still annoying. Posts: 612 | Registered: Saturday, October 13 2001 07:00 |
Warrior
Member # 4202
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written Sunday, April 11 2004 06:51
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Why not use a variable? They last as long as you stay in the town, and can hold values up to 32767. -------------------- Creator of the 3D Blades of Avernum Editor for Mac. Get it at Ingenious Isaac's Illusion, my web page. Better yet, get Battle for Wesnoth, a wonderful free TBS game. Posts: 192 | Registered: Sunday, April 4 2004 08:00 |
Apprentice
Member # 4160
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written Sunday, April 11 2004 07:54
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Its a short. Aww :( Posts: 40 | Registered: Saturday, March 27 2004 08:00 |
Shock Trooper
Member # 4180
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written Sunday, April 11 2004 11:24
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quote:DOH! That's what I get for trying to figure something out when I'm still up at 6:00 am. :D Yeah, that WOULD be the obvious solution, now, wouldn't it? :o -spyderbytes -------------------- -spyderbytes Posts: 200 | Registered: Wednesday, March 31 2004 08:00 |
Board Administrator
Member # 1
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written Monday, April 12 2004 12:38
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The legal range for a memory cell is -32767 to 32768. -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |