Luck

AuthorTopic: Luck
Apprentice
Member # 11659
Profile #0
Can Someone tell me what exctly luck does???
Also can someone add a list of what level of luck You need to get items like artila eye,thadd skin tunic;etc

[ Wednesday, November 07, 2007 03:30: Message edited by: Dark Jedi ]
Posts: 2 | Registered: Wednesday, November 7 2007 08:00
Lifecrafter
Member # 7252
Profile #1
I think it's blurry to actually concur how much luck you need to actually have an item drop occasionally..if you can..you can edit the scripts to boost the item drop rate..

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
...b10010b...
Member # 869
Profile Homepage #2
Luck doesn't appear to significantly affect item drop rates: most of those items have a 1% chance to drop each time you kill the appropriate monster.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Lifecrafter
Member # 7252
Profile #3
3dit TeH scr1ptzz!!!!!11!!1!

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Warrior
Member # 8036
Profile #4
WTF dose luck EXACTLY do, What special encounters is it useful, and how dose it affect game play. I also ask the same question...

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Put your heart into all you do, even when it seems your are diving head first to your demise, for your heart knows the right path to a true victory!
Posts: 67 | Registered: Tuesday, February 6 2007 08:00
Lifecrafter
Member # 7252
Profile #5
Some resistances here and there..that's what Luck actually do..plus the special encounters..

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Law Bringer
Member # 6785
Profile #6
Luck adds to armor, resistances, and slightly increases item drops (but only before you enter the area). There is a slight chance of avoiding dying but this is usually in the Avernum games.

Having a point of luck near the start helps, but usually it's not worth adding more.
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Raven v. Writing Desk
Member # 261
Profile Homepage #7
In Geneforge 4, luck doesn't add to item drops, and it adds almost nothing to resistances if I remember correctly.

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Posts: 3560 | Registered: Wednesday, November 7 2001 08:00
Shock Trooper
Member # 10374
Profile #8
Then whats the point of luck if its so useles.
I mean I never add a single point to luck in Geneforge nor Avernum.Its pointless!

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Posts: 263 | Registered: Sunday, September 9 2007 07:00
Councilor
Member # 6600
Profile Homepage #9
Luck didn't used to be so pointless. In the original Avernum Trilogy (plus BoA) it could save a character from death if they got hit at 0 health. And in G1, luck was cheap enough and the luck-based special enounters were plentiful enough to justify having several points of luck.

Dikiyoba.

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Episode 4: Spiderweb Reloaded
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Infiltrator
Member # 10578
Profile Homepage #10
In G1 I ended with 20 points of luck. Since each point is 1% boost to all kinds of things, it really adds up. :D

I don't usually do that, though.

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Posts: 432 | Registered: Tuesday, September 18 2007 07:00
Lifecrafter
Member # 7252
Profile #11
Hmm..actually..I don't recall any special encounters requiring Luck..in G4..

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Humans fight to enter insanity.
You ain't evil until you hear this!
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Apprentice
Member # 11988
Profile #12
Luck is an extra.
Add points to it if you need some extra resistances.

Otherwise, i think luck has no other effect.

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Rebellion is not the answer...
Posts: 23 | Registered: Tuesday, November 20 2007 08:00
Apprentice
Member # 3865
Profile #13
i'm not sure about avernum but in exile if you leveled up on luck it's almost impossible to die

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HUST?
Posts: 45 | Registered: Wednesday, January 7 2004 08:00
Canned
Member # 8014
Profile #14
First off, the question has already been answered.
And second off, this is in the Geneforge 4 forum.

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Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Infiltrator
Member # 9887
Profile #15
Be nice. He was on topic at least, and if you read, the topic was kinda drifting in that direction already. Though I do not argue that his comment wasn't superfluous.

[ Monday, December 24, 2007 20:21: Message edited by: The Ratt ]

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Hmm... Ornks, gazers and guacamole. What kind of food would you get?
=:T:=
Posts: 454 | Registered: Monday, August 20 2007 07:00
Guardian
Member # 5360
Profile #16
It was topic necromancy. The only bad kind of necromancy, incidentally.

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Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Infiltrator
Member # 9887
Profile #17
True, but not horrible necromancy. Recently a topic from July was revived in Tech Support, that is bad necromancy.

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Hmm... Ornks, gazers and guacamole. What kind of food would you get?
=:T:=
Posts: 454 | Registered: Monday, August 20 2007 07:00
Law Bringer
Member # 6785
Profile #18
Discussion of the Dark Arts is not a reason for this to keep going.
Posts: 4643 | Registered: Friday, February 10 2006 08:00