Making A Melee Weapon into Ranged
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Author | Topic: Making A Melee Weapon into Ranged |
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Lifecrafter
Member # 7252
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written Tuesday, June 12 2007 00:21
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It's possible..well, with script editing it is.. I managed to make the Puresteel Soulblade a missile weapon..a Reaper Baton to be exact.. Since I'm nice I'll show the edited script: begindefineitem 83; import = 68; it_name = "Puresteel Soulblade"; it_graphic_coloradj = 64; it_level = 15; it_value = 5000; it_stats_to_affect 0 = 7; it_stats_addition 0 = 2; it_stats_to_affect 1 = 6; it_stats_addition 1 = 1; it_ability = 58; Note the "it_ability = 58;” it is a part of the "Reaper Baton" script which makes a “Reaper Baton” a "Reaper Baton"...Get the picture? Additionally, the "Puresteel Soulblade/Reaper Baton" hybrid has unlimited ammo..Yep, you read it right..UNLIMITED AMMO.. Also..the Bonuses the PSSB gives is still retained..so my wish of a Missile Weaon with Stat Bonus has come true..=) Also...the damage of the Reaper Baton is added to the damage of the PSSB...or so it seems... Other things I did: Made Limitless Charge Wands...=) Made a Melee Weapon do Wand things...also has limitless charge... (Bronze Shortsword which do Aura of Flames! So fun!) Add stats to weapon that does not give bonus stats.. Things I tried to do but failed: Armor that casts beneficial spells..or offensive spells.. Make an Uber-Crystal..a crystal which has all the Enhancements.. PS: Is there a script which handles the Enchanted Anvil? Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Shock Trooper
Member # 7662
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written Tuesday, June 12 2007 01:05
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My own guess is that the Anvil is hard coded into the program itself. I would have to read everything in the Data\Scripts folder to be sure of this though. Certainly there is no script that handles the Anvil alone. Posts: 292 | Registered: Monday, November 13 2006 08:00 |
Apprentice
Member # 8939
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written Thursday, June 14 2007 18:59
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how would i put an item into an area? im new to scripting -------------------- A man was walking down the street, and somebody dropped an anvil on his head. Moral: look both ways before you shoot a rock in the leg. Posts: 20 | Registered: Saturday, June 9 2007 07:00 |
Councilor
Member # 6600
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written Thursday, June 14 2007 19:24
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You can't place an item into an area. The only way to add an item into the game is to edit the scripts so the item gets added directly to your inventory. Dikiyoba. -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Lifecrafter
Member # 7252
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written Friday, June 15 2007 00:38
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quote:Shoot..how do you do that? I did it one time but it was in an accident.. -------------------- But after revenge is taken, nothing remains but a painful scar... You ain't evil until you hear this! Looking for group to slaughter the world.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Apprentice
Member # 7684
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written Friday, June 15 2007 09:10
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reward_give(83,1); // one Puresteel Soulblade In a dialog. Posts: 2 | Registered: Tuesday, November 21 2006 08:00 |
Apprentice
Member # 8979
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written Friday, June 15 2007 13:21
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Meh. Might as well turn this into a place to post scripts, ne? Some of my random stuffz: begindefinecreature 48; cr_name = "Shaper"; //cr_graphic_coloradj = 272; //cr_graphic_appearadj = 4; cr_graphic_template = 110; cr_max_health = 20; cr_max_energy = 40; //cr_max_essence = 60 //cr_regen_rate = 8; //cr_energy_regen_rate = 8; //cr_base_level = 5; //cr_walk_speed = 30; //cr_bonus_aps = 1; Replace the Lifecraft script-age with that, and you'll play as a shaper. begindefinecreature 244; // Servile, srs. // base for all War Trall imports import = 9; cr_name = "Servile"; cr_graphic_template = 130; cr_max_health = 400; cr_regen_rate = 20; cr_base_level = 32; cr_creature_type = 1; cr_default_attitude = 1; cr_default_courage = 100; cr_sound_when_slain = 127; cr_stain_when_slain = 0; cr_default_strategy = 1; cr_resistances 0 = 30; cr_resistances 2 = 40; cr_resistances 6 = 40; cr_resistances 7 = 60; cr_abil_num 0 = 0; // punch attack cr_abil_level 0 = 2; cr_abil_step_of_launch 0 = 8; cr_abil_anim_in_reverse 0 = 1; cr_abil_num 1 = 21; // rock cr_abil_level 1 = 2; cr_abil_step_of_launch 1 = 7; cr_abil_anim_in_reverse 1 = 1; cr_abil_time_per_step 1 = 1; Replace War Trall script with that to shape serviles. Posts: 8 | Registered: Friday, June 15 2007 07:00 |
BANNED
Member # 8997
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written Sunday, June 17 2007 12:26
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Which ones are the lifecrafter script? and the war trall script called? -------------------- AWESOME Posts: 10 | Registered: Sunday, June 17 2007 07:00 |
Warrior
Member # 8872
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written Sunday, June 17 2007 21:47
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Why, when, and where did Richardiscool get banned? EDIT: Oh dear. I got it. Not good. Is it a permaban or just a warning ban? Anyway, I have a scripting question. Does anyone have a list of all the abilities and their numbers? i.e. reaper baton ability is 58 (in GF1) [ Sunday, June 17, 2007 22:12: Message edited by: Fractal ] -------------------- Slarty: "Why don't we all just get along?" The Mystic: "Vista is a funky and finicky OS to begin with." Posts: 197 | Registered: Saturday, June 2 2007 07:00 |
Law Bringer
Member # 6785
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written Sunday, June 17 2007 22:12
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Richardiscool got banned a few hours ago for posting that he would help people pirate Spiderweb games by giving them registry codes. Well that and topic necromancy. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Warrior
Member # 8872
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written Sunday, June 17 2007 22:45
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Edit: Never mind! [ Friday, August 24, 2007 15:01: Message edited by: frain200 ] -------------------- Slarty: "Why don't we all just get along?" The Mystic: "Vista is a funky and finicky OS to begin with." Posts: 197 | Registered: Saturday, June 2 2007 07:00 |
Warrior
Member # 7195
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written Tuesday, June 19 2007 01:53
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Regarding abilities - a lot of them are pretty identifiable by their name and some even have the descriptions. And i believe it is just reward_give(38) without the ,1 part. And well done for the melle-turned-to-missle weapons - i always wondered why missle weapons don't have enchantments in Geneforge series. If they had, it'd be much more fun to use them. -------------------- USA is evil! Europe is bust! Wars are elsewhere! Unity is a must! Posts: 185 | Registered: Sunday, June 4 2006 07:00 |
Lifecrafter
Member # 7252
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written Thursday, June 21 2007 04:29
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Edit: Sorry Triple Posted.. [ Thursday, June 21, 2007 04:57: Message edited by: Haakai-Tender Valcrist ] -------------------- But after revenge is taken, nothing remains but a painful scar... You ain't evil until you hear this! Looking for group to slaughter the world.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Lifecrafter
Member # 7252
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written Thursday, June 21 2007 04:49
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Edit: Sorry Triple Posted [ Thursday, June 21, 2007 04:58: Message edited by: Haakai-Tender Valcrist ] -------------------- But after revenge is taken, nothing remains but a painful scar... You ain't evil until you hear this! Looking for group to slaughter the world.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Lifecrafter
Member # 7252
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written Thursday, June 21 2007 04:53
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Abilities? Here's a list starting from Firebolt: 3 = Firebolt 4 = Searer 5 = Essence Orbs 7 = Diamond Spray 10 = Stun 13 = Terror (Monster Cast) 14 = Terror (PC Cast) 15 = Dominate 16 = Fyora Fire.. =) 17 = Ice Breath 18 = Ice Spray 19 = Ice Spray (Shaila Version) 20 = Javelin 21 = Flung Rock 22 = Stunning Rock 23 = Drayk/Drakon Fire 24 = Ur-Drakon Fire 25 = Disruption 50 = Thorn 52 = Venom Thorn 54 = Acid Thorn 56 = Submission Thorn 58 = Reapers 60 = Decaying Ray (Ray Damage+Poison) 62 = Charm Ray (Ray Damage+Charm) 64 = Slowing Mist (Ray Damage+Slow) 65 = Confusing Mist (Ray Damage+Curse) 80 = Poison Sting (Ray Damage+Poison) 81 = Poison Bite (Ray Damage+Poison) 82 = Icy Touch (Cold Damage+Slow) 83 = Rotting Touch (Melee Damage+Acid) 84 = Stunning Blow (Melee Damage+Stun) 85 = Radiate Energy (Stronger Stunning Blow) 86 = Confusing Touch (Damage+Curse) 87 = Terror Touch (Damage+Terror) 100 = War Blessing 101 = Elemental Cloak 110 = Speed 120 = Unlock 130 = Mass Restore 140 = Mass Energize 160 = Burning Spray 161 = Venomous Spray 162 = Acid Shower 164 = Aura of Flames 165 = Stunning Aura 166 = Kill 168 = Daze 170 = Strong Daze 172 = Mass Madness 190 = Light 191 = Charm 192 = Wrack 192 = Essence Shackles 195 = Lightning Aura 196 = Essence Lance 197 = Unbound Death Breath 198 = Unbound Fear Breath 200 = Heal 201 = Heal Self 202 = Heal Group 206 = Minor Heal 207 = Major Heal 210 = Cure Affliction 211 = Cure Self 212 = Cure Group 213 = Banish Affliction 214 = Aura of Cleansing 215 = Haste Other 216 = Haste Self 217 = Haste Group 220 = Restore Essence (VERY NICE.) 225 = Protection 226 = Shield Self 227 = Shield Group 230 = Bless Other 231 = Bless Self 232 = Bless Group 174 = Mental Barrier 178 = Essence Shield 180 = Essence Armor 182 = Steel Skin 183 = Spine Shield 184 = Augmentation 185 = Regeneration 186 = Battle Roar My my..that's many..anyways..you might find that I skipped at some points..either that I choose not to post it (Uselessness) or there's really no ability in that number.. A favor..how do you change Item Graphics? Edit: To put a certain ability to an object it_ability = (Insert Ability Number) Currently works only on Handheld Items. (Weapons and such.) [ Thursday, June 21, 2007 05:01: Message edited by: Haakai-Tender Valcrist ] -------------------- But after revenge is taken, nothing remains but a painful scar... You ain't evil until you hear this! Looking for group to slaughter the world.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Warrior
Member # 9790
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written Friday, August 17 2007 04:17
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hi guys since this truned into Random scripts, i have a question. I know ramza posted the ability list for weapons, but does anyone know the list for your stats? i only know Create Fyora, Luck, Firebolt, war blessing and minor heal -------------------- Perfect Geneforge artifact: Solidified flame+unmelting ice+Belgian chocolate+ Never-fade food colouring= The perfect m'n'm. Always heals you and never runs out. Take THAT, you make-expensive-chocolate-that-costs-too-much-andd-that-you-make-cost-too-much- because-your-jerks-and-you-store-everyone's-money-and-jewelry-and-your-stuck-up swedes!!!!!!! :D:D:D:D Posts: 79 | Registered: Thursday, August 16 2007 07:00 |
Infiltrator
Member # 9887
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written Monday, August 20 2007 17:15
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How do you increase the create creation stats? I've figured out stats but that's it. -------------------- Ornk Meat and Guacamole --------- $6.00 Gazer Tentacle Stew -------------- $10.00 =:T:= Posts: 454 | Registered: Monday, August 20 2007 07:00 |
Shock Trooper
Member # 9906
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written Tuesday, August 21 2007 06:41
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um excuse me but is the hybrid a reaper baton WITH a PSSB like if ur at range with the enemy will it fire a reaper and if u are at melee will it be a PSSB? :confused: -------------------- Vivan los Drayks! Viva Khyryk! Vivan los Serviles! Vivan los Travokites! Tastes like Bambi, delicious No matter what name I have, people can call me Xel Pylons! this is what you send to blizzard if they cancel Starcraft 2. Posts: 301 | Registered: Tuesday, August 21 2007 07:00 |
Canned
Member # 8014
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written Tuesday, August 21 2007 13:31
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quote:I'm sorry, but I can't understand you. Could you not abbreviate and don't use u, r, or ur please? I am not trying to flame or anything, I just can't understand you. -------------------- Don't judge a sentence until you know all the words. Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again Muffins n' Hell: The End is Near Not in your shed -We are sort of done. Helpful criticism is welcome. Everyone, just call me Iffy. Please. Be grateful you have your unsellabe trowels -Goldenking Just so you know, I am working on Muffins n' Hell the scenario. Posts: 1799 | Registered: Sunday, February 4 2007 08:00 |
Infiltrator
Member # 9887
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written Tuesday, August 21 2007 17:50
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I think PSSB means Puresteel SoulBlade, and he's basically asking how a SoulBlade with the reaper ability attacks. Also, can weapons/armor have a "create creation" stat bonus on them? -------------------- Ornk Meat and Guacamole --------- $6.00 Gazer Tentacle Stew -------------- $10.00 =:T:= Posts: 454 | Registered: Monday, August 20 2007 07:00 |
Councilor
Member # 6600
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written Tuesday, August 21 2007 20:53
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Originally by The Ratt: quote:Presumably yes to things like "+2 to battle shaping" or "+3 to creation endurance", but probably not to things like "+1 to create ornk". Dikiyoba. [ Tuesday, August 21, 2007 20:56: Message edited by: Dikiyoba ] -------------------- Episode 4: Spiderweb Reloaded Posts: 4346 | Registered: Friday, December 23 2005 08:00 |
Lifecrafter
Member # 7252
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written Wednesday, August 22 2007 00:13
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Ahem...the Reaper Hybrid is still a Reaper Baton except for the fact that is has more damage and has the stat bonus of the Puresteel Soulblade.. -------------------- But after revenge is taken, nothing remains but a painful scar... You ain't evil until you hear this! Looking for group to slaughter the world.. Posts: 732 | Registered: Saturday, June 24 2006 07:00 |
Infiltrator
Member # 9887
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written Wednesday, August 22 2007 04:14
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quote:Hmmm, he made it sound like weapons/armor might be able to have the "create ornk +1" ability on them. -------------------- Ornk Meat and Guacamole --------- $6.00 Gazer Tentacle Stew -------------- $10.00 =:T:= Posts: 454 | Registered: Monday, August 20 2007 07:00 |
Apprentice
Member # 8682
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written Thursday, August 23 2007 11:18
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Hello... Im new at the whole script editing and i was wondering if you could tell me how to do it? :( -------------------- ... And the sky was torn asunder and he, the great lord of the dark, took reign and the world was his... - A passage from " the cronicles of shadow" Posts: 4 | Registered: Wednesday, May 9 2007 07:00 |
Agent
Member # 2759
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written Thursday, August 23 2007 11:52
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Well what you do see, is you get a script, and you edit it. The scripts are in the folder Geneforge 4\Data\Scripts. Edit them with a text editor (make a backup copy first!). There's no official documentation of the script language for GF, but it's similar to the BoA script language and if you visit the Blades of Avernum editor forum, there you'll find links to various docs and tips on scripting. -------------------- Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |