Battle skills for an infiltrator - why?

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AuthorTopic: Battle skills for an infiltrator - why?
Apprentice
Member # 2737
Profile #0
I'm playing an [strike]agent[/strike] infiltrator and vaporising everything with powerful battle magic. I have battle skills as my secondary, but why would I want to learn to use a sword/baton when I've already invested a bunch of points in killing things with Ice Spray and Essence Orbs? It seems to be redundant.
Posts: 22 | Registered: Tuesday, March 4 2003 08:00
Infiltrator
Member # 2245
Profile Homepage #1
You're right. Baton/sword skills are pointless.

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VIVE LA TAKERS!
VIVE LA REBELLION!
VIVE LA GHALDRING!
Posts: 522 | Registered: Friday, November 15 2002 08:00
Apprentice
Member # 8390
Profile #2
A few points in Parry, however, can come in handy.
Posts: 37 | Registered: Tuesday, March 27 2007 07:00
His Mighty Tentacle
Member # 627
Profile #3
Battle magic is lovely, but there is something strangely satisfying about cranking out mental magic, stunning, dazing, confusing, and charming everything around you, and then carefully blowing your enemies to smithereens with a reaper baton.

Just feels good!

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Lifecrafter
Member # 7723
Profile #4
In prolonged battles spell energy runs out, even for an infiltrator/agent.
Posts: 701 | Registered: Thursday, November 30 2006 08:00
Guardian
Member # 5360
Profile #5
Especially after you've buffed yourself. :rolleyes:

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May the fires of Undeath burn in your soul, and consume it.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
His Mighty Tentacle
Member # 627
Profile #6
Which is why I advocate the Servile over the Infiltrator. The Servile has no worries what so ever if he runs out of energy mid battle. He can just stand there and take it while his energy builds back up.

If Jeff made a sword that stole energy and essence with each hit, the Servile would become God.

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If I could make just one wish, I would want a tasty vlish.

Geneforge IV. Still no tasty vlish.
Posts: 1104 | Registered: Tuesday, February 12 2002 08:00
Apprentice
Member # 5650
Profile #7
I haven't bothered to train missile since Geneforge 1; it just clutters up your inventory with disposables when you already have perfectly reliable, versatile ranged weapons in your magic.

But I do like getting up close and personal on targets, and with strong blessing/mental magics you don't need much more than mediocre skill. Quick action is always valuable, and makes your sword strikes deadlier. And as pointed out, swinging a piece of metal conserves your juice, esp for those 'oh****' situations that a sword doesn't solve.
Posts: 42 | Registered: Thursday, March 31 2005 08:00
Lifecrafter
Member # 7723
Profile #8
quote:
Originally written by Delicious Vlish:

Which is why I advocate the Servile over the Infiltrator. The Servile has no worries what so ever if he runs out of energy mid battle. He can just stand there and take it while his energy builds back up.

If Jeff made a sword that stole energy and essence with each hit, the Servile would become God.

My infiltrator had no problems. She had a bit more essence so I was able to make a better team to make up for whatever endurance difference there was. She had more spell energy so didn't run out as quickly and when she did her blade was fine.
Posts: 701 | Registered: Thursday, November 30 2006 08:00
Law Bringer
Member # 6785
Profile #9
An infiltrator can take advantage of dexterity/missle weapons to increase damage with crystals to get one more attack while hasted. Why make only two attacks when you can have three?
Posts: 4643 | Registered: Friday, February 10 2006 08:00
Apprentice
Member # 8175
Profile #10
That actually be a little cool to have 3.
Posts: 43 | Registered: Saturday, February 24 2007 08:00