I learned my lesson
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Author | Topic: I learned my lesson |
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Agent
Member # 3349
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written Thursday, April 13 2006 09:16
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I just finished the whole Basalt Fortress quest, and now I'm going to Spire Fortress, but I can't get there because I killed the Portal Mage, seeing if he had any good equipment. My game is at a unsolvable break, because of a Fine Robe and 20 gold. :o -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Law Bringer
Member # 4153
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written Thursday, April 13 2006 09:21
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... you're kidding. You have to be kidding. Please tell me you're kidding. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
His Mighty Tentacle
Member # 627
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written Thursday, April 13 2006 09:28
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Serves you right. -------------------- If I could make just one wish, I would want a tasty vlish. Geneforge IV. Still no tasty vlish. Posts: 1104 | Registered: Tuesday, February 12 2002 08:00 |
Agent
Member # 3349
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written Thursday, April 13 2006 09:29
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Not kidding. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Lifecrafter
Member # 6403
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written Thursday, April 13 2006 09:36
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I'm playing a game that involves killing everyone once their purpose is served and none of the arch-magi drop robes of the magi. Hell, even the idiot in the honeycomb does, but not X, Solberg, Rone, etc. -------------------- ??? ?????? ???? ????? Posts: 883 | Registered: Wednesday, October 19 2005 07:00 |
Shock Trooper
Member # 60
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written Thursday, April 13 2006 11:48
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Seriously. As if there's not enough cool equipment in the game already. -------------------- "Insanity is okay, but stupidity is inexcusable." -Kenda Nicole Brand Jacob say, "Man who smoke pot, choke on handle." -Jacob Doran Posts: 202 | Registered: Thursday, October 4 2001 07:00 |
Agent
Member # 3349
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written Thursday, April 13 2006 12:12
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It was a pointless experiment, and the top half of the fort wasn't mad at me, and I figured their were no reprocusions. :P -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Agent
Member # 2820
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written Thursday, April 13 2006 13:00
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As you know, there is no steamlined way to make the mage come back to life. I suggest just dabbling with the scripts to make the mage reappear when you enter the area. -------------------- Thuryl: I mean, most of us don't go around consuming our own bodily fluids, no matter how delicious they are. ==== Alorael: War and violence would end if we all had each other's babies! ==== Drakefyre: Those are hideous mangos. Posts: 1415 | Registered: Thursday, March 27 2003 08:00 |
Agent
Member # 3349
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written Thursday, April 13 2006 16:33
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Not exactly sure how. If anyone would know how, I'd appreciate if they'd post how to. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Apprentice
Member # 5735
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written Thursday, April 13 2006 16:49
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just use a cheat to make them come back>_> Posts: 29 | Registered: Tuesday, April 19 2005 07:00 |
Agent
Member # 3349
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written Thursday, April 13 2006 17:08
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tried "justlikeme" dosen't work. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Law Bringer
Member # 6785
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written Thursday, April 13 2006 17:44
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Read the scripts for Fort Avernum. Somewhere there should be a section about allowing you now to go to Fort Spire. There will be a flag that has to be set to let the portal now give you Fort Spire. Or you could start over again and wait a little longer to kill him. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Agent
Member # 3349
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written Friday, April 14 2006 05:28
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I don't particularly want to start over. AGAIN. And I'm having a hard time locating my Avernum 4 Files folder. :( -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Lifecrafter
Member # 6403
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written Friday, April 14 2006 05:35
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shift+D "sdf 171 18 1" -------------------- ??? ?????? ???? ????? Posts: 883 | Registered: Wednesday, October 19 2005 07:00 |
Agent
Member # 3349
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written Friday, April 14 2006 05:50
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Many thanks radix malorum est cupiditas! :D :D :D -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Law Bringer
Member # 6489
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written Friday, April 14 2006 06:33
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The reason 'justlikeme' didn't work is because the Reset Hotility cheat is 'pleaselikeme' -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Agent
Member # 3349
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written Friday, April 14 2006 14:16
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That's what I meant. It makes towns non-hostile, it dosen't bring back dead people. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Board Administrator
Member # 1
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written Friday, April 14 2006 15:33
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This is a new one on me. This is the only way I know of in the newest versions to make the game unwinnable. Part of me wants to patch the game to fix it. Part of me doesn't. - Jeff Vogel -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Agent
Member # 3349
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written Friday, April 14 2006 15:57
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quote:Don't bother. Apparentally, there is a way to change the "things done" flag, so there's no need to make a patch. -------------------- And everybody say....Yatta! Posts: 1287 | Registered: Thursday, August 14 2003 07:00 |
Law Bringer
Member # 6785
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written Friday, April 14 2006 18:47
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Leave it this way. There should be some way to discourage random acts of violence for almost no experience and treasure. It might teach people to read the instructions and the part about not kill people until there usefulness is totally over. Posts: 4643 | Registered: Friday, February 10 2006 08:00 |
Law Bringer
Member # 335
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written Friday, April 14 2006 20:25
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The obvious solution is to make attacking anyone under Fort Avernum cause explosion magical decompression and kill everyone including the party. Then you'll always have access to the mage. —Alorael, who also likes humorous death messages. Can't have enough of them, especially when they're really unexpected and uncalled for. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Law Bringer
Member # 6489
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written Saturday, April 15 2006 19:18
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quote:Seconded. I think the best one was the barrier in the northern islands in A1 that talked about how you were dying but you just didn't care. -------------------- "You're drinking liquor because you're thirsty? How nasty is your freaking water?" —Lazarus Spiderweb Chat Room Avernum RP • Summaries • OoC • Roster Shadow Vale - My site, home of the Spiderweb Chat Database, BoA Scenario Database, & the A1 Quest List, among other things. Posts: 1556 | Registered: Sunday, November 20 2005 08:00 |
Agent
Member # 4506
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written Sunday, April 16 2006 03:14
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quote:That one was so annoying. After running into it a couple of dozen times I cracked and asked for help. Amazing read the first time though. And we musn't forget the sign in the middle of the Swamp in E/A3. Warning: Swamp. - Archmagus Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Law Bringer
Member # 4153
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written Sunday, April 16 2006 10:39
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quote:I believe this gag was repeated in ASR. -------------------- Thuryl: "Runescape: for people who are too stupid to save their games." Gamble with Gaea, and she eats your dice. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shock Trooper
Member # 5969
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written Sunday, April 16 2006 12:15
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Wasn't that originally in Exile 1? -------------------- A C, an E-flat, and a G walk into the Tower of the Magi. Ambrin walks up to them and says, "Hey! It's the Triad!" Kelner snorts and says, "Pretty minor Triad if you ask me." Posts: 242 | Registered: Thursday, June 16 2005 07:00 |
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