Scenarios currently being worked on

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AuthorTopic: Scenarios currently being worked on
Apprentice
Member # 4268
Profile #0
Hey
How many people are making scenarios at the moment. If you are, could you maybe write little info about it and what we can expect in it. Maybe even the rough date of when it might come out.

I'm working on one myself. It will be called "Deception"
You are a thief. You have to venture in the scenario trying to find quests to complete and "Jobs" to do.
It's not a Linear Game and it doesn't really have a Linear Story Line.

At the moment I'm working on the first dungeon of the game and touching up the scripts.

Hopefully it will be out by the end of this year but I'm not to certain.

Well if anyone else would like to talk about their scenario please go ahead. :-)

[ Thursday, June 10, 2004 22:29: Message edited by: Drakon Master ]

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He strikes silently with large claws..........and webbed feet!
Posts: 24 | Registered: Thursday, April 15 2004 07:00
Agent
Member # 4506
Profile Homepage #1
I'm working on one. It will be called 'Undead valley', and your main aim is to travel through a valley full of undead, fight in two towers, and several other towns, and reach the end so that you can warn the Empire, Or Avernum, for help. I should have it out within the month. I've been working on it nearly non-stop since I got the editor a week ago, and the game just before. You will need a high level party with at least one priest in it -> or you won't live...

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"You dare Trifle with Avernum?" ~ Erika the Archmage
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My Scenarios:
Undead Valley : A small Undead problem, what could possibly go wrong?
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Richard Black - PROOF of his existance (the Infernal one's website).
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MY FORUM! Randomosity at it's highest! :)
Posts: 1370 | Registered: Thursday, June 10 2004 07:00
Apprentice
Member # 4486
Profile Homepage #2
Well, I'm struggling with one I like to call "Troubled Transit", at least for the moment. It's based on the peace between Avernum and the Empire post-A3, and the people of Avernum's return to the surface.
Nothing fancy, you won't be saving the world or anything. Some traditional "kill the baddies" and "find the whatsit" quests as well as some prejudiced avernite-hating empire npcs and a weirdo religion for the temples.
Posts: 8 | Registered: Tuesday, June 8 2004 07:00
Lifecrafter
Member # 3608
Profile Homepage #3
i haev my new brands panking c00l concept here an dits called teh manvalley adventresu shuld be done by the time draakey realeses rib lol

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The Great Mister

kommari@gmail.com[/url]
Posts: 972 | Registered: Tuesday, October 28 2003 08:00
Shake Before Using
Member # 75
Profile #4
Drakey actually plans on releasing RiB for BoA, though.

Not as if he did not plan on it for BoE. >_>
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Apprentice
Member # 4491
Profile #5
Working on a scenario about a volcano that the empire has tamed using magic and engineering so they can mine it for iron and gems and stuff. Then a nasty demon decides to live their and starts messing around with the the empires carefully balanced spells/construction for his own purposes. I dont really like just linear quests so I have added alot of extra "fluff" I have all the "friendly" towns done and am working on completing the last 9 quests/dungeons or so. Hopefully I will have a beta of some type out by mid july.
Posts: 3 | Registered: Tuesday, June 8 2004 07:00
Apprentice
Member # 4531
Profile #6
I'm working on one called "The Cat Burglar" (unless I come up with a neat idea for a title before I finish it). A highly powerful and illegal magic item has been stolen and it's your job to hunt down the nephil bandit who stole it before he wreaks havoc on the surrounding towns.

It'll be a while coming, though. I'm nearing completion of the first town and just starting to get comfortable with scripts and special encounters.
Posts: 32 | Registered: Saturday, June 12 2004 07:00
Apprentice
Member # 4512
Profile Homepage #7
I have a great idea for a scenario, but I've never done one before. I think if it is properly excecuted, it could be a shot for the contest. Is there someone out there that is experienced in creating BoE scenarios that wants to team up?
Posts: 12 | Registered: Thursday, June 10 2004 07:00
Apprentice
Member # 4432
Profile #8
I made a similar enquiry a couple of weeks ago (see the thread "A Modest Proposal" on this board) and met with a lot of resistance to the idea of teaming up. There are a lot of reasons why collaborations usually won't work for this sort of project.

But having said that, Prophet_of_Doom and I are getting one off the ground as we speak. Er, type. You know.

As-yet unnamed, a murder mystery ... with a twist. But it'll be a while yet.

[ Sunday, June 13, 2004 16:54: Message edited by: Max Power ]

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He's the man
Whose name you'd love to touch,
But you musn't touuuuuuch...
Posts: 19 | Registered: Thursday, May 27 2004 07:00
Apprentice
Member # 4437
Profile #9
I have had plenty of ideas like one about a minoitur and its maze, but that's way to much of a rip off, then i had a great idea for one that was going to be a avernum plague out break from a tunnel they mined into but i just lost interest and messed up the outside map :( . Now im thinking about a simple beat your way through a dessert before i move on to my master plane....no i can not talk about it, its for the contest and its a secret (ok i really have no idea what im doing with scripting, im a new at it, and i may not have it done in time...........

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"Don't wake me for the end of the world unless it has very good special effects."
-- Roger Zelazny (1937-95),
Posts: 11 | Registered: Saturday, May 29 2004 07:00
Apprentice
Member # 4432
Profile #10
quote:
Originally written by Modvark:

Now im thinking about a simple beat your way through a dessert ...
Toxic custard? Killer cake?

The Pie That Ate Avernum?

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He's the man
Whose name you'd love to touch,
But you musn't touuuuuuch...
Posts: 19 | Registered: Thursday, May 27 2004 07:00
Shock Trooper
Member # 4180
Profile #11
quote:
Originally written by Max Power:

quote:
Originally written by Modvark:

Now im thinking about a simple beat your way through a dessert ...
Toxic custard? Killer cake?

The Pie That Ate Avernum?

Obviously, a chocolate moose... :cool:

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-spyderbytes
Posts: 200 | Registered: Wednesday, March 31 2004 08:00
Shock Trooper
Member # 954
Profile #12
My first project for BoA will be a huge, massive, epic-sized, grandiose, umm, thingy, that will be at least five times the size of AC3 and will feature a world filled with thousands of npc's, each so detailed and fleshed out that you can spend hours just speaking to each one.

The capital city alone will take up about 20 64x64 towns and make Zenith look like a small rural village.

I have discovered a way to beat the 200 town limit, so I can have close to 500 towns and dungeons and I have already begun to redesign ALL the graphics for the game.

The main goal will be to search the world, looking for a main quest. You will have to be extremely thorough and explore every nook and cranny in order to find it. But once you do, things will REALLY get good.

I expect to have it finished, sometime in September of 2008. Anyone interested in beta testing, let me know.
Posts: 246 | Registered: Thursday, April 11 2002 07:00
Apprentice
Member # 4185
Profile Homepage #13
I'm planning a quite strange scenario called "Dread Diseased". The name comes from the Article "10 Dread Diseases" by The Creator and the scenario is simply a example of everything a scerario shouldn't be. In other words, I'm trying to make the very worst scenario ever - based upon this list of diseases (which will all be in the scenario) and doing the complete opposite to all advices I've ever read. So my ambition is to create something that people can look at and say: "Learn from this, my friend, this is terribly bad."

I truly am pathetic, am I not? :rolleyes:

I will try to create it with the unregistred version, since disease 6: Delusions of Grandeur requires that. The question is if it will be playable (as I can never test it with the unregistred version). Maybe I'll have to register after all...

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Rufo, Vahnatai Ka, Te Pinoat
Posts: 30 | Registered: Friday, April 2 2004 08:00
BoE Posse
Member # 112
Profile #14
You could just port the lost_king trilogy. :P

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Rate my scenarios!

Areni
Revenge
To Live in Fear
Deadly Goblins
Ugantan Nightmare
Isle of Boredom
Posts: 1423 | Registered: Sunday, October 7 2001 07:00
Warrior
Member # 57
Profile #15
That's a big project shyguy to take on and I would be interested in beta testing it for you

Let me know when your ready
email in my profile
Posts: 54 | Registered: Wednesday, October 3 2001 07:00
Apprentice
Member # 4185
Profile Homepage #16
I haven't played the lost_king trilogy, but whatever it is, I will do my best to make something worse. Promise.

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Rufo, Vahnatai Ka, Te Pinoat
Posts: 30 | Registered: Friday, April 2 2004 08:00
...b10010b...
Member # 869
Profile Homepage #17
Please don't. I'm quite sure one thing we won't need is more bad scenarios. :P

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Skip to My Lou
Member # 40
Profile Homepage #18
I am planning to make a versatile party building utility. I started about 16 scenarios on BoE and figured I might actually manage to finish a utility.

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Take the Personality Test!
Deep down, you wish you were a stick figure.
Posts: 1629 | Registered: Wednesday, October 3 2001 07:00
Lifecrafter
Member # 3608
Profile Homepage #19
I'd like to throw my balls in to point out that *trying to make the worst scenario* will fail, miseraly.

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The Great Mister

kommari@gmail.com[/url]
Posts: 972 | Registered: Tuesday, October 28 2003 08:00
...b10010b...
Member # 869
Profile Homepage #20
quote:
Originally written by Archmage Alex:

I am planning to make a versatile party building utility. I started about 16 scenarios on BoE and figured I might actually manage to finish a utility.
You'll have a hard time making one that's better than Kelandon's, but I suppose people can't be dissuaded from these things and it's good scripting experience anyway.

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Apprentice
Member # 4437
Profile #21
quote:

quote:
------------------------------------------------------------------------
Originally written by Max Power:

quote:
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Originally written by Modvark:
Now im thinking about a simple beat your way through a dessert ...
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Toxic custard? Killer cake?
The Pie That Ate Avernum?
------------------------------------------------------------------------
Obviously, a chocolate moose...
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-spyderbytes

well i meant desert but i think I may try this dessert thing just for kicks.

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"Don't wake me for the end of the world unless it has very good special effects."
-- Roger Zelazny (1937-95),
Posts: 11 | Registered: Saturday, May 29 2004 07:00
Apprentice
Member # 4432
Profile #22
I'd play it. A moose once bit my sister.

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He's the man
Whose name you'd love to touch,
But you musn't touuuuuuch...
Posts: 19 | Registered: Thursday, May 27 2004 07:00
Guardian
Member # 2238
Profile Homepage #23
I'm currently working on something. It uses only custom graphics... nothing that came with the game. Needless to say, making those graphics is taking the longest time (tho that will probably change when I get further into the story and such).

I was going to suggest getting used to my "style", but I have no idea where any of my BOE scenarios ended up. Or what name they might be under...

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 4278
Profile Homepage #24
quote:
Originally written by Max Power:

I'd play it. A moose once bit my sister.
you have been sacked.

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Pathological Jerk
Jerking at Spiderweb since 1999
Posts: 143 | Registered: Sunday, April 18 2004 07:00

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