Of Damage Caps & Screenshots
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Author | Topic: Of Damage Caps & Screenshots |
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Infiltrator
Member # 65
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written Sunday, February 29 2004 19:09
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A couple of questions I heard that there were alot of people against the Damage Cap in previous topics. So what's the news on that? Will they be removed or left as they are? Also is there a possibility of more screenshots? -------------------- Milla-Displacer Beastie This is also a good site Posts: 650 | Registered: Thursday, October 4 2001 07:00 |
Triad Mage
Member # 7
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written Monday, March 1 2004 02:04
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There will be a damage cap and it will probably stay around 200. As for screenshots, I can't control that. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Guardian
Member # 2238
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written Thursday, March 4 2004 16:39
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The damage system is reverting to A1/2 type, correct? I do believe that was stated at some point. Also, I tend to email Jeff a lot (from work, second only to my fiance (I'M GETTING MARRIED w00t)) and pop the request for more screenshots often. As you have all noticed, he ingores. :rolleyes: -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Warrior
Member # 3946
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written Thursday, March 4 2004 16:41
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dang, i was gonna make an anti-magic scenario... and a damage cap would bite :( Posts: 167 | Registered: Saturday, January 31 2004 08:00 |
Guardian
Member # 2238
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written Thursday, March 4 2004 17:06
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Not really. The whole purpose of an anti-magic scenario would be to further challenge the user, no? Sounds fair and useful game to me. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Law Bringer
Member # 335
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written Thursday, March 4 2004 17:45
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No, the combat system will still use the inflated damage of A3. I wish it were otherwise, but to the best of my knowledge it isn't. —Alorael, who would rather not see screenshots. It will look like A3, except for the editor, which has already been seen and which isn't visually exciting. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Warrior
Member # 3946
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written Thursday, March 4 2004 19:31
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quote:it is a guts n' glory type, i was also gonna rid projectiles. Nothing like a meat head quest. (i was still gonna leave in the breath weapon's Dragon season will be open when BOA is for windows :D ) Posts: 167 | Registered: Saturday, January 31 2004 08:00 |
Apprentice
Member # 3920
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written Monday, March 8 2004 17:50
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heh. I''m sorry...I guess I am kind of out of the loop on this one :eek: . When exactly did they put the damage cap in the games? Avernum? I don't think there ever was one in Exile...(thinks evil memories of "omni-god character") And what is this "A3 inflated Damage?" I don't recall seeing any unusual damages when I played...course, thats just me :D -------------------- "I am not stubborn, your just stupid." Posts: 40 | Registered: Saturday, January 24 2004 08:00 |
Guardian
Member # 2238
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written Monday, March 8 2004 17:58
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Perhaps you never quite figured out how to give your characters skills. I've deduced that one can make the game a challenge (gasp) if they go skill-less. That of course, would drop any "role-playing", leaving us with an action/adventure. And again, I'm confused as I specifically remember Drakey saying the damage is going back to the olden-times. I'll try to find the post... -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Warrior
Member # 3946
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written Monday, March 8 2004 18:09
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i remeber hearing that... anyway, for clueless, your max hit in avernum 3, regardless of your skill is always 190-199. so that is the cap we are talking about. Posts: 167 | Registered: Saturday, January 31 2004 08:00 |
Shock Trooper
Member # 455
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written Monday, March 8 2004 18:09
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SpineRaker: You don't recall wandering through the Keep of Tinraya, or whatever that place is called, monotonously slaughtering Alien Beasts without ever entering combat mode? "Unbalanced" is maybe better than "inflated." However you slice it, some people have called it the narcotics-dealing approach to game design: sucker new players in with easy combat; by the time it loses its meaning, they'll be too far gone to quit. Good for the sales of A3; maybe not so good for BoA (some BoE scenarios have already turned into dreary arms races in an effort to make things challenging, and that combat engine has some teeth). It doesn't help that A3 monsters have all the small unit tactics of five-year-olds playing soccer, though at least that won't be a problem in BoA, if I understand correctly. EDIT: Sorry for the superfluous post -- by the time I hit the button, the need had gone. [ Monday, March 08, 2004 18:13: Message edited by: Boots ] -------------------- Forgive them, for they are young and rich and white. Posts: 265 | Registered: Saturday, December 29 2001 08:00 |
Apprentice
Member # 3920
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written Monday, March 8 2004 18:37
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**slaps on the cool shades of clueless** lol. I was just asking...lol. I try to keep up-to-date as much as possible :D . I hadn't noticed any of this myself. As for the alien beast killing without entering battle mode, I thought that was an improvement over Exile...I didn't realise it was an unbalance issue...lol. (Just me... :D ) -------------------- "I am not stubborn, your just stupid." Posts: 40 | Registered: Saturday, January 24 2004 08:00 |
Off With Their Heads
Member # 4045
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written Monday, March 8 2004 20:49
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Maybe I'm just lame, but I actually really liked the combat system in A3, doubling the damage cap and tripling the power of basic healing... I think other spells were stronger, too, but it's been too long since I've played for me to remember. Suddenly my insanely strong party did a properly insane amount of damage... I liked it. Besides, with a high enough gymnastics skill, I hardly ever entered combat mode anyway. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
This Side Towards Enemy
Member # 3098
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written Tuesday, March 9 2004 11:13
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That made sense to a degree, but the insane ease with which you tear through bandits and the like in the early game is just silly. I don't object to huge quantities of damage, so long as you're suffering huge quantities too. -------------------- The Empire Always Loses: Never Proved to Be a Contributory Factor to Stomach Cancer Posts: 961 | Registered: Thursday, June 12 2003 07:00 |
Shock Trooper
Member # 461
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written Tuesday, March 9 2004 12:12
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The damage system was the biggest flaw in A3. There was no reason to choose power weapons because you could do about as much with a simple longsword. Your party cut through monsters like a flaming chainsaw through butter. Now the monsters did do a lot of damage. However, with the insane power of healing, if you survived one round you were fine. Also, hardiness was an unbalanced skill - you could get awesome resistance really easily. It was too easy even on torment. -------------------- "If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2. Posts: 346 | Registered: Sunday, December 30 2001 08:00 |
Warrior
Member # 3946
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written Tuesday, March 9 2004 13:30
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retribution in two horrific words: dark wyrm. even at max skill, it still does 50 damage to you, and enfeebles you, it's sad like that. Posts: 167 | Registered: Saturday, January 31 2004 08:00 |
Shock Trooper
Member # 461
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written Wednesday, March 10 2004 09:38
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I just got an e-mail back from Jeff. He says that the damage cap will be fixed in BoA. :) -------------------- "If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2. Posts: 346 | Registered: Sunday, December 30 2001 08:00 |
Shaper
Member # 73
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written Wednesday, March 10 2004 11:05
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Fixed? Did he say he's removing it? Raising it? Or did he just say fixed? -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
...b10010b...
Member # 869
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written Wednesday, March 10 2004 23:43
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Or maybe he meant "fixed" as in scenario designers can't change it. :( -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Shock Trooper
Member # 461
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written Thursday, March 11 2004 07:55
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quote:That's all he said. I interpreted it to mean that he's raising it, cause I specifically asked him to consider fixing it in BoA. [ Thursday, March 11, 2004 07:59: Message edited by: Jawaj ] -------------------- "If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2. Posts: 346 | Registered: Sunday, December 30 2001 08:00 |
Board Administrator
Member # 1
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written Thursday, March 11 2004 15:12
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There is a damage cap for combat damage, but it is 999. Should be much less of an issue. -------------------- Official Board Admin spidweb@spiderwebsoftware.com Posts: 960 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 3946
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written Thursday, March 11 2004 17:31
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hmm, that is much better... but i'd still prefer limitless... lol, wouldn't we all? anyway, the 999 works out just fine for my scenario, thx bundl3s d00D Posts: 167 | Registered: Saturday, January 31 2004 08:00 |
Off With Their Heads
Member # 4045
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written Thursday, March 11 2004 17:45
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Doesn't that mean that we'll all be doing obscene amounts of damage? I remember maxing out pretty quickly... -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shock Trooper
Member # 461
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written Thursday, March 11 2004 19:28
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Yes, but we can always give monsters insane HP. -------------------- "If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2. Posts: 346 | Registered: Sunday, December 30 2001 08:00 |
Shock Trooper
Member # 455
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written Thursday, March 11 2004 19:35
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". . . yeah, but this one goes up to eleven . . . ." -------------------- Forgive them, for they are young and rich and white. Posts: 265 | Registered: Saturday, December 29 2001 08:00 |
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