Of Damage Caps & Screenshots

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AuthorTopic: Of Damage Caps & Screenshots
Infiltrator
Member # 65
Profile Homepage #0
A couple of questions

I heard that there were alot of people against the Damage Cap in previous topics. So what's the news on that? Will they be removed or left as they are?

Also is there a possibility of more screenshots?

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Milla-Displacer Beastie

This is also a good site
Posts: 650 | Registered: Thursday, October 4 2001 07:00
Triad Mage
Member # 7
Profile Homepage #1
There will be a damage cap and it will probably stay around 200.

As for screenshots, I can't control that.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
Guardian
Member # 2238
Profile Homepage #2
The damage system is reverting to A1/2 type, correct? I do believe that was stated at some point. Also, I tend to email Jeff a lot (from work, second only to my fiance (I'M GETTING MARRIED w00t)) and pop the request for more screenshots often. As you have all noticed, he ingores. :rolleyes:

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 3946
Profile Homepage #3
dang, i was gonna make an anti-magic scenario... and a damage cap would bite :(
Posts: 167 | Registered: Saturday, January 31 2004 08:00
Guardian
Member # 2238
Profile Homepage #4
Not really. The whole purpose of an anti-magic scenario would be to further challenge the user, no? Sounds fair and useful game to me.

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Law Bringer
Member # 335
Profile Homepage #5
No, the combat system will still use the inflated damage of A3. I wish it were otherwise, but to the best of my knowledge it isn't.

—Alorael, who would rather not see screenshots. It will look like A3, except for the editor, which has already been seen and which isn't visually exciting.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Warrior
Member # 3946
Profile Homepage #6
quote:
Originally written by [E.E.P.:
Karzoth]
Not really. The whole purpose of an anti-magic scenario would be to further challenge the user, no? Sounds fair and useful game to me.
it is a guts n' glory type, i was also gonna rid projectiles. Nothing like a meat head quest. (i was still gonna leave in the breath weapon's Dragon season will be open when BOA is for windows :D )
Posts: 167 | Registered: Saturday, January 31 2004 08:00
Apprentice
Member # 3920
Profile Homepage #7
heh. I''m sorry...I guess I am kind of out of the loop on this one :eek: .

When exactly did they put the damage cap in the games? Avernum? I don't think there ever was one in Exile...(thinks evil memories of "omni-god character")

And what is this "A3 inflated Damage?" I don't recall seeing any unusual damages when I played...course, thats just me :D

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"I am not stubborn, your just stupid."
Posts: 40 | Registered: Saturday, January 24 2004 08:00
Guardian
Member # 2238
Profile Homepage #8
Perhaps you never quite figured out how to give your characters skills. I've deduced that one can make the game a challenge (gasp) if they go skill-less. That of course, would drop any "role-playing", leaving us with an action/adventure.

And again, I'm confused as I specifically remember Drakey saying the damage is going back to the olden-times. I'll try to find the post...

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Warrior
Member # 3946
Profile Homepage #9
i remeber hearing that... anyway, for clueless, your max hit in avernum 3, regardless of your skill is always 190-199. so that is the cap we are talking about.
Posts: 167 | Registered: Saturday, January 31 2004 08:00
Shock Trooper
Member # 455
Profile #10
SpineRaker: You don't recall wandering through the Keep of Tinraya, or whatever that place is called, monotonously slaughtering Alien Beasts without ever entering combat mode? "Unbalanced" is maybe better than "inflated." However you slice it, some people have called it the narcotics-dealing approach to game design: sucker new players in with easy combat; by the time it loses its meaning, they'll be too far gone to quit. Good for the sales of A3; maybe not so good for BoA (some BoE scenarios have already turned into dreary arms races in an effort to make things challenging, and that combat engine has some teeth). It doesn't help that A3 monsters have all the small unit tactics of five-year-olds playing soccer, though at least that won't be a problem in BoA, if I understand correctly.

EDIT: Sorry for the superfluous post -- by the time I hit the button, the need had gone.

[ Monday, March 08, 2004 18:13: Message edited by: Boots ]

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Forgive them, for they are young and rich and white.
Posts: 265 | Registered: Saturday, December 29 2001 08:00
Apprentice
Member # 3920
Profile Homepage #11
**slaps on the cool shades of clueless** lol. I was just asking...lol. I try to keep up-to-date as much as possible :D . I hadn't noticed any of this myself.

As for the alien beast killing without entering battle mode, I thought that was an improvement over Exile...I didn't realise it was an unbalance issue...lol. (Just me... :D )

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"I am not stubborn, your just stupid."
Posts: 40 | Registered: Saturday, January 24 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #12
Maybe I'm just lame, but I actually really liked the combat system in A3, doubling the damage cap and tripling the power of basic healing... I think other spells were stronger, too, but it's been too long since I've played for me to remember. Suddenly my insanely strong party did a properly insane amount of damage... I liked it.

Besides, with a high enough gymnastics skill, I hardly ever entered combat mode anyway.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
This Side Towards Enemy
Member # 3098
Profile #13
That made sense to a degree, but the insane ease with which you tear through bandits and the like in the early game is just silly. I don't object to huge quantities of damage, so long as you're suffering huge quantities too.

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The Empire Always Loses: Never Proved to Be a Contributory Factor to Stomach Cancer
Posts: 961 | Registered: Thursday, June 12 2003 07:00
Shock Trooper
Member # 461
Profile #14
The damage system was the biggest flaw in A3. There was no reason to choose power weapons because you could do about as much with a simple longsword. Your party cut through monsters like a flaming chainsaw through butter. Now the monsters did do a lot of damage. However, with the insane power of healing, if you survived one round you were fine. Also, hardiness was an unbalanced skill - you could get awesome resistance really easily. It was too easy even on torment.

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"If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2.
Posts: 346 | Registered: Sunday, December 30 2001 08:00
Warrior
Member # 3946
Profile Homepage #15
retribution in two horrific words: dark wyrm.

even at max skill, it still does 50 damage to you, and enfeebles you, it's sad like that.
Posts: 167 | Registered: Saturday, January 31 2004 08:00
Shock Trooper
Member # 461
Profile #16
I just got an e-mail back from Jeff. He says that the damage cap will be fixed in BoA. :)

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"If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2.
Posts: 346 | Registered: Sunday, December 30 2001 08:00
Shaper
Member # 73
Profile #17
Fixed? Did he say he's removing it? Raising it? Or did he just say fixed?

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
...b10010b...
Member # 869
Profile Homepage #18
Or maybe he meant "fixed" as in scenario designers can't change it. :(

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Shock Trooper
Member # 461
Profile #19
quote:
The damage cap will be fixed for BoA.
That's all he said. I interpreted it to mean that he's raising it, cause I specifically asked him to consider fixing it in BoA.

[ Thursday, March 11, 2004 07:59: Message edited by: Jawaj ]

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"If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2.
Posts: 346 | Registered: Sunday, December 30 2001 08:00
Board Administrator
Member # 1
Profile Homepage #20
There is a damage cap for combat damage, but it is 999. Should be much less of an issue.

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Official Board Admin
spidweb@spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Warrior
Member # 3946
Profile Homepage #21
hmm, that is much better... but i'd still prefer limitless... lol, wouldn't we all? anyway, the 999 works out just fine for my scenario, thx bundl3s d00D
Posts: 167 | Registered: Saturday, January 31 2004 08:00
Off With Their Heads
Member # 4045
Profile Homepage #22
Doesn't that mean that we'll all be doing obscene amounts of damage? I remember maxing out pretty quickly...

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Shock Trooper
Member # 461
Profile #23
Yes, but we can always give monsters insane HP.

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"If you held a weapon to Fwiffo's head, he would say anything you wanted him to. In fact, if you held a vegetable to Fwiffo's head, he'd say whatever you wanted him to." - Spathi high council, Star Control 2.
Posts: 346 | Registered: Sunday, December 30 2001 08:00
Shock Trooper
Member # 455
Profile #24
". . . yeah, but this one goes up to eleven . . . ."

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Forgive them, for they are young and rich and white.
Posts: 265 | Registered: Saturday, December 29 2001 08:00

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