Undead Valley BEING TESTED
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Author | Topic: Undead Valley BEING TESTED |
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Agent
Member # 4506
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written Saturday, May 7 2005 10:55
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Guys (and Girls), Undead Valley Testing version 9.0 is being tested. There are many changes to version 9.0 from version 8.0 *Hundreds of bugs fixed *NEW ending *Hidden City weapons less powerful, but with abilities *Hidden Cty harder to get to *NEW Identifier added (Gomlaka the Sorceror) *A town from another scenario on the way: "THE MAZE" is guarding the HIDDEN CITY! *cut-scenes slowed down *ALL HIDDEN CITY items work now *All three quests can be completed! *and a few other things I've forgotten Undead Valley's come a long way from version 1, which was absolute ****. Hopefully you'll enjoy playing it as much as I did creating it. TESTERS : You should have received your email by now with it in it! (If for any reason you didn't, just let me know! I hope that it will be out soon! - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Apprentice
Member # 5005
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written Saturday, May 7 2005 12:40
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Hey I don't know if you got my email or not, but the link to the UV file didn't work. Can you send me the actual zip file? Thanks. -------------------- Beware the Were-Rabbit! Posts: 45 | Registered: Tuesday, September 21 2004 07:00 |
BANNED
Member # 4
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written Saturday, May 7 2005 13:51
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It works. You have to copy and paste the link, though. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Apprentice
Member # 5005
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written Saturday, May 7 2005 14:54
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Thanks, it's all working now. Ok, first little bug: there's that secret passage way a little southeast from th first bridge you cross. When you reach the end of the passage way (the route that takes you farthest south), it comes up "o4 Error: Unmatched left paranthesis in line 51." Might want to check that out, esp. because I played 8.0 and know where this passage is supposed to lead. -------------------- Beware the Were-Rabbit! Posts: 45 | Registered: Tuesday, September 21 2004 07:00 |
Infiltrator
Member # 4637
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written Sunday, May 8 2005 00:52
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Feel free to use the Beta Testing Center. :) -------------------- Visit the Blades of Avernum Center and the Beta Testing Center -------------- "Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9 Posts: 483 | Registered: Tuesday, June 29 2004 07:00 |
Apprentice
Member # 5005
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written Sunday, May 8 2005 08:58
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Ok another thing. Besides the fact that the first cutscene with Renhtar Irhno (forigve my poor spelling) is a little too long (the "hmm" for about 3 minutes, etc.), most of the dialogue doesn't even show up. Fragments of the sentences they say pop up, not all of it. Alright, making my way through. The Persistent Players town is cute, but way too tempting for a party to be overpowerful and overly wealthy. Also, as I'm going through your Maze, I pop back outside of the tunnel and it says "maze Error: Wrong number/type of parameters, line 21." What's the purpose of the HIDDEN CITY *insert dramatic organ chords* exactly? There are plenty of powerful weapons all the way up to this point. Do you really need to laiden your scenario with more unnecessary items? Anything else I'll submit to you in a formal beta report. [ Sunday, May 08, 2005 10:41: Message edited by: Wizcozski ] -------------------- Beware the Were-Rabbit! Posts: 45 | Registered: Tuesday, September 21 2004 07:00 |
Agent
Member # 4506
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written Sunday, May 8 2005 10:50
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Okay. Version 9.1 should be going out to the testers in about 5 minutes. It has tons of bug fixes: Another new quest (to make the storyline easier to understand). That's a lot of bugs fixed, but there's probably still a few out there. MAC testers will have problems with graphics, unless they convert them first. Also, they will see _Go on..._ instead of "Go on..." Hidden City is just about randomly strong items to help you stay alive. I took Khoth's advice about the First Tower's guard seriously, so it packs one helluva punch now, as well as tons of health (Repeated Walls of Blades is the best way to kill it now), as do other monsters (like the Vampire and the Bladesmaster in the Vahnatai Wall. If you're stuck and don't know what to do, a message box should now tell you what to do.If for some random reason you let the wizard die (...) then you'll get some stuff you won't understand. Anyhow, good luck! - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Post Navel Trauma ^_^
Member # 67
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written Sunday, May 8 2005 11:59
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Did you actually fix every bug in those two reports you posted? That's what you seem to imply, but I have to say I don't actually think you did. -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Shake Before Using
Member # 75
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written Sunday, May 8 2005 17:52
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Submitted my beta report. Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 4153
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written Sunday, May 8 2005 18:38
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Ouch... it hurts... testing this gave me a bit of a headache. However, I submitted my report. I hope some of the things I addressed were fixed in 9.1, because I'm not sure I can force myself to play it through again. EDIT: Take no offence at my remarks... I just hate undead (see signature). [ Sunday, May 08, 2005 18:40: Message edited by: Ephesos ] -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shaper
Member # 5437
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written Sunday, May 8 2005 18:47
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I sent you my 9.0 report, but I need to wait until tomorrow to play through 9.1 Posts: 2032 | Registered: Wednesday, January 26 2005 08:00 |
Infiltrator
Member # 5566
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written Sunday, May 8 2005 18:55
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Im not sure if its a bug but in the beginning battle if you pass by the portal in front of it it says the portal is not running but you manage to jury rig it Im not sure if you did that on purpose or not Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
Agent
Member # 4506
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written Sunday, May 8 2005 21:39
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quote:It's meant to be like that. If you try going over it again, you'll get a message asking if you wan to leave the scenario. If you do, it says that because you were a pathetic bunch of wimps, the Empire has sustained a major attack by physcotic Undead. Ephesos - I addressed some of your problems in 9.1, but I probably won't be able to make 9.2 until thursday, but I have a couple of hourse later, might work out... YES, you're not the only one who hates those traps taking forever (myself included), so I've decreased the AMOUNT of traps, and just seriously increased their damage. Khoth - I fixed all of the bugs in those lists that I thought needed fixing, still I think I missed a few out (like appearing in solid rock) by accident. - Archmagi Micael -------------------- "You dare Trifle with Avernum?" ~ Erika the Archmage -------------------- My Scenarios: Undead Valley : A small Undead problem, what could possibly go wrong? -------------------- Richard Black - PROOF of his existance (the Infernal one's website). -------------------- MY FORUM! Randomosity at it's highest! :) Posts: 1370 | Registered: Thursday, June 10 2004 07:00 |
Apprentice
Member # 5781
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written Sunday, May 8 2005 23:59
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Hmm... I think about every BoA scenario has swarms of putridly weak undead in it at one point. And I'm very sorry, but 9.1 Beta report will take till the weekends to fix.. I was just assigned a project. Posts: 17 | Registered: Tuesday, May 3 2005 07:00 |
BANNED
Member # 4
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written Monday, May 9 2005 03:15
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quote:Emerald Mountain, Canopy, Babysitting, Xerch'de... ... There are way too many undead in BoA. -------------------- * Posts: 6936 | Registered: Tuesday, September 18 2001 07:00 |
Infiltrator
Member # 5566
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written Monday, May 9 2005 06:28
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quote:the reason for that is undead have no life no soul when you have undead in your scenario they can be mindless killing machines and nobody gives a second thought about it.On the other hand you have to have a good reason why a dragon went mad and attacked a city or why a very talented wizard has gone insane and wants to attack all civilization starting in YOUR little village on the far side of the empire but a swarm of undead ruled by a insane vampire is a classic thats not how this is but its easy to put undead in a scenario. But yes there are way to many undead in BOA Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
Apprentice
Member # 5005
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written Monday, May 9 2005 06:30
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quote:Yeah me too, I have finals to study for and I'm getting over yet another illness. -------------------- Beware the Were-Rabbit! Posts: 45 | Registered: Tuesday, September 21 2004 07:00 |
Off With Their Heads
Member # 4045
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written Monday, May 9 2005 06:32
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Hey, almost every early BoE scenario that I've played suffers from Excessive Goblins Syndrome (EGS). It's to be expected that some type of monster will get overdone in the first year or two. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Post Navel Trauma ^_^
Member # 67
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written Monday, May 9 2005 06:47
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hawk king: Have you actually played the scenarios TM listed before he said there were too many undead? -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Agent
Member # 2759
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written Monday, May 9 2005 07:12
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That's the trouble with sarcasm; it just doesn't work very well in plain text. Back on topic (I think - I've actually forgotten what the topic was) I have no problem with armies of undead in every scenario, provided the plots are varied and plausible. What does bug me though is when standard monsters are used, but have been silently "improved" for the purposes of the scenario. For example zombies at level 40, etc. At least have the decency to give the creation a new name ("warrior zombie", etc) to give the poor player a sporting chance... -------------------- "I can't read this thread with that image. But then, that's not a complaint." -Scorpius Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4 Posts: 1104 | Registered: Monday, March 10 2003 08:00 |
Infiltrator
Member # 5566
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written Monday, May 9 2005 08:15
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quote:duh what do you think i do all day other than being a nOob here ? i remake and add to scenarios ;) i know they have plot and story in them i am not that stupid :D yes they all have plot but its easier to make a plot for undead than other things i mean watch this ill make a plot for undead right here and now swelisburg was a happy village they all lead simple happy lives they enjoyed their lives the boys would happily watch the lily pads grow at the lake while they fished. The girls would sow and play with dolls as their father worked in the fields and their mothers cooked and baked it was a perfect life. But than everything went wrong. A group of mischief makers thought it would be enjoyable to paint all over some tombs that were in an old mansion but accidentally broke a few of the tombs open revealing an old tunnel as they explored a boy named elie melter felt something on his neck he looked over and discovered two red eyes by his shoulder he screamed and ran out of the tunnel leaving his friends wondering watt had happened ? after all it was just a old tunnel or was it ? as they looked around they realized they were in a room that was covered in bodies with weapons still sticking out of them. A death chamber they turned to run but the opening sealed on them and suddenly all the dead got up and attacked. The only one to survive was elie melter who was still running he made it back to swelisburg and went to the village elders and told them everything from planning to vandalize to the strange white creature with a long black cape and black clothing that had had fangs and bit him on the neck. he told of the strange feeling that he had felt after the bite and how for some reason he had started running. He told of the screams he heard behind him as he ran and the tunnel and how he felt no tiredness and how he had felt he should tell them something that the thing that had bit him seamed to have said. We are awake and we will take back watt is ours you can not take away everything you can not defeat us all of you that we kill will join us ! rising up from the pain for pain no more you will not defeat us ! we will win. By now the elders looked alarmed and began whispering together in urgent voices after a couple of minutes they thanked elie and as punishment for vandalism sent him to manure work for three weeks. As time went on people began to disappear from the fields children not coming home from school and the ponds soon people only came out armed with watt weapons they had which were mainly pitch forks and saws but they were weapons they thought if we are attacked we will defend ourselves. They disappeared soon a agent left towards the empire for help but he died a local mage offered to try to build a portal the elders said anything to get help so the mage built a portal and a courier jumped through and made it just outside the region near a town he went there and asked for help and was told go to a main city for council he did he asked for help it was not given they ignored him. he went to the adventurers part of town and set up posters after a few weeks a band of adventurers showed up and went with him to a portal mage and gave the location numbers and you were teleported swelisburg you got a room at an the inn and are going to talk to the elders in the morning. [ Monday, May 09, 2005 18:23: Message edited by: hawk king ] Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
Post Navel Trauma ^_^
Member # 67
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written Monday, May 9 2005 12:23
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*sigh* Never mind... -------------------- Barcoorah: I even did it to a big dorset ram. desperance.net - Don't follow this link Posts: 1798 | Registered: Thursday, October 4 2001 07:00 |
Law Bringer
Member # 4153
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written Tuesday, May 10 2005 13:02
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Too many undead, very true... that's why in my scenario ('tis on the back burner, probably won't be in time for the contest), there will be virtually no undead, and definitely none of the rotting flesh kind. Shades, if anything. It's an interesting challenge to find a substitute for undead... I'm using lizards, and anything that uses lots of fire (I will avoid Ruby Skeletons). -------------------- Gamble with Gaea, and she eats your dice. I hate undead. I really, really, really, really hate undead. With a passion. Posts: 4130 | Registered: Friday, March 26 2004 08:00 |
Shaper
Member # 247
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written Tuesday, May 10 2005 13:07
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Why not use Nephilim? For me undead just don't produce the same atmosphere of adventure. -------------------- The Knight Between Posts. Posts: 2395 | Registered: Friday, November 2 2001 08:00 |
Infiltrator
Member # 5566
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written Tuesday, May 10 2005 13:10
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good for you i probably wont post till tomorrow i had surgery today four wisdom teeth taken out today and a tooth pulled into position and my face is numb but it isn't that bad my dad is finally letting me se alien aliens and aliens resurrection and he got a bunch of other movies and pop and mints and popsicles so it aint that bad ;) no chores no school all week :D just movies and pop ! EDIT: sorry about this i posted it when i was still highly affected by the drugs [ Thursday, May 12, 2005 11:09: Message edited by: hawk king ] Posts: 507 | Registered: Tuesday, March 1 2005 08:00 |
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