SimCity: the greatest evil?

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AuthorTopic: SimCity: the greatest evil?
Shaper
Member # 32
Profile #25
The problem is that the elderly population is increasing rapidly. They tend to incur the largest medical costs overall. This means that the program is going to get more and more expensive.

It's similar to social security, more money going out than coming in...

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Lt. Sullust
Quaere verum
Posts: 2462 | Registered: Wednesday, October 3 2001 07:00
Shaper
Member # 7420
Profile Homepage #26
Such is the fate of societies that insist on supporting the weak.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
By Committee
Member # 4233
Profile #27
Yeah, because Europe is really doing so poorly right now. And how are those societies that just support no one doing? Oh yeah...
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
Master
Member # 5977
Profile Homepage #28
Private Pokey, what is it you want? You want a real-to-world economy simulator? Reading the last lines of your post, that's the only conclusion i can come to. Now, knowing that, I must assume you completely misinterpreted the reason Simcity exists. It's not here to be a perfect duplicate of the world, but to bring the possibility of planning a city by yourself to players over the world, without all the fuss of the real-world economy! You see, most players, including myself don't want to have anything to do with economics while playing a game. We want to be entertained when designing our city and we don't want to be confronted with real world stuff.

An other problem, which you yourself seem to have already acknowledged, is the fact that duplicating the world at the moment is a little bit of a problem. You see, the world and how it works is quite hard to duplicate into a computer. Taking into account the fact that you seem to base your opinion off a 9-year-old game, you must understand, that when Simcity 3000 came out this was more of a problem than it is now.

Now to move on to your next big complaint: you claim that the designers had a socialist state in mind when they made Simcity. Maybe they had, but I'm sure they hadn't. They gave the player control over everything because they wanted to make Simcity as enjoyable to play as possible. They would make it most enjoyable by giving the player control over everything one could possibly control, without offending realism (say, not give the player control over the amount of people that are in the city, as that would be outright ludicrous). Same goes for all the godlike powers you have. It really isn't that different from driving a tank through Las Ventuars in GTA San Andreas: Sometimes you just want to destroy stuff, and what's nicer then crumble your city using a well placed tornado? That has got nothing to do with a socialist vision, that's got to do with player enjoyment and selling your game.

In the end I just have one thing to say: don't play the game if you don't like it, but I don't see a reason to start yelling this kind of bull.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
...b10010b...
Member # 869
Profile Homepage #29
quote:
Originally written by Thralni:

IMAGE(http://sa.tweek.us/emots/images/emot-words.gif)
It is Scorp. He is trolling. I can't believe that some people haven't caught on yet.

[ Tuesday, January 29, 2008 14:27: Message edited by: Thuryl ]

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The Empire Always Loses: This Time For Sure!
Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Master
Member # 5977
Profile Homepage #30
So private Pokey doesn't believe anything of the crap he emitted? Good. Then it seems his IQ isn't that low.

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Play and rate my scenarios:

Where the rivers meet
View my upcoming scenario: The Nephil Search: Escape.
Co-designed with Nikki: El Presidente.

Give us your drek!
Posts: 3029 | Registered: Saturday, June 18 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #31
quote:
Originally written by Thralni:

Then it seems his IQ isn't that low.
Hey, don't get carried away, there.

Trolling has always seemed vaguely masturbatory to me. I'm not sure that I would feel comfortable performing such public displays of it. But I guess Scorp doesn't mind waving it around for all to see.

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Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens.
Smoo: Get ready to face the walls!
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!: the authorized location for all things by me
The Archive of all released BoE scenarios ever
Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 6096
Profile Homepage #32
SimCity has always seemed like a capitalist dictatorship to me, not communist.
Posts: 77 | Registered: Sunday, July 10 2005 07:00
Shake Before Using
Member # 75
Profile #33
I'm amazed that you didn't mention how SimCity 3000 forces you to take drastic measures to lower the life expectancy in your city to avoid a cataclysm where essentially all of your citizens are out of the workforce at once due to old age, Scorpius. That's a far, far more amusing reason to rant against SimCity.

(At least, I think needing to kill the old was SimCity 3000, and not SimCity 4...)

[ Wednesday, January 30, 2008 08:05: Message edited by: Imban ]
Posts: 3234 | Registered: Thursday, October 4 2001 07:00
Law Bringer
Member # 335
Profile Homepage #34
That's a realistic concern for much of Europe, and it's increasingly becoming a problem in America. Now if only SimCity let you declare an age of mandatory execution except in cases of continued employment...

—Alorael, who wonders how soon anyone will dare to campaign on that platform. Considering many politicians' ages, reelection could easily become a matter of life and death.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Apprentice
Member # 6795
Profile #35
While we're speculating: what sort of political philosophy would the Caesar/Pharaoh/Zeus games be advocating, then?

And while I know how to take the environmentalist option (don't build anything!!), well - here's a tougher question - how would I take the anarchist position?
Posts: 10 | Registered: Tuesday, February 14 2006 08:00
Agent
Member # 8030
Profile Homepage #36
Caesar seems to emulate a democratic type government, as the citizens will riot if you make them unhappy.

So is SimAnt despotism? Is SimLife playing God? Is Sgt. Pocky really Scorpius?

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set_name(1,"Excalibur");
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Electric Sheep One
Member # 3431
Profile #37
All you defenders of SimCity are obviously in denial. I mean, really: if SimCity were not evil, would it really have included the option to zone a subdivision for Necromancy? Did you never notice what happened when a zombie swarm hit the commuter train? Come on.

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Listen carefully because some of your options may have changed.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Apprentice
Member # 13138
Profile #38
If the good sergeant is as concerned as he appears to be over the state of a video game, this humble newb suggests that he should shut off his computer, go outside, and frolic in the great outdoors. Mainly because he's making an ass of himself. If he is so blindly opposed to communism or socialism, perhaps he should look up a copy of the Communist Manifesto and review some of his opinions for the sake of accuracy.

I support the theory, if not the practice of communism/socialism.

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Preparedness, inventiveness, and quick reflexes are the keys to survival.
Posts: 17 | Registered: Thursday, January 10 2008 08:00
Apprentice
Member # 13138
Profile #39
If the good sergeant is as concerned as he appears to be over the state of a video game, this humble newb suggests that he should shut off his computer, go outside, and frolic in the great outdoors. Mainly because he's making an ass of himself.Besides, if he is so blindly opposed to communism or socialism, perhaps he should look up a copy of the Communist Manifesto and review some of his opinions for the sake of accuracy.

I support the theory, if not the practice of communism/socialism.

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Preparedness, inventiveness, and quick reflexes are the keys to survival.
Posts: 17 | Registered: Thursday, January 10 2008 08:00
Guardian
Member # 5360
Profile #40
Trolling, my humble newb(As if Nalyd wasn't). Trolling, he was. As a matter of fact, you have just encouraged him.

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Fear us, mortals, but never envy, for though we burn with power, our fuel is our sorrows.
Posts: 1636 | Registered: Wednesday, January 5 2005 08:00
Apprentice
Member # 13138
Profile #41
Ah. My apologies. Sometimes the fine line between debate starting and trolling is fine indeed.

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Preparedness, inventiveness, and quick reflexes are the keys to survival.
Posts: 17 | Registered: Thursday, January 10 2008 08:00
Agent
Member # 8030
Profile Homepage #42
Welcome to the Spiderweb Software message boards. Leave your sanity at the door.

Don't ask me about the sanity thing, it's just our traditional greeting.

[ Friday, February 01, 2008 19:25: Message edited by: Excalibur ]

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set_name(1,"Excalibur");
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00
Apprentice
Member # 13138
Profile #43
Yeah, I got that. Something about a jar and fluffy turtles.

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Preparedness, inventiveness, and quick reflexes are the keys to survival.
Posts: 17 | Registered: Thursday, January 10 2008 08:00
Agent
Member # 8030
Profile Homepage #44
Oh, well I don't know anything about a jar, but I do know about turtles.

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set_name(1,"Excalibur");
Posts: 1384 | Registered: Tuesday, February 6 2007 08:00

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