How many downloads ... ?

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AuthorTopic: How many downloads ... ?
Agent
Member # 1993
Profile #0
How often has e.g. BoA been downloaded by now, and how many copies of BoA have been sold?
Spiderweb never released statistics about their games, thus I'm just curious. Could it be more than 8000 downloads and 4000 registrations? What do you think?

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^ö^ I was a cannibal for twenty-five years. For the rest I have been a vegetarian. George Bernard Shaw
Posts: 1420 | Registered: Wednesday, October 2 2002 07:00
Agent
Member # 5814
Profile #1
I think the download number is much higher than the registration number. Because I've downloaded

Exiles 1-3, Avernums 1-3, Geneforges 1-3, Nethergate, SubTerra, Homeland, BoE, and BoA.

Pretty much every single one I could get my hands on with my PC.

However, I've registered:

Exile 3, Avernum 3, Geneforge 1, Nethergate, and BoA.

So that's 5/14.
Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Infiltrator
Member # 4637
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Spidweb is not the only place where people can download the demo, so it wouldn't be correct to make a download/registration ratio based only in Spidweb's numbers.

I would say one person register the game, per 1000 demo downloads.

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Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Off With Their Heads
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Jeff has said that his rate of registrations per demo downloads typically runs at about two or three percent.

I'd be surprised if the download number wasn't five digits.

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Agent
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quote:
Originally written by Manhood Typing Kelandon:

Jeff has said that his rate of registrations per demo downloads typically runs at about two or three percent.

I'd be surprised if the download number wasn't five digits.

Which just shows how many people download his games.

- Archmagus Micael

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Shaper
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n/m

[ Saturday, July 09, 2005 12:48: Message edited by: The Almighty Doer of Stuff ]

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
Agent
Member # 1993
Profile #6
:eek: what, only three percent?
How could you play a game and not be curious what will wait beyond the demo-barriers? Or does it mean, thousands of people download the stuff and never look at it?

edit: haven't seen Kel's post before

[ Saturday, July 09, 2005 13:04: Message edited by: spy.there ]

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Posts: 1420 | Registered: Wednesday, October 2 2002 07:00
Guardian
Member # 2238
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You'd be astonished by the number of people unwilling to pay for games.

And maybe they downloaded and didn't like it.

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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Shaper
Member # 5450
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Maybe they love the game, but due to tight-ass parents they can't get the full version (prime example: me). I had expected it to be low, as some (like demonslayer said) would not like the game. Or maybe they just liked it, but didn't think it was worth buying.

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Posts: 2396 | Registered: Saturday, January 29 2005 08:00
Lifecrafter
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You've also got to think that there will be an additional 5-10% of people that don't buy but instead pirate the games. It's not a nice fact but it's true.
Posts: 776 | Registered: Friday, July 4 2003 07:00
Law Bringer
Member # 335
Profile Homepage #10
I guess well under 1%, in fact. I'm not sure why, but I do.

Most people probably download and hate the aged appearance of the games. Those who don't probably break down (and here I assume) much like most customers. The majority buy, and the tiny minority pirate.

—Alorael, who will point out that it's usual easier to get pirated copies of popular games. Casual pirates are unlikely to have access to free registration codes.
Posts: 14579 | Registered: Saturday, December 1 2001 08:00
Lifecrafter
Member # 3171
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It's incredibly easy to come across registration codes for even small and unknown games like these. In fact just lately I've been having trouble not coming across sites that contain them. I'm sure that if they're this easy to come across, many people will be tempted to just use the keygens.
Posts: 776 | Registered: Friday, July 4 2003 07:00
Agent
Member # 3349
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I've actually downloaded every Windows SpidWeb game. Including *shudder* Homeland.

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Posts: 1287 | Registered: Thursday, August 14 2003 07:00
Master
Member # 4614
Profile Homepage #13
quote:
Originally written by Spring:

due to tight-ass parents
Hey, I'm telling. :P

I suppose many people that download it just don't find the time to play it. Or for some reason it doesn't work. Or they just don't like it. But I imagine a bigger percentage of those downloaders that actually take time to play the game for a while register.

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Posts: 3360 | Registered: Friday, June 25 2004 07:00
Shock Trooper
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A large part of the game-playing demographic is unable to purchase the game by themselves, which could fall under the tight parents theory :)

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Nuke and Pave
Member # 24
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2-3% sounds reasonable, considering that places like LiveJournal have about 5% subscription rate (if I am not mistaken). People often use free services because they can't/don't want to pay for them, so it's not surprizing that most users of shareware and other such services don't pay for them.

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Posts: 2649 | Registered: Wednesday, October 3 2001 07:00
Warrior
Member # 5966
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I haven't registered anything yet even though I have enough money to buy every game I want (pretty much all of them). I'm just waiting it out till I feel like it (in other words, till I beat out the demos). As for the subject of people not bothering to register, I believe that this is because people have to respect at all for shareware. Probably because in the past, there has been a load of junk shareware out there. So poeple remebered this and said: "Shareware is a waste of my money, I'll download something, use it, and enjoy it, but I won't register it because I don't respect shareware."

Sadly this comment is true, :( many people have no respect for the shareware industry. And because of this, many games go-sadly-unregistered.

Now is that totaly upsetting or not?

-- Diarog Lethuta

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Posts: 91 | Registered: Thursday, June 16 2005 07:00
Agent
Member # 1993
Profile #17
quote:
Originally written by Mister Maoben:

... Or for some reason it doesn't work. ....
o_o How could it? Spiderweb games have been some of the few downloads that always worked for me. Most of the other shareware stuff caused crashes or did not open properly. I think SW games are of the most stable quality you can find.

:P And 25 bucks isn't really so much, Diarog Lethuta. Not for what you get.

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Posts: 1420 | Registered: Wednesday, October 2 2002 07:00
Infiltrator
Member # 4637
Profile Homepage #18
quote:
Originally written by Diarog Lethuta:

"Shareware is a waste of my money, I'll download something, use it, and enjoy it, (...)"
-- Diarog Lethuta

If they "enjoy it" then why would it be a "waste of money"? Even if there were some crapy shareware games, you can try before paying for it. That's, in my opinion, one of the main advantages in sharewares: you can play them enough to know if it's worth to buy them or not.

The fact that Avernum has a retro look, it's not for everyone (old school RPG) and big part of it's community are underage (unable to use credit cards, parent-dependent, etc) are the main handicaps of this game, IMO.

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"Beware lest anyone cheat you through philosophy and empty deceit, according to the tradition of men, according to the basic principles of the world, and not according to Christ." Colossians 2:6-9
Posts: 483 | Registered: Tuesday, June 29 2004 07:00
Master
Member # 4614
Profile Homepage #19
quote:
Originally written by spy.there:

quote:
Originally written by Mister Maoben:

... Or for some reason it doesn't work. ....
o_o How could it? Spiderweb games have been some of the few downloads that always worked for me. Most of the other shareware stuff caused crashes or did not open properly. I think SW games are of the most stable quality you can find.

Right, but no matter what the game, somebody's computer just isn't going to run it right. Though I do agree that the games seen very workable nevertheless.

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-ben4808

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