The single most annoying part of (Spidweb) RPGs

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AuthorTopic: The single most annoying part of (Spidweb) RPGs
Infiltrator
Member # 4784
Profile Homepage #27
quote:
Originally written by Ash Lael:

Ew. Sounds like Stranger's Quest.

That's a bad scenario, by the way. Since you don't seem able to tell. :P

Yea, I was way too excited about it, but it was one of the first ones I played and it was the first 'good' one I played so after the horrible stuff I had started with it seemed like a 9 at the time. I'll probably go back and change my rating someday...

And cghauss, as far as I know you are only encumbered by the armor you have equipped, not by everything you are carring. It's why when I want my mostly priest to cast a mage spell or two I have him unequip his shield during battle.

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Posts: 563 | Registered: Tuesday, July 27 2004 07:00
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quote:
Originally written by Gizmo:

And cghauss, as far as I know you are only encumbered by the armor you have equipped, not by everything you are carring. It's why when I want my mostly priest to cast a mage spell or two I have him unequip his shield during battle.
That's true in the Exiles and Avernums, but in the Geneforges encumbrance is based on total weight being carried.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
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Which seems right. After all, wouldn't a suit of armor be less encumbering if you were wearing it rather than packing it around?

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-ben4808

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Posts: 3360 | Registered: Friday, June 25 2004 07:00
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But, as has been said before, if you're gonna start fighting common sense says 'put down the backpack first'. I suppose it would be more realistic to actually have to take a movement point to drop anything in your inventory but then I would agree with cfgauss that it's very annoying.

[ Friday, May 06, 2005 09:44: Message edited by: Gizmo ]

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A wagon with limited room but not limited weight could be nice.

It's never bothered me much, if I need cash I just run off to some Empire dungeon or something similiar and grab a bunch of crap and go sell it.

Spells is expensive.

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Posts: 42 | Registered: Wednesday, May 19 2004 07:00
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Ben, equipped items ARE carried items.
Furthermore, the armor is MORE encumbring when worn- hence the to hit penalties. (Plate mail is, IIRC, -40%)

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00
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Defense vs. Combat Penalty is always a struggle.

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People says Microsoft paid 14 million dollars for using the Rolling Stones song "Start me up" in their commercials. This is wrong. Microsoft paid 14 million dollars only for a part of the song. For instance, they didn't use the line "You'll make a grown man cry".
Posts: 42 | Registered: Wednesday, May 19 2004 07:00
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quote:
Originally written by TM:

Ben, equipped items ARE carried items.
Furthermore, the armor is MORE encumbring when worn- hence the to hit penalties. (Plate mail is, IIRC, -40%)

But not all carried items are equipped. I think Ben's statement was reflecting that in reality fighting while carring a stray suit of armor under your arm or in a pack on your back would be harder to do then fightning while wearing that armor.

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I think that encumbrance, while perhaps realistic, ultimately takes away from the fun factor in games. While I think that JV has struck a good balance between reality and fun in BoA, I think he missed the mark in Geneforge 3. Most frustrating is that characters with lower strengths become unable to do anything if they are even moderately encumbered.

In BoA, at least you can carry out an action if you have even one AP. That Geneforge isn't structured similarly is beyond frustrating, especially since any number of the enormous humanoid creations you control (not to mention your NPCs) can't carry anything you find. I don't think that changing this would be all that game breaking - at most, it would give shapers a chance to act at all.
Posts: 2242 | Registered: Saturday, April 10 2004 07:00
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It makes the game more balanced, though, which is a good thing.

What Gizmo said I meant was right. Maybe there should be a drug like skribbane that increases your strength and gives you more inventory slots. :P

This problem can be combatted, however, by just picking up things of value and not every stray pair of pants laying around.

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Well realistically your character shouldn't be able to carry 4 suits of armor, while fighting with a sword and shield at the same time.

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Posts: 2395 | Registered: Friday, November 2 2001 08:00
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Profile #38
quote:
Well realistically your character shouldn't be able to carry 4 suits of armor, while fighting with a sword and shield at the same time.
Unless they learn that they can set things on the ground for a minute...

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Posts: 103 | Registered: Sunday, June 20 2004 07:00
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[quote=cfgauss]
[QB]
quote:
Well realistically your character shouldn't be able to carry 4 suits of armor, while fighting with a sword and shield at the same time.
Of course they wouldn't! They should of been distributed evenly amongst the group.

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Posts: 2396 | Registered: Saturday, January 29 2005 08:00
Shaper
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Oops too much geneforge! Still how realistic is it that if your characters are supposedly strong enough they can carry like 10 suits of armor plus all manner of other nick nacks? Do they travel with a wagon? Or perhaps they have more than two arms. I doubt actual warriors would ever pick up more than the most valuable items. " Gerald make sure you pick up those mugs" "Why?" " Because, They're worth 2 coins a piece" "Score!"

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Posts: 2395 | Registered: Friday, November 2 2001 08:00
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Which is why Jeff exaggerated your carrying abilities so you shouldn't have so much of a problem with not finding places to put all your suits of armor. :P

But you also must remember that none of Jeff's games are advanced enough that detailed handling of items would fit right in.

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OKay, I just saw this post - Just gotta say something... Isnt THAT the point...? To collect stuff? Otherwise - you would be breezing thru the game clocking up cash, it would be to easy! Just a newbies thought...

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Posts: 12 | Registered: Wednesday, May 11 2005 07:00
Shaper
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I don't have a problem going back several times for items, as the coins are needed for spells and equipment. After a while I leave the less valuable items behind. It would take too much time to bring everything back. Though looting the place after the battle is part of the fun :P

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Nena
Posts: 2032 | Registered: Wednesday, January 26 2005 08:00
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Heh. People. I must say that I rarely have a problem with inventory management, however the people in this forum amuse me. Make a game too player friendly and people complain about how unrealistic it is. Make a game too realistic and people complain about hard it is. Real life IS hard. Games are meant to be enjoyed. Get used to it.

By the way, how much realism can you get in a game with giant talking spiders?

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Posts: 154 | Registered: Wednesday, December 12 2001 08:00
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quote:
Originally written by Aurora:

I don't have a problem going back several times for items, as the coins are needed for spells and equipment. After a while I leave the less valuable items behind. It would take too much time to bring everything back. Though looting the place after the battle is part of the fun :P
Yeah, well, the most trouble you'd have if there's some valuable suit of armor, but it weighs 150 and everybody is close to max weight. As soon as you leave the dungeon, monster-dropped items disappear, so you can't snatch them up in multiple trips.

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Posts: 3360 | Registered: Friday, June 25 2004 07:00
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In BoA items in dungeons remain there until removed. Geneforge and the Avernum trilogy are the same way. BoE wont run on my computer, it keeps crashing, so I don't know how that works.

In the case of not being able to go back (like in outdoor combat) I would drop some heavier items that are worth less than a total of 150 (the value of said item). It ends up that one has to be more selective about what to take. But even that isn't such a big deal, as it doesn't take long to figure out what isn't worth carrying.

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Nena
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""By the way, how much realism can you get in a game with giant talking spiders?""

he he he he he he he - exactly... Its a game!

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