Profile for Drizzt
Field | Value |
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Displayed name | Drizzt |
Member number | 84 |
Title | BoE Posse |
Postcount | 85 |
Homepage | http://members.aol.com/risberg/blades/ |
Registered | Friday, October 5 2001 07:00 |
Recent posts
Author | Recent posts |
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Forsaken-The Spine and the Troglo Caves in Blades of Exile | |
BoE Posse
Member # 84
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written Saturday, July 16 2005 09:33
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quote:* chuckles * Me, too. Something about adventurers chasing after stuffed animals warms the soul. This reminds me how much fun these scenarios were to make. -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Forsaken-The Spine and the Troglo Caves in Blades of Exile | |
BoE Posse
Member # 84
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written Wednesday, July 13 2005 05:04
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The sheep is in the Archives in Keptus. You get the pass to access the Archives from the Traveler in Brigston, who appears there every three days or so. -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Call to Action. Alexandria needs your help. in Blades of Exile | |
BoE Posse
Member # 84
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written Thursday, October 14 2004 09:38
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Regarding CS, no I don't believe he ever finished it. He told me that he sent the scenario to Spirderweb to unlock it - he'd forgotten the password, and they posted it (without the graphics file of course) instead. I encouraged him to finish it - as you said, it wasn't half-bad, and he said he would try. I didn't hear anything back from him, so it seems this is yet another unfinished work due to, in part at least, the actions of Spiderweb. Bummer. The version I have is last modified 1/17/2000 - I don't think he ever sent me an updated scenario, just the graphics. I haven't sent it yet - not forgotten, just have to get to it. -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Call to Action. Alexandria needs your help. in Blades of Exile | |
BoE Posse
Member # 84
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written Tuesday, October 12 2004 11:17
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Regarding Caer Selwyn, I emailed the author about that ages ago and he was kind enough to send me the graphics file. I can send it out when I get a chance, anyone besides Mab interested? -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Shadow of a Stranger Help: Ice Drake! in Blades of Exile | |
BoE Posse
Member # 84
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written Monday, August 9 2004 07:53
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Beltran is the cook at the inn in the empire Capital. Go ask him about Howie. The rune is part of a hidden fourth quest you can do. Once you finish any one quest and return to the hut in the swamp, someone mentions going out to town that night. Return that night, and you'll get a chance to follow that person. Do so (carefully), and eventually you'll end up at the rune. Viel Gluck! -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Shadow of a Stranger Help: Ice Drake! in Blades of Exile | |
BoE Posse
Member # 84
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written Monday, August 2 2004 07:49
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I think it's fire, if memory serves. -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Developer's Update in Blades of Avernum | |
BoE Posse
Member # 84
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written Wednesday, January 21 2004 19:11
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Hey now, in my scenario's defense the concepts were built around the story, not the other way around. Granted, I designed the puzzles to show off the concepts, but the story is still what moves things along. :P A better example would be Isle of Boredom, which is also where Creator did something similar to what you described with that portculli / counting the party / can't leave Combat Mode bit. [ Wednesday, January 21, 2004 19:14: Message edited by: Drizzt ] -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
Script import / export in Blades of Avernum | |
BoE Posse
Member # 84
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written Tuesday, October 28 2003 01:03
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Forgive me if this has been discussed already, but I'm new here . . . Will BoA support the ability to import and export scripts? The examples Jeff posted look really cool, but it would be nice to be able to easily replicate scripts one has already written. Or could this be done with copy and paste and a text editor? Furthermore, this would really help those who are less-programmingly inclined - if we could create a library of scripts that designers could use, it would speed up design and help everyone make better scenarios. -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
BOE in General | |
BoE Posse
Member # 84
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written Monday, May 5 2003 11:09
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Many, many user-created scenarios are much better than the three it comes with. Blades is the best $30 I've spent. Highly recommended. And for the most part, hints are almost always given out for the better scenarios (those more people have played). -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |
PC BoE bug in Tech Support | |
BoE Posse
Member # 84
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written Wednesday, October 9 2002 06:40
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Something I recently noticed . . . BoE for my PC (running Windows 2000) can't handle folder names with a "." in them. The program itself works fine, but any custom graphics don't appear in the Scenario Editor. Just something to be aware of. -------------------- http://members.aol.com/risberg/blades/ Eternity approaches. Posts: 85 | Registered: Friday, October 5 2001 07:00 |