Script import / export

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AuthorTopic: Script import / export
BoE Posse
Member # 84
Profile Homepage #0
Forgive me if this has been discussed already, but I'm new here . . .

Will BoA support the ability to import and export scripts? The examples Jeff posted look really cool, but it would be nice to be able to easily replicate scripts one has already written. Or could this be done with copy and paste and a text editor?

Furthermore, this would really help those who are less-programmingly inclined - if we could create a library of scripts that designers could use, it would speed up design and help everyone make better scenarios.

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Posts: 85 | Registered: Friday, October 5 2001 07:00
BoE Posse
Member # 15
Profile Homepage #1
quote:
Originally written by Drizzt:

Forgive me if this has been discussed already, but I'm new here . . .

Furthermore, this would really help those who are less-programmingly inclined - if we could create a library of scripts that designers could use, it would speed up design and help everyone make better scenarios.

I would be happy to host such a DB. Why don't we take some time here to define our needs and a DB interface?

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
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Posts: 653 | Registered: Thursday, September 27 2001 07:00
Guardian
Member # 2238
Profile Homepage #2
I hear ya. Needs: a simple, easy to access library in a neat, orderly format. Division into categorys seems the most feasible. Some ideas...: Monster, NPC, World, Combat, so on, so forth. I can't think of a simpler way to do it, but then again I tend to think elaboratly.

This would work perfectly as just another section in the Louvre, since Brett is doing a wonderful job with that.

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DEMON PLAY,
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Posts: 1582 | Registered: Wednesday, November 13 2002 08:00