Profile for ewan
Field | Value |
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Displayed name | ewan |
Member number | 8150 |
Title | Apprentice |
Postcount | 24 |
Homepage | |
Registered | Wednesday, February 21 2007 08:00 |
Recent posts
Author | Recent posts |
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G3 Errand Boy in Geneforge Series | |
Apprentice
Member # 8150
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written Tuesday, February 19 2008 10:42
Profile
Oh, c'mon. You'd rather I started another, fragmentary topic? :rolleyes: Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
G3 Errand Boy in Geneforge Series | |
Apprentice
Member # 8150
|
written Monday, February 11 2008 10:59
Profile
I'm having trouble here: I have Koerner's blade, but can't get him to notice the fact - nor does he ever ask me to fetch it. Ideas? [If it matters, I'm rebellious and have already entered the Inner Keep - is that causing the trouble, maybe?] {{Editied to add: even weirder, I am allowed through the main gate into the Inner Keep without difficulty..}} [ Monday, February 11, 2008 11:01: Message edited by: ewan ] Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Ending disappointment in Nethergate | |
Apprentice
Member # 8150
|
written Wednesday, June 13 2007 02:16
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Just finished as Celts, having previously completed as Romans. I'm afraid that I feel hugely let down by the forced-path ending without *any* scope for actions by *either* Romans or Celts to affect it. After so much fun, interest, and thought went into the rest of the game - just feels like a cop-out at exactly the wrong time. Why the need to have an impossible goal for both parties (even, for the Romans, to the extent of alowing Sylak to take actions after death)? Not that I'm going to affect anything - hence this rant will now be cut short - but a huge anti-climax, I'm afraid, at least for me. Feeling slightly conned :( . Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Insert Random Nethergate: Resurrection Questions Here in Nethergate | |
Apprentice
Member # 8150
|
written Thursday, June 7 2007 10:42
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Sorry - I was apparently imprecise. 'No effect' as in 'when I pile two hundred set sof bricks on one another, no magic wall appears' - nor any other effect, which was the best I could com up with as a guess (giving them to the Celts in the starting fort who talk about wall building). Easily droppable. And I wouldn't expect that they would so totally duplicate the trash, so I assume that there is *some* use, but... [I did enjoy playing dice in the Hollow Hills with Sylak's dice, though] Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Insert Random Nethergate: Resurrection Questions Here in Nethergate | |
Apprentice
Member # 8150
|
written Thursday, June 7 2007 08:47
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I was glad to see that as the Celts, the hags asked for something different - and I also thought it was cool to send me back to close to the start. Sylak's bricks sure multiply fast, huh? I've tried dropping *large* stacks of the, but no effect - another trash item? [That and the puzzle box, no big deal. But I'd like to be able to return the earrings!] Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Hall of the Lamp as Romans in Nethergate | |
Apprentice
Member # 8150
|
written Tuesday, June 5 2007 10:12
Profile
Well, whatever it is is going to have to stay lost :-( - I've spent way too much time tromping around the woods, even after getting the 'you have trod' confirmation. And I can't seem to get into that single web block... oh well. Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Hall of the Lamp as Romans in Nethergate | |
Apprentice
Member # 8150
|
written Monday, June 4 2007 09:12
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Seemed that way, but my Celts have not yet arrived :) . Thanks. [Current frustration: the 'walk all the paths' bit in the far SW woods. Walked paths, got 'you have trod' message but no idea how to now 'see beyond'. Argh :) ] Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Hall of the Lamp as Romans in Nethergate | |
Apprentice
Member # 8150
|
written Monday, June 4 2007 04:18
Profile
Am I right to conclude that the left-hand side of the HotL is unavailable to Romans? Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |
Selkie Pelts from Hagfen in Nethergate | |
Apprentice
Member # 8150
|
written Friday, June 1 2007 08:39
Profile
Same location: piercing sight reveals a hiden room behind Moira, but it's apparently not possible to get behind the counter even in combat mode. Is access possible? [If so, hint would be welcome.] [Edit: Never mind. Yes. Just requires a slightly different application of brute force...] [ Friday, June 01, 2007 09:05: Message edited by: ewan ] Posts: 24 | Registered: Wednesday, February 21 2007 08:00 |