Profile for Aurabolt

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Magic of Avernum Universe: Combined with Technology? (Slight Spoliers.) in The Avernum Trilogy
Apprentice
Member # 8093
Profile #7
Well, ok. I couldn't help but notice it after Skylark Vale, but if magic is defined as a science, then is technology based off of those findings in this universe? Certainly, it's possible that magic would open the door to new ideas and technical methods. The research on that massive acid spell of the 4th floor of the Lower School is proof enough...

Also, since Avernum is nowhere near as magically-limied as the Empire, they should be the premier center of all recent magical research in this universe, and with such allies as the Vahnatiai at their side, far beyond those on the surface. That may explain the increase in magical ability in Avernum 3 that the mages got...

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
Orb of Thraini A2 in The Avernum Trilogy
Apprentice
Member # 8093
Profile #7
It's looks different from Amber this time though. Looks like a Ruby.

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
Orb of Thraini A2 in The Avernum Trilogy
Apprentice
Member # 8093
Profile #3
Yes, that way works too. I was only trying to help him without the walkthrough based on what the gamer should already know. In a way, it helps the gaming experience.

[ Thursday, February 15, 2007 10:28: Message edited by: Aurabolt ]

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
Magic of Avernum Universe: Combined with Technology? (Slight Spoliers.) in The Avernum Trilogy
Apprentice
Member # 8093
Profile #3
Certainly, but don't forget that Potions are considered magical items, meaning smoe magic was involved in their creation, and magic can only go against the natural laws for so long; the Orb of Tharlni only works for five miles before it sends it's users floating to the ground. Dispel Barrier works in the principles of two equal forces working against one another to cancel each other out; another law of physics. That's why it casts so much for a Mage Level 10 spell.

I'm not saying that Magic in this universe also doesn't have it's supernatural aspect; it's definately more prominent in Call Beast, all the story-based teleportations one does, Control Mind, Demon summoning, the Arcane and Divine spells, and all those magical monsters. I'm just saying that there is a sizable amount of science involved in the magic here, or that it follows natural laws as all forces do to some degree.

[ Thursday, February 15, 2007 10:26: Message edited by: Aurabolt ]

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
Magic of Avernum Universe: Combined with Technology? (Slight Spoliers.) in The Avernum Trilogy
Apprentice
Member # 8093
Profile #0
I wasn't sure where to put this since it also involves an official BoA scenario along with the other three, so I decided on this one.

I started to realize this after I saw the first description of the Golem. Considering how the monster is programmed in its creation instead of magically controlled by a primary caster, (since in Avernum, most of them are likely dead.) the idea of a world where magic and science are combined starts to form.

Other times this has been rendered likely is in Mortax's final days in A2, when those two wizards were studying him along with gaining information about the caves. Alchemy is also a form of science, laced with magical ability.

But that's certainly too easy to see at the beginning, anyone could have. It was the events of Skylark Vale which really opened my eyes. That place was certainly a research facility as well as a school. They had innovations in that place that are more technologically-based than any other; the monsters, the still-working systems, the after-effects....

I wonder if they are combined, at odds with natural forces of magic in the Avernum universe, or something else I haven't thought of. Perhaps someone could make a scenario about it.

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
Orb of Thraini A2 in The Avernum Trilogy
Apprentice
Member # 8093
Profile #1
The Orb of Thraini is in Empire hands. You're looking for a place where the Empire has a lot of research going on, or are just trying to hide something.

If you've played A1, try looking where you found it before. If not, Go past Fort Remote.

Sorry if this is too cryptic. I don't like giving the answers right out. Thinking is a part of this game, after all. :)

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
The Ancient Greeks in General
Apprentice
Member # 8093
Profile #17
I'm not saying that the Athenians didn't go to battle, I'm saying that they weren't warmongers and incredible tacticians like the Spartans were. They were good, but Sparta was REALLY good.

Also, the records of Grecian times seems to point to a civilization filled with philosophy, indulgence, and to be frank, procrastination. (like our modern society doesn't...yeah right.)Of course Socrates' "guardian" was of able mind AND body, but there was really a strict boundary between them.

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
The Ancient Greeks in General
Apprentice
Member # 8093
Profile #7
I have to ask; Are we talking Spartans, Athenians, or Greeks in general? I could totally see the Spartans being that strong since they were an oligaichic society built on war, but it's hard to see the Athenians having that increased strength.

Then again, this is a time where the air was much purer than what would become. Compared to our modern society, Greece would have been an environmental landscape fit for healthly beings of all kinds.

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
Av2 Help! - Char reduced to 1AP - Why? in The Avernum Trilogy
Apprentice
Member # 8093
Profile #10
Nice group. Kept my Human "Elite Warrior" Fighter and Human Cleric along with Becca and Wendy. Becca put my Slith's Tool Use and Pole Weapons to shame, and her special skills sold me. Wendy came with Dispel Barrier and Beast Ceremony before my other mage could get those. That was all I needed to see, not to mention the wonderful Level 3's she had, and how simple it was to get those she didn't.

Around when i could have gotten Asotho...

Maxwell (fighter): 18
Becca: 17
Steph (cleric): 16
Wendy: 20 (Mages always get more XP...Most be all those Bolts of Fire.)

[ Wednesday, February 14, 2007 22:05: Message edited by: Aurabolt ]

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00
need advice for Avernum 1 in The Avernum Trilogy
Apprentice
Member # 8093
Profile #46
Although I found the only thing useful for doing all that work was the Key Item. I sold everything else of value, except for the Strength Potion. Lifesavers against Blademasters and Null Bugs in the masses from levels 13-17. Also nice for a small boost to pull me through the fight.

Oh yeah. Hi everyone. I just joined. :) Sorry.

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"Hi, I'm Spider!"- The funniest, most insane part of all Avernum/Exile. Kudos to Vogel.

RIP Mortax. I will always remember you.

Always looking for a scenario to take a look at. A pretty good player who is looking to become a game reviewer. More than happy to help out designers with some player reaction, if they want it.
Posts: 10 | Registered: Wednesday, February 14 2007 08:00