Profile for CharonX
Field | Value |
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Displayed name | CharonX |
Member number | 8027 |
Title | Apprentice |
Postcount | 5 |
Homepage | |
Registered | Tuesday, February 6 2007 08:00 |
Recent posts
Author | Recent posts |
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Nethergate: Resurrection v1.0 for Windows notes in Nethergate | |
Apprentice
Member # 8027
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written Friday, August 10 2007 16:09
Profile
I love it. I must admit I prefer cursor-based movement over mouse-based one here as both hands on the keyboard give me the best control (a side-effect from playing many Rogue based games I suppose) Also I really love the "big world" feeling with the map zooming out while overland. Gives the whole game a sense distance between locations (instead of the "everything is just ten stone-throws apart" feeling if only one map-scale is used) I love it! Two thumbs up! Posts: 5 | Registered: Tuesday, February 6 2007 08:00 |
I am in love (again) in Nethergate | |
Apprentice
Member # 8027
|
written Friday, August 10 2007 14:23
Profile
I just played the Demo. And fell in love with it at once. Silly as it sounds - the interface. The "move turnbased with the cursor". The "big overland, zooming into town/dungeons" map. Everything that makes this game "oldschool". One of my biggest gripes with the newer parts of the Avernum series was that they lost the "vastness" of the distance between cities or other locations - everything seemed cramped (which was a sideffect of keeping everything on one map-scale, you can't have the player run through several dozend "city diameters" on the city-level scale) But Nethergate got the vastness back. A large map, whith long distances between towns (and other locations) - which at the same time can be crossed quickly. I'm in love again. Posts: 5 | Registered: Tuesday, February 6 2007 08:00 |
Avernum 5, April Update in Avernum 4 | |
Apprentice
Member # 8027
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written Tuesday, May 15 2007 13:17
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quote:Yes, seriously, I'd at least demand being a Nullbug. Or maybe a Gremlin. Plus a water trap. er... sorry wrong RPG... :) Posts: 5 | Registered: Tuesday, February 6 2007 08:00 |
Avernum 5, April Update in Avernum 4 | |
Apprentice
Member # 8027
|
written Thursday, May 3 2007 15:45
Profile
And another question - will Avernum 5 go back to minimized overland + zooming into dungeon/city/whatever mapwise? I know Avernum is a cave, but instead of the majestic vastness of cave-space of Avernum 1-3, Avernum 4 just felt cramped. :( The feeling just aint the same if running through a city five times is almost as long as running to the next city. Posts: 5 | Registered: Tuesday, February 6 2007 08:00 |
Avernum 5 Early, Early Notes in Avernum 4 | |
Apprentice
Member # 8027
|
written Tuesday, February 6 2007 13:15
Profile
I have to agree - I too miss the outdoors (and the secret passages; my groups were professional headbangers, no wall left untouched) But mainly I miss the outdoors. Exile / Avernum had this grande feeling. With the new system we still move several "screens" between the settlements but instead of a location being a tiny fraction of a screen (being enlarged after entering) it now takes up a whole screen (or more). Which lets the distances shrink to nothing. The movement time (in reality) has remained the same, but going to the next city should be a farer than just walking through a couple of city lengths of wilderness... Posts: 5 | Registered: Tuesday, February 6 2007 08:00 |