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Custom graphics foul up?? in Blades of Exile
The Establishment
Member # 6
Profile #1
I guess I hate to ask, but is this the stock issue Blades of Exile Scenario Editor, or one of the compatability updates that people (esp. Khoth) have been doing?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades of Exile Source Code Released in Blades of Exile
The Establishment
Member # 6
Profile #63
I'm finding grep to be a very good friend in this endeavor.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Open source project startup in Blades of Exile
The Establishment
Member # 6
Profile #10
Sounds neat, could you enlighten us on GtK+ a bit. I've read the wikipedia article on it. However, could you specifically state what you want to do related to BoE? Thanks.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Open source project startup in Blades of Exile
The Establishment
Member # 6
Profile #6
quote:
I'm not sure that leadership is really what's needed right now. Leading by example is probably the best way to go.
I agree 100%. I think you bring a lot of energy to this, and that is what is needed right now. You seem like you are most interested on the PC side of things, which is good, that is where effort is required. Set up whatever you want for the PC stuff. That being said, we should all collaborate and let ideas be thrown around. I think there is a lot to be gained from discussion.

My feelings are close to Djur's. To reiterate what he said, which I feel is entirely correct, too much formality could make this project die out. The whole "bazaar" concept is entirely correct. We want this to be fun, that means people should have the freedom to do what they want. When it becomes formal, the fun tends to stop and it turns into work. Once this happens, the project dies.

Once again, I hope you can contribute a lot to this effort. We all have our own interests and desires where we want to see this to go. Let's discuss some specifics and see what we can work out.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Open source project startup in Blades of Exile
The Establishment
Member # 6
Profile #2
I didn't make a SourceForge account, to clear up any confusion. Also, I'm now a bold icon. :P

We can, if we as a group feel it be the best avenue. I don't "own" BoE, the community does. Granted, I've been with the community since its release (10 years now), but still, anyone who wants to be involved should at least have a voice. Before really saying a whole lot, I'd like to hear what other people think.

The question is where do we want OBoE to go. I think everyone agrees that priority one is compatability followed by fixing basic bugs and minor "features". Beyond that, there are a lot of ideas, but no coherent path yet. I don't want to influence everyone with my ideas, so let's hear yours first.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
OBoE in Blades of Exile
The Establishment
Member # 6
Profile #9
Thanks Djur, that helps a lot. I was unaware that OBoE was already used. Oh well. :P

I agree on the issue of the dynamically allocated variables and also agree that it is a big idea. Another thing to keep in mind is having to make some major changes to the Editor as well. With a dynamic number of slots, a lot of the menu type things become unusable in their current form. It's a bigger project that I hope to see done, but for now I think restricting to fixing things up is top priority.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Node Limit in Blades of Exile
The Establishment
Member # 6
Profile #17
You are correct, Duskwolf. I think I have decided on taking out the error part of the code entirely. The way to combat the infinite loop is after each node call, to have Blades handle any menu command is per Khoth's discussion. This way the player can at least exit out of an infinite loop.

Now I just have to figure out how to do the latter.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Few questions about Blades in Blades of Avernum
The Establishment
Member # 6
Profile #1
Yes, there are a good number of extra designer created adventures to suit your taste. These can be found under the Blades of Avernum sections of the Spiderweb pages.

Define a full length adventure. Are there any long scenarios, yes. Are they good, that depends on who plays them. Most things are a bit shorter, but fun nonetheless.

You need to provide your own party. However, Kelandon's High Level Party Maker provides an efficient way to do this.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
OBoE in Blades of Exile
The Establishment
Member # 6
Profile #5
Right now we are using darcs for the stuff Khoth has prepared.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Node Limit in Blades of Exile
The Establishment
Member # 6
Profile #11
It's not, as far as I can tell. It looks like a hard coded value of 50. I don't think it pops up anywhere else as I haven't looked everywhere, but I think this one specific thing is it. I believe (correct me if I'm wrong) that Jeff was speaking in general about making changes.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Node Limit in Blades of Exile
The Establishment
Member # 6
Profile #9
I agree 100%. The thing with the node limit is we can always raise it or remove it, but never lower it or put it back. I want to find out what people would prefer. I'm going to think on this matter and what people have said here.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Node Limit in Blades of Exile
The Establishment
Member # 6
Profile #4
This comes down to a design philosophy issue. The point is how much do we as the developers trust the designers. In BoA, Jeff still has an upper limit on how many calls he tolerates before the script terminates. With regard to this issue, our options are as follows:

1) Full trust in the designer. Eliminate the ceiling and if the designer messes up, it is his/her fault.
2) Keep some control by the developer by setting an arbitrary upper limit. Set an upper limit to protect players and if the designers need it higher we can set it.
3) Some call to reset the node counter. There is still the possibility of infinite loops, but the designer has to work a bit harder to get into this territory.

After speaking with Khoth, one thing that probably should be added is for Blades to handle any menu calls after each node. Such that if the designer would screw up, the player can just abort the game rather than just freeze.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Node Limit in Blades of Exile
The Establishment
Member # 6
Profile #0
A really basic thing to "fix" is to get rid of the pesky node limit. I have frequently found 50 to be too restrictive. While removing this altogether would be easy, the point of the node limit is to get rid of infinite loops. I propose we keep some kind of ceiling in, but make it quite high. We can always raise it if the need arises.

I propose we make it 2500. That should give people ample space to do nodes. I need to update a couple things, but it should be an easy fix. What are people's feelings on this?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
OBoE in Blades of Exile
The Establishment
Member # 6
Profile #0
OBoE stands for Open Blades of Exile. It is an easy acronym that I propose we use for this open source project. Within this, I further propose a simple versioning system for keeping track of things.

BoE -- This is the lowest level of modification. All of the code is identical to the standard release except for any compatability issues. Everything Khoth has done thus far falls into this category.

OBoE v 1.x -- Any set of changes that maintain backward compatability with original Blades of Exile scenarios are in the version 1.x set. Bug fixes such as the 100 town bug, strong strength potion, etc. or minor modifications like removal of the 50 node limit would go here.

OBoE v n.x (n > 1) -- Any code modifications that would break backward compatability would go here. The goal would be to maintain backward compatability within n. So a scenario created in v2.0.4 would still work in OBoE v2.1.1. However, OBoE v3.0.2 would not support it. Major changes in game balance, mechanics, spell systems, etc. would fit in these.

Any independent developments in OBoE are welcome, but I think the community should keep some control over the official versioning.

===============

With these set up, I think our first prioirty is to get everything running in BoE proper, the lowest level. Khoth so far has done an excellent job getting everything to work here and it is very exciting. Good work so far!

Next we should focus on simple things to do with OBoE v1.0. The future releases v2.0 will need to be planned out a bit more, I have some ideas regarding this, but I would like to start off simple first and take care of getting the basics working before we go off into a more radical territory.

Thoughts?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades of Exile Source Code Released in Blades of Exile
The Establishment
Member # 6
Profile #36
For the record, I was able to get mine to work, but my testing has not been very extensive, i.e. only at the beginning of VoDT.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades of Exile Source Code Released in Blades of Exile
The Establishment
Member # 6
Profile #34
This is fantastic! I tested it on my Mac and it appears to work as expected. Good work Khoth! :)

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades of Exile Source Code Released in Blades of Exile
The Establishment
Member # 6
Profile #30
Looks promising! Keep up the good work and good luck getting the thing to work. :)

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Avernum 5, May Update in Avernum 4
The Establishment
Member # 6
Profile #1
Sounds very exciting. Look forward to this next adventure.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades Chat Tuesday, May 22nd 10:00PM EDT in Blades of Avernum
The Establishment
Member # 6
Profile #10
I'd classify the other 80% under number 3.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
BoE Scenario Editor Error? in Tech Support
The Establishment
Member # 6
Profile #1
I'm hoping that your file didn't somehow get corrupted during the save. It is rare, but indeed possible if things don't get written properly.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades Chat Tuesday, May 22nd 10:00PM EDT in Blades of Avernum
The Establishment
Member # 6
Profile #1
Topics will include:

1) Next Contest
2) Blades of Exile Development
3) General scenario design issues.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Blades of Exile Source Code Released in Blades of Exile
The Establishment
Member # 6
Profile #21
It should compile/run in classic mode. While I'm not up on compiling applications like this, my abilities are far more in the scientific code which largely work independent of platform, you will need a C++ compiler for OS 9.

Just curious, is anyone actively going to work on carbonizing it?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
To the moon in General
The Establishment
Member # 6
Profile #54
Space is the ultimate destiny of the human race if it wishes to survive. It is inevitable in a planet of limited resources and in a solar system populated by asteroids. Becoming a species capable of living off planet is vital to long term survival.

As for the ecnomic issues, that is not completely true. The one potential future resource that can be found on the moon is helium-3, a fusion energy fuel. Because of its low mass and the presence of an atmosphere, only very small quantities of the isotope can be found on Earth. If helium-3 fusion can be made practical with similar operational costs as nuclear fission, the economic advantages would be much more than offset by the costs of space travel due to its high energy density.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00

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