Custom graphics foul up??
|Author||Topic: Custom graphics foul up??|
Member # 2124
written Wednesday, May 30 2007 19:24
Hiya! I am having a bit of trouble getting a custom talking graphic to work correctly, and would appreciate some assistance. Please bear w/ me, b/c I am a complete newb w/ custom graphics. u_u;
I have gotten everything except for my talking graphic to work correctly: terrain, monsters, animated terrain.
This is the talking graphic I am using (zoomed in):
When I test the scenario to verify the graphics are working correctly, that same talking graphic shows up like this (also zoomed in):
This is what I am entering into the BoE editor:
I did notice, however, that when I return to that same monster, the graphic number changes to this:
Yeah, I added the "MOCKERY!" in there when I was getting frustrated... is it normal for the program to automatically change the talking pic number like that? No matter what 1000+ number I enter, it always reverts to 240, 242, some random 240 number. It's mocking me! Please help! =(
Posts: 17 | Registered: Monday, October 21 2002 07:00
Member # 6
written Wednesday, May 30 2007 19:43
I guess I hate to ask, but is this the stock issue Blades of Exile Scenario Editor, or one of the compatability updates that people (esp. Khoth) have been doing?
Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Member # 7633
written Thursday, May 31 2007 12:38
1008 mod 256 = 240
My guess is that the talking graphic is a byte-sized value. You'll have to use a picture ID below 256.
[ Thursday, May 31, 2007 12:40: Message edited by: Duskwolf ]
Posts: 66 | Registered: Saturday, November 4 2006 08:00
Member # 73
written Thursday, May 31 2007 15:39
The editor does that. Just don't try to edit the monster after you've changed its talking pic and closed the edit window or you'll have to set it again.
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Posts: 2957 | Registered: Thursday, October 4 2001 07:00