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When traps reset? in Geneforge 4: Rebellion
Apprentice
Member # 6618
Profile #0
Hi,

I was wondering when the traps reset after the initial warning and don't go off when you click them second time?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
I don't want to be a woman! in Geneforge 4: Rebellion
Apprentice
Member # 6618
Profile #11
quote:
Originally written by Dikiyoba:

I've never done it in G4 before, but I think I can do it. You'll have to test it, though, and be warned it could mess up your game somehow.

First, find the file gf4itemschars. It's in the Scripts folder. Make a back-up copy somewhere safe. Then search for shock trooper to bring up this bit of text:

begindefinecreature 49;
cr_name = "Shock Trooper";
cr_graphic_template = 150;
cr_max_health = 28;
cr_max_energy = 20;
cr_sound_when_slain = 106;
Change cr_graphic_template = 150; to cr_graphic_template = 140; and cr_sound_when_slain = 106; to cr_sound_when_slain = 127;. This will change your shock trooper into a lifecrafter on the main playing screen.

Next, save a back-up copy of the file G209 and save G208 as G209. This will change the shock trooper inventory picture into the lifecrafter inventory picture.

And that should be it. You'll still see the shock trooper graphic when you go to choose your character, but in-game it'll be the lifecrafter graphic.

Let Dikiyoba know if it works or not.

Thank you! It worked like a charm!

As to why I don't like to look like a woman. I play the main character as myself. I give him my own name. And I am not perceiving myself as a woman. It's just a habit I suppose :D
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
I don't want to be a woman! in Geneforge 4: Rebellion
Apprentice
Member # 6618
Profile #0
I want to be a shock trooper, but I don't want to look like woman! It's very annonying, I even tried to replace the pictures in the data folder with those for the lifecrafter, but it didn't work wery well, they appear to be different heights. Is anybody done this? Is there any relatively easy way (some tool maybe) to change the appearance of my character more than just the color scheme?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Why starting characters have different number of skill points? in Nethergate
Apprentice
Member # 6618
Profile #0
Startup characters are not the same and cannot be freely modified. First - they have some skills like barter and woodcraft than are not trainable and not removable and second if you remove all of their skills you get different skill points numbers ranging from 50 to 64. And even if you delete one and create new, you actually get the same old character with all the skills (Oh, I forgot, without the description).
What the hell? I want CLEAN characters with equal number of skills points! So I can modify them as I see fit.

This is for NG - Resurrection

[ Friday, April 11, 2008 05:36: Message edited by: avok ]
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Traps warning reset in Avernum 4
Apprentice
Member # 6618
Profile #6
quote:
Originally written by Nioca:

Yeah, that should do it.
Yes, that did the trick. Just look the doors and no problems with the traps. 10x!
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Traps warning reset in Avernum 4
Apprentice
Member # 6618
Profile #4
quote:
Originally written by Nioca:

It does reset, but you have to walk a long ways away from the chest/trap to reset it. And by long, I mean halfway across Avernum.
Is the distance that makes the open doors to close enough or it is even more?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Traps warning reset in Avernum 4
Apprentice
Member # 6618
Profile #3
This is a major pain in the ass for a party without too much tool use. The first time I tried the game, I died beneath Fort Monastery after I opened the "authorized only" equipment chest. It warned me that I cannot disarm the trap and then I assigned a few more points to the tool skill and tried again. I was so pissed off when the trap killed my party, that I abandoned the game for 6 months.

I thought that a game with trap system so foolish cannot be too good. I know now that the Avernum 4 is fun to play, but even so the author should seriously consider making another trap try/open system.
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
How does wearing armor affect spell casting in Avernum 4
Apprentice
Member # 6618
Profile #2
10x, this is useful to know. By "gives encumbrance" you mean the armor that is "bulky" and gives penalty for to hit chance, right?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
How does wearing armor affect spell casting in Avernum 4
Apprentice
Member # 6618
Profile #0
The game throws some hints that both are related, but nothing specific. I have a mage wearing some armor and he is not affected so far. He has "Natural mage" trait and it sais that it helps wearing more armor while casting. But how much armor can a mage wear and how spellcasting is affected?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Traps warning reset in Avernum 4
Apprentice
Member # 6618
Profile #0
I wonder if there is some way to reset the traps warning message? If you try to open something trapped and you cannot - you are told so. But if you want to try later with better tools skill, the game assumes you want to open it anyway and you risk stuppidly dying. I don't know if your higher tool skill even gets checked. When (if ever) the warning message is back on a trapped chest?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Traps in Avernum 4
Apprentice
Member # 6618
Profile #0
I looked at a trapped chest and was informed that there is a trap and I cannot disarm it. If I try to open it again it will set off the trap. My question is can I try to open it later when my traps skill is higher? Or the only thing I could do now is to activate the trap?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Search more than once in The Avernum Trilogy
Apprentice
Member # 6618
Profile #0
Hello,

What is the meaning of search more than once (Ctrl-click while looking) in Avernum 2?
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Assassination, bows and Strength in The Avernum Trilogy
Apprentice
Member # 6618
Profile #2
10x! :D
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Assassination, bows and Strength in The Avernum Trilogy
Apprentice
Member # 6618
Profile #0
Hello,

I am building starting party in Avernum 2. The one thing that is not clear from the manual is about missile weapons and damage. Does Assassination and Strength have some influence on bows and thrown weapons damage or only on melee damage? Please, don't answer if you are not sure about this. Thank you!
Posts: 15 | Registered: Wednesday, December 28 2005 08:00
Geneforge 3 sound issues in Tech Support
Apprentice
Member # 6618
Profile #0
Hello,

The background sounds of Geneforge 3 are awful with strong hissing and crackling noises. It unbearable and I am forced to play without background sound.

OS: Windows XP Pro SP2
Sound card: Creative Live 5.1 Platinum
Posts: 15 | Registered: Wednesday, December 28 2005 08:00