Traps warning reset
Author | Topic: Traps warning reset |
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Apprentice
Member # 6618
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written Thursday, April 19 2007 04:03
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I wonder if there is some way to reset the traps warning message? If you try to open something trapped and you cannot - you are told so. But if you want to try later with better tools skill, the game assumes you want to open it anyway and you risk stuppidly dying. I don't know if your higher tool skill even gets checked. When (if ever) the warning message is back on a trapped chest? Posts: 15 | Registered: Wednesday, December 28 2005 08:00 |
Law Bringer
Member # 335
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written Thursday, April 19 2007 08:52
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I don't think the warning ever resets. Yes, it's a pain. —Alorael, who now saves before clicking chests in areas he's already visited. Better safe than losing five hours of progress. Posts: 14579 | Registered: Saturday, December 1 2001 08:00 |
Shaper
Member # 7472
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written Thursday, April 19 2007 09:07
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It does reset, but you have to walk a long ways away from the chest/trap to reset it. And by long, I mean halfway across Avernum. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Dilecia • The Empire's New Grove • Express Delivery Twilight Valley • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Apprentice
Member # 6618
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written Thursday, April 19 2007 10:01
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This is a major pain in the ass for a party without too much tool use. The first time I tried the game, I died beneath Fort Monastery after I opened the "authorized only" equipment chest. It warned me that I cannot disarm the trap and then I assigned a few more points to the tool skill and tried again. I was so pissed off when the trap killed my party, that I abandoned the game for 6 months. I thought that a game with trap system so foolish cannot be too good. I know now that the Avernum 4 is fun to play, but even so the author should seriously consider making another trap try/open system. Posts: 15 | Registered: Wednesday, December 28 2005 08:00 |
Apprentice
Member # 6618
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written Sunday, July 22 2007 06:50
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quote:Is the distance that makes the open doors to close enough or it is even more? Posts: 15 | Registered: Wednesday, December 28 2005 08:00 |
Shaper
Member # 7472
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written Sunday, July 22 2007 07:23
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Yeah, that should do it. -------------------- Scenarios need reviews! Please rate these scenarios at the CSR after playing them! Amnesia • Witch Hunt • Where the Rivers Meet • Foul Hordes Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Apprentice
Member # 6618
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written Sunday, July 22 2007 10:18
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quote:Yes, that did the trick. Just look the doors and no problems with the traps. 10x! Posts: 15 | Registered: Wednesday, December 28 2005 08:00 |