Profile for Synergy
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Displayed name | Synergy |
Member number | 6292 |
Title | Shaper |
Postcount | 2009 |
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Registered | Monday, September 12 2005 07:00 |
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The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Saturday, March 24 2007 00:01
Profile
VALETA III Chapter Four—Part Six: What's This Thing Made Out Of...Rocks? As it turns out, we're itching to use that anvil right away after all. We want Flameweaver Greaves! (Every cool Infiltrator will want a pair of these, after Val is seen sporting them.) This will require the long-anticipated venturing under the Western Morass to Matala's Workshop to acquire the Crystalline Fibers we lack to make the greaves. We've been wondering how this souped-up Val is going to handle the Golem here on Torment. Let's find out, shall we? Val explores the workshop and deactivates the power supplies and destroys the pylons. She returns to pick a fight with the inert Mindless Golem near the entrance. We come at it fully buffed, with Wrack and Shackle being our usual means of introduction. Very little does much damage to this Mindless Golem. Kill is the best we have. We begin to burn through essence pods. Kill, Kill, Kill! This is actually doing a decent job...almost half of our Kill damage is getting through. We've woken this thing up though. At this point it reveals it is Matala, kept alive in essence in this beast of stone. Golem Matala bolts to the next room and manages to crank out one Rotghroth before Val whittles her down enough for her to make a bolt for it again. We follow after, ignoring the rot for now, whom I believe Val Dazed and left behind. It reappeared some time later and was quickly dispatched with twin bolts of ice. Meanwhile, Matala runs down and wakes up the big nasty Possessed Drakon in the big room next door. Val can't handle both the Golem and the Drakon all at once, so she lures the Drakon off by itself and closes in on it to avoid its Slowing ranged attack. The Drakon wasn't so bad, even if it did take us two attempts to settle its hash. Back to Matala, who has run off into the other corner. We need to get in her face too, to keep her from unleashing her Aura of Flames on us. Kill Kill Kill, Refill. Kill Kill Kill, Refill. We continue to see the health line under Matala creeping downwards visibly. Amazing! Persistence pays off, and finally the Matala monolith succumbs to our onslaught and crumbles noisily into a pile of rubble. This was not nearly as painful as it was using a Servile with wimpier magic and a sword to hammer at her, that's for sure. The key Matala drops upon her demise gets us in to pick up the Blademaster Charm and to ingest this irresistible Aura of Cleansing canister to put a fresh sheen back on our green glow. While we are here, we do not forget to pocket the Crystalline Fibers we came here for. Well now, that wasn't so bad at all. Val rocks (even more than a Golem made of them.) Let's go make some Hot Pants on that Valeja anvil for lovely Valeta as a little reward for all her hard work: Flameweaver Greaves are as hot as hot pants get. These will only serve to make her battle magic more lethal as well as offer +2 Fire Shaping for creating Drakons ultimately. Oh, and we'll affix to our new greaves that Steel Spine we also found in the workshop for increased hurtiness upon anyone foolish enough to rush our lethal lady. Now we're slaughtering in style. NEXT: Drakonian Measures -S- [ Saturday, March 24, 2007 22:25: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Friday, March 23 2007 22:52
Profile
VALETA III Chapter Four—Part Five C: Trust and Treachery Terminated Valeja is in an uproar after the slaughter of Kantor and his goon squad. Val gets busy mopping up all the remaining rogue creations. She doesn't want anything getting in the way of her access to that anvil. Oops, these four certainly will. Val gets busy turning Kyshakk against Kyshakk. The bigger they are, the harder they fall. Val mops up the rest of the city. Too bad about the civvies. We already bought the useful ingredients from the local store, because we won't be buying anything there in the future. Valeja becomes a ghost town. The anvil is all ours. We have future plans for that anvil, but nothing too useful to do with it in the meantime. There is one Infiltrator left for Val to destroy, and it is the first one she met coming into Burwood: Shaper Krogstad. He gave us some Major Heal. We will give him some major wheal in return. He can be a bit tough with all those nasty Oozing Worms he summons when threatened. It took Val two or three attempts to get this battle right. The worms can overwhelm her if she is not exacting in her method. First Val Wracks and Shackles ol' Kroggie. She deals him some damage, and he spawns off like six or eight of these annoying, and surprisingly dangerous little worms. It's not that any one of them is so bad, but when you assemble an army of ants like this, one can be in trouble. Val Dazes the worms and runs after Kroggie who generally runs off at this point. Val keeps on his heels and whittles at him. At some point, he summons up another pack of worms which are dazed, perhaps one or two are charmed to help out Val, then bolted to pieces one by one after Krogger has finally croaked. Lastly, Val has to run back up to deal with the first batch of worms who are just waking up. The Infiltrators are dead. Long live THE Infiltrator. We collect our reward from Ossissess—a Stasis Shield. This may be more useful later when we have a couple of creations alongside. Ossissess also gives us the task of taking out Shorass the Trakovite Drayk, whom we already met in the Kelekee Bridge. He was guarding a lot of loot that wasn't doing anyone any good rotting there. We take Ossissess up on the request, and decide to relieve Shorass of the burden of his worldly possessions. Of course you realize, this means killing him. Val, who sympathizes mostly with the Trakovites, feels some regret about this unfortunate task. The +1 AP-granting Quicksilver Chain Shorass drops upon his demise helps ease the sense of loss. It comes, however, with a sacrifice of +2 Spellcraft to use. Combined with another piece of AP-enhancing gear, this could start becoming a more attractive optional piece of gear. Either way, we're holding on to this for now. NEXT: Matala Meets Her Match -S- [ Saturday, March 24, 2007 00:16: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Friday, March 23 2007 21:35
Profile
VALETA III Chapter Four—Part Five B: An Illusory Interim and Three More Betrayals We remember that every time we kill a Shaper, it makes the others mad at us before we are ready to wash our hands of them. So, before proceeding further, we run back to Guardian Koerner in Poryphra and get him to give us the Help the Infiltrators reminder again, which somehow makes the remaining four Infiltrators friendly toward us again. We'll have to double track to the other four and help them or inform them that we already helped them, then later return again to thoughtfully help them find their way to their celestial Valhalla. First we tell Shaper Krogstad on the Valeya Road that we decimated the Mad Servile camp for him. He gives us a boon of +1 to Major Heal for our trouble. Thanks, creepy hooded dude! We'll be sure to put that to good use to keep ourself nice and healthy when we're kickin' your backside to the moon shortly. We next inform Guardian Kantor in the Valeya Ruins that we have secured the anvil there. Sadly (for him) we will not be giving him much opportunity to put it to use. We secured that for our interests, not his, after all. Now we actually have a couple tasks to do again. First, we return to the Poryphra West Gate where we recently fashioned our mighty Ornk army and made the fields run red with the great Ornk Battle that ensued. Time to head south and help out Shaper Horis with his experimental Kyshakk test. It's not much trouble. We have lots of essence and powerful magic to keep ourselves and Horis well shielded and healed up to endure the ravages of the temperamental Kyshakk Horis creates, then dissolves. Lastly, we need to track down the fifth and final Infiltrator. This would be Guardian Dameron, who we find skulking about on the outskirts of the Cultist Safehouse. He wants us to go take out some of the head honchos of the Cult. With pleasure, my temporary friend. We magic up and go on a gleeful spree of swift and savage destruction. Daze and Ice Spray and Searer are about all that are needed to run about helping Cultists get acquainted personally with their deity. Val supplements her repertoire with the occasional indulgence of Kill or Essence Orbs as evidenced in this sublime moment. Having gutted the Cultist not-so-Safehouse and having been given messages by both a Drakon from Quessa-Uss to warn us away and a spirit sent from Khyryk to invite us over, we can now get back to the business at hand of liquidating the Five Infiltrators for Ossissess. After informing Dameron of mopping the floor with the Cultist leaders, we quickly send him off to meet his Maker too, because we're really rather keen on that lovely Frozen Blade we see him sporting, while being too cowardly to put it to good use himself. Two down, three to go. Let's head right back to Shaper Horis, shall we? Horis is not so delighted to see us back so soon. He invites some other company to join us in our friendly little exchange. We're good at making new friends though, so we befriend the Kyshakk with our irresistible Charm to keep Horis preoccupied. We watch pet and master exchange magical assaults while we keep casually heaping on the Ice Spray from the doorway. Val and her new friend, the Kyshakk, quickly whittle Horis down together, and Val delivers the final insult. The short-lived human-creation friendship comes to an end when Val eliminates the threat of finding out what happens when this relationship goes sour, as it was certain to do. Next, Val saunters over to Valeya to tell the high-strung Guardian Kantor what she really thinks of him. She picks a fight and gets his Battle Beta and Ur-Glaahk goons to all turn on each other. The Force is strong with us here today. The Glaahks succumb quickly, and Kantor takes some heavy damage as well. Cowardly Kantor feels it is necessary to call up a witless Rotghroth to come to his aid. The rot and Kantor alike are not immune to our magical assaults. A bit of Essence Orbs should take care of both of them at once. Yes! Two points! You might imagine that the frozen Battle Beta did not survive long after this. Now Valeja is no longer friendly toward us—go figure. We'll have to do something about that next, ya think? -S- [ Saturday, March 24, 2007 22:13: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Friday, March 23 2007 07:07
Profile
Well, they are very tasty when first toasted with Fireballs. ... VALETA III Chapter Four—Part Five: Trust and Treachery The First Treachery: An Eye for an Eye So, we're back to our current incarnation of V3, who has romped her merry way through all of Burwood already. I have to catch us up with the tales of her exploits in Chapter Four, however, before moving her on into Chapter Five. Here is one more of those stories. As you may or may not recall, Val has cleaned out the Western Morass, at least as far as that is possible. With her just adequately Rebel-friendly reputation gleaned by freeing the prisoners in the Morass, she got the quest in Derenton Freehold from Ossissess to kill the five Shaper Infiltrators, who are out and about in the surrounding lands of Burwood working mischief for the Shapers. Val has also already obtained a quest from Guardian Koerner in the Poryphra Ruins to help these same five Infiltrators. What to do, what to do? Val scratches her head for a moment, torn between the allure of getting more rewards from the eager Rebels and helping out fellow Infiltrators. What's to decide, though? She will do both, even if it renders her an Infiltraitor ultimately. Each side seems too eager to exploit her and too clueless to catch on to what she is up to. Val is running this game with the sole intent of finding out how powerful she can become by any means necessary. Bleak times are coming, and she wants to survive them and have the power to protect her loved ones, should the Unbound be unleashed. This requires exploiting both sides to the fullest extent possible in the meantime. Val sets back out into the cheerfully verdant countryside of Burwood Province to get to the dual task at hand. She's already had some minor dealings with some of the five Infiltrators while carving a path to the Poryphra Ruins, but she has been careful to not help any of them yet outright. Now it's time to lend a helping hand...before finally raising it against them with malicious magic. The hand that feeds them is to be the hand that bleeds them. First she heads to Western Burwood to help 'n' hinder Agent Yngrid. Val runs into a pesky Rogue Wingbolt on the way in, which can be a nasty surprise upon entering this shack, if you aren't expecting it. Val is, however. She has a sixth sense about her, except when she's being colossally careless. It only takes two (or was it one?) bolts of ice to strip its wings clean off. Val shuts off most of the mines all around Yngrid's workshop in the center, then gets Yngrid to shut off the rest. She frees the trapped refugees in the NW. Yngrid recruits Val to sabotage the Eyebeast's field projectors in the Eye's Road for her nefarious purposes. Val talks Yngrid into surrendering her pirated canisters to us. See how we steer these things toward our own purposes? Valeta feels a pang of remorse for what she is about to do shortly, because Yngrid is a fellow sister and Infiltrator alike. Too bad. In happier times, perhaps these two could have been friends. Except that Agent Yngrid is a bit too conceited for our liking. We scoot up to the Eye's Road and get Eye Aphorelik to open up the central roadway for us. We take a little damage at the north end, running through and triggering the field projector outside the Eye's workshop to get into it conveniently. It's really not so bad when first Augmented and shielded. We sabotage the projectors according to Yngrid's instructions, hightail it outta there, and report back to her. She gives us a lovely Infiltrator’s Charm for our bother. We already have a hella lot o' charm as the demure and disarming Infiltrator we are, but we'll take some more, as it adds to our Leadership and Mechanics. Oh, and now we'll kill Yngrid too for her kindness, thank you very much. It's nothing personal though. She is part of the problem. Yngrid does not see her demise coming. We come at her hasted and smiling, then Wrack and Shackle her without warning. She puts up a feeble struggle with some paltry summons, but within a couple more turns on the receiving end of this Insidious Infiltrator's potent battle magic, Yngrid and her pets have been dutifully obliterated. It was a merciful death. No need to make her suffer unduly. Now we are free to do whatever we please in the Eye's Road, so we return to hang out in the hut and turn off some more of the Eye's projectors, which really irritates him. Ooh, too bad, we have to defend ourselves now and perforate the pride of this airbag. He gets the first shot in though as the aggressor, even though we are ready for him, when we spot him coming. No Kill or Lightning Aura for ol' Eye Aphorelik. He's resistant to magical damage, not unlike our Valeta when prepared. So, a bit of Searer and Ice Spray settle his rotundly hide reasonably enough. The Black Pearl Talisman he drops can give us one point toward Magic Shaping if we wish to work toward making an Eyebeast for the endgame. Now, because we were Shaper-friendly enough to gain access to Shaper Camp Gamma in the fens, and followed through with all the running to and fro like a lackey messenger girl to get the rebels freed up from Camp Gamma, moved to Camp Aziraph, and finally freed to leave the fens entirely, we find that they have settled in for now in the upper NW area of the Eye's Road, and have rebuilt the bridge across the river. And they are happy to see us again. We pay our old friend Mizhera our respects, and she hospitably offers us some goodies from their storeroom—a precious Golden Crystal, and even more usefully, a Kill canister! Good deeds do bring their reward, even if delayed. Sometimes one need merely be patient to see the Karma come back around...which makes us nervous about potential Bad Karma, now that we think about it. We try not to think about it too much just now. We like the underdogs, the common folk, the downtrodden, the oppressed in this game. It's everyone else we can't stand. One down, four to go. -S- [ Friday, March 23, 2007 20:12: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Friday, March 23 2007 02:51
Profile
Oh sure...NOW I find the original text I typed up when the previous tale of the Monarch raid was fresh off the presses. Crikey. For those of you who can't get enough, here is the original telling of the tale with some other details and variant whimsicality of the moment. I'm surprised how well I remembered the details in the previously posted rewriting of the events, considering this took place in mid-December originally. ... VALETA I Chapter Three—Part Four: Reducing A Monarch To A Pauper It is time for schmoozy Valeta to recruit some assistance. We sufficiently inspire two Channelers and three Servile Technicians in the rebel camp to join us on our mission to take out the insane Shaper Monarch. The Channelers contribute...13(?) to Valeta’s Spellcraft. What an odd number. Is that right? Anyway, her total is 22. Let’s see what kind of Ice Spray that delivers. The Techs boost my Mechanics to 30 when I have my extra five points of Mech gear equipped. We scoot through the Northern Fens unmolested due to our high Mech ability enabling us to disable some field projectors. At 30 Mechanics, there is a door top center which still takes 3 Living Tools to open. Getting inside enables us to turn off even more projections and scoot right into the Grosch Ruins. We slip along the northern edge of town, and down the west side along the water. We encounter a Fearwarded Rogue (a nasty artila variant.) 235 cold damge from ice spray settles his hash sufficiently. The power of Spellcraft. The sign in front of the nearby house says “Private Home! Keep Out!” Do you think this will have any chance of dissuading us? We see it as more of an indication of exactly where we need to go. We can’t fight the endless onslaught of creations in the fens to any useful effect, so we want to put a stop to the source. It takes another three Living Tools to get into Monarch’s house. No one’s home, but man, what a messy dude....clothes all over the floor. You can tell he doesn’t have a girlfriend. He does have a stray Create Artila canister here. Hardly seems useful at this stage of the game. Oh look, a trap door. This is the ticket. The much-recycled spooky laboratory music cues us in that we are nearing our destination. The Serviles cue us in to how to get to Khyryk. Oh, look, a pack of Plated Clawbugs and our first Glaahk in the wild. I’m feeling lazy. I only cast Speed and War Blessing and Valeta gets to work. Daze freezes everything unfriendly in its tracks. The first Clawbug takes 251 cold damage. It is, uh, more than enough. 239 cold damage is more than enough to remove the Glaahk in one burst. A fireball at 135 damage is enough to take out another Clawbug for no energy cost at all. Val didn’t even bother to swap into her battle garb. There’s a healing pool here, but the essence pool is empty. Why make it too easy? We round the outside, disarming numerous mines for 9 XP apiece. We could use three more Living Tools to get into Monarch’s private chambers here in the NW corner, but there’s not much point in doing that just yet, and there’s another way in there anyway. We head south and enter the Grosch Pits with no more excitement. The Serviles once again tip me off to where Khyryk might be found. There are many more mines here which require some careful attention and navigating. It is helpful to watch which mine is linked to which trigger. They can fake you out. There is a Difficulty 30 mine here. One gets some nasty surprises if one triggers the Creation pods. Clearing out the parallel passageways of all mines, our party heads south and encounters a suicidal Servile. Now that’s just sad. And now we find Khyryk. We inform him that we intend to find who has the most treasure, kill them, take it, and repeat the process. This does not dissuade him from telling us we may yet see him again up north to discuss the ways of the Trakovites. And he is off before we can stop him. And now we face ambush. Daze only works on one Battle Alpha. The other is unamused and thumps us for 42 points of physical damage, blocking 72. The Searing Artila spits, but misses. Yeah, it looks like once buffed, armor doesn’t really matter a hell of a lot. Val is still in her Infiltrator garb and Tinker Gloves. The artila and Battle Alpha die next turn leaving the dazed one to be dispatched at leisure. Two no-cost fireballs take care of him. Val is the only one fighting, except the occasional wimpy fireball cast by one of the Channelers. Mostly, it’s just good to keep them out of harm’s way. Now we garb our Val back up fully for battle, because our mission can’t possibly get easier from here on in. Ooops, I got too close to Mad Shyviss the drayk nearby, and wound up next to him before getting a chance to make two moves on him first. I take some damage and spend 1.5 turns cursing and slowing him, then adding Spine Shield. Mad Shyviss takes 95 points to my 53 points of physical damage due to Spine Shield and my gloves. A massive overdose of ice finishes him off. Ooh, another level of Acid Shower in that canister he was guarding. Val strikes ahead, Dazing and using fire and ice on the motley packs of roving denizens found in the southern area of the Pits. Ah, another level of Dominate in a canister here. In the SE we find a few more nourishing plants for healing and essence. Sure, I’ll replenish a little essence now. Val, still solo, stumbles upon the Warped Creator. So here is the source of so much of the creation activity up on the surface. We Wrack and Shackle it while it misses throwing its poison at us. We experiment with acid and fire and lightning and ice, and as is so often the case, ice is around twice as effective as anything else. The Warped Creator hits Valeta the second time and we take 45 points of poison damage. About three rounds and the Creator is dead. It would have taken only two if I only used ice on it. The Creator never got its immunity shield up, nor got one creation out at me. The 220 + 17 points of experience gain us a new level to 32. We invest one level of Spellcraft and one level of Mental Magic with our 8 points on hand. Val can finally exit battle/haste mode. She has killed pretty much everything here. Ack! Crisis! While the Channelers and Techs are left down at the bottom of the zone, and Valeta is hacking the remains of the Creator to pieces, a lone Pack Null Vlish happens upon the rest of the party, and they are virtually defenseless. Val, still thankfully hasted, hightails it south in their direction, while they scatter for cover. One Channeler takes two hits and is redlined and terrified when Val shows up to obliterate the offending Vlish before he can deliver a fatal blow. All’s well that ends well, but that will teach us to be so cavalier. We regroup and get about despoiling what we can find. There is a recipe for the Sunstone Belt here in a jar, of all things. We pick up the Quicksilver Chitin the Warped Creator dropped. This is good for one more Action Point. If I can get one more of these Quicksilver items, I will be able to make two attacks per turn unhasted...if I am willing to lighten my armor significantly to do it. Considering the advantages with magic this powerful, methinks we will be going this route of extra AP. Braving a tricky field of projectors, we secure a Submission Baton and a good chunk of change. Note that you can run through the field beams to open the box on the west wall without setting off the projectors, even though you are standing in the beam path. You might be amused by what you find in this sneaky stash. We can’t carry everything we got, so we’re leaving it at the bottom of the ladder going up we find in the center of the zone. Later, when everything is mopped up, we can use exitzone from the area above to hastily relay it all back to market. Poking our head up here could be very dangerous, but I don’t feel like backtracking all that way. We’re gonna risk it...Whoa. I don’t remember these guys being so tough. Two hits from the (...and this is how far I got with the account, but I think now that I actually got killed the first time, when I ran out into the room unprepared, forgetting anything was going to be there.) -S- Because Too Much Is Never Enough. [ Friday, March 23, 2007 05:18: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Friday, March 23 2007 02:21
Profile
VALETA PURPLE Chapter Three—Part Four C: Drama in the Deep Valeta has become a little weary of shuttling a party of six about while in fight mode. She has left the party tucked away inertly in one of the south rooms and selected herself as actively solo while she runs rampant through the rest of the Grosch Pits. And what have we here? It's one big, ugly, hag-shaped reason why there are so many obnoxious creations infesting the fens up above. Warped Creator, you're going down fast and hard, bee-atch! I promise you this. Val fully buffs and hastes just out of range... ...then Wracks and Ices this miserable, hideous abomination. Val throws a little o' everything at this towering trollop: some acid, some Lightning Aura...just for the sheer pleasure in creatively taking this horrific hag off the map. Sure, Val takes a couple hits of the cantakerous Creator's poison spray, but Val's potent Regeneration and buffing shrug it off. Finally, before this spewing spawner can create any Glaahks or Battle Alphas to mildly hassle Val, and before it powers up to its invulnerable state, Val puts it out of its misery with some final doses of Ice. Val takes pride in her own creation: a puddle of steaming muck left where the Warped Creator previously stood. She also takes the tasty trinket the Warpy one leaves behind. But Val has no time at all to linger in her triumph. Val's friends are in sudden peril when an unexpectedly surviving Pack Null Vlish sinisterly chooses this most vulnerable moment to come out of hiding and enter their room! Before anyone can react, the Vlish dazes and curses and damages a Channeler. The Channeler flees in terror, which likely saves her life. We thought we'd thoroughly gutted all the occupants of these rooms earlier. Where did this lone Vlish come from? Sneaky, treacherous Vlish! Hiding from a merciful death to vex us thusly now. How careless of us. Val feels the liquid fire of fury and shame surging through her veins. But our cavalier Valeta is a good two or three hasted turns away from reaching her friends, who are quite vulnerable to even this one Vlish and quite unable to fend for themselves. This could end tragically for the party, and after such fluid success up till now. No time to even stop and save in case this goes badly. Val must fly like the wind to save the new friends who have been serving her so well on this dangerous stealth mission. Either this current blitzkrieg campaign of attacking the Spinecore and Creator will stand as is with the successful rescue of her friends, or the whole sequence is going down in flames. Val begins the mad dash back south toward the room containing her party. The party scurry away from the Vlish toward the next room, seeking to meet Val in the middle somewhere. The Vlish follows, attacking again. But the party manages to evade the worst attacks of the rogue Vlish. And now a very angry Valeta has finally caught up to their location. "Get away from her you b—!" "Didn't you hear?" she bellows, charging straight for the suddenly not so exultant Vlish, "I just blew your ugly Momma to bits all over the floor over there. And now...it's your turn!" The Ice Spray is overkill, but Val finds the resulting cascade of icy Vlish shrapnel all over the walls and floor so very satisfying. Like mother, like daughter: reduced to half-frozen shards of quivering gristle on the floor. Whew! No way was Val going to let even one of her friends perish. We won't be so careless again. After the requisite high-fiving and excited retelling of each person's story, our party finally moves on. The Grosch Pits are cleared. Now it's time to severely demote the overly-ambitiousy self-named Shaper Monarch. Which I would share with you here in glorious detail and in living color, except the battle went so quickly, that we forgot to take any pictures along the way. The party heads back north to Monarch's Realm and heads east into the main cavern. Val leaves her party safely out of the room where no one is going to get at them (no, really!), and runs up to Monarch's quarters again to pilfer his spare control baton. Not that she even gets a chance to put it to any real use. Val gets buffed and hasted up, and slinks south just into range of Monarch, Wracking and Shackling him before he even engages her in dialog. She gets a couple of nasty Ice Sprays in before he even shifts into fight mode. He flees right toward Val. Who hits him twice again. He flees towards his chambers. Val runs after, getting in one more Icy hit to his backside for good measure as he bolts like the bully-coward he is. Monarch is basically redlined by the time he makes it to his chamber. Val finishes him off in no more than two more turns, standing in the doorway lobbing more ice at him after breaking his baton. She never even sees one summoned creation to contend with. Behold the fearsome aggressive potential of the Insidious Infiltrator. Val rejoins her party. And after gutting out the rest of Monarch's Realm, they reemerge to the surface, in yet another building. Oops. We've got company. Val manages to daze all four creations and then leisurely obliterates them one by one, explosively deflating the flatulently Gaseous Rogues, nullifying the existence of the Nullity Rogue, and sending the Fearward Rogue to a fear-filled final reward. Mission accomplished, two actually, all on one extended trek. We come back for the neat piles of loot later. First we have to return to Aziraph and regale the rest of the troops with tales of our exploits over multiple rounds of ale...and we're buying! ... We hope you have enjoyed this little blast from the past. We now return you to your regularly-scheduled programming. NEXT: Back to Burwood with Valeta III (The Blue.) -S- [ Friday, March 23, 2007 05:05: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Friday, March 23 2007 00:50
Profile
VALETA PURPLE Chapter Three—Part Four B: Plundering the Pits All the commotion with Khyryk has attracted some uninvited guests to this party. It's an ambush! No, not on us...on them. Poor saps. The Beta doesn't last long, though I permit Val to take a hit in the process. That Searing Artila is rather nasty. Let's settle his hash before he gets a chance to do anything that will really annoy us. Note that while Valeta Purple here was plenty punchy with her build, she was far less magically streamlined at this point than her third iteration. That 261 damage she did here was more like 350+ damage with Valeta III, when she came through. But 350 or 400 doesn't make this Artila any deader than 261, now does it? The other Beta doesn't make it far either. Let's get moving again. Nearby, we bump into Shyviss, the psychotic drayk. I like how he starts to look suspicious as we march right up to him, swords drawn. Shyviss dies with precious little chance to protest. He drops something nice for us to take home with us. Oh, and there is that tempting glowing green canister beckoning nearby. Yes...YES!...YES!!! Out of my way, everyone. :D Ahhhhhhhhhhh. OK...what are you lookin' at? Back to work! We enter a series of twisty rooms, all alike, including the refreshingly culturally-diverse control packs wandering around defending them. Who says we can't all get along? You four set a lovely example for the potentially harmonious future of creationkind, but I'm sorry that today you must die. I want that canister...the canister, the glorious canister! The canister is calling my name. Yes...what's that? What's that you say? You want me to join with you? Yes, okay. I will. I must. Impediments must..be..removed. Daze. Destroy. Desire sated. I and the canister have become one. We don't need a light down here. Val is glowing a bright green. Another room. Wait, didn't I just destroy you four? Seems to be a lot of duplication going on around here somewhere. Daze. Dispatch. Let's convert this irritatingly Daze-resistant Pack Control Shade into a fading shadow of a memory with one crispy fireball. Now you see him, now you don't. Hmm, too bad every room is not identical in each containing a lovely canister. What a gyp! But wait—there are more guests on the way to this party still—folks are just dying to get here. Daze. Disembowel. Val strikes out solo, leaving the many chambers behind. One generous helping of Ice Spray should dampen the fire in this Burning Spinecore we bump into. This bud is not for you. Do not pass Go. Do collect 200+ damage from an icy cold one. Coming your way. NEXT: Chapter Three—Part Four C: Some Warping May Occur In Damp Environments -S- [ Friday, March 23, 2007 04:56: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
The Insidious Infiltrator in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Thursday, March 22 2007 23:54
Profile
Hello again. Nethergate has been commanding my attention lately. Not to mention an incredibly stupid, but annoyingly amusing online RPG called Kingdom of Loathing. Curses on you Salmon and all your spawn! I've still got lots more coming up here on Valeta III's current Burwood crusades. But first, permit me to further divert you with this episode, which takes us back in time to an earlier lost adventure with our original Valeta I (the Purple.) VALETA PURPLE Chapter Three—Part Four: Monarch Better Fly • Part A: Slinky and Stinky (Slogging Through The Swamps) Valeta I has Tool Use at 10 entering Chapter Three and can raise it to 15 with her gear by the time she is ready to slog through the fens to take on Shaper Monarch and his pesty creation swarms. She has enough Leadership to recruit the three Servile Technicians at Rebel Camp Aziraph, who boost her Mechanics by five each, for a tidy total of 30 upon demand. She also recruits the two mages to help give her already feisty magic a wickedly woeful wallop. No messing around here. Let's clean house! Here is our newly-forged party ready to assault the fens like a driving, iron wedge, cleaving unstoppably through everything in its path. We'll let those Battle Beta goons run off to die in the swamps. We're going on a stealth Commando Run, because we are implementing the sneaky, geeky approach to get at Monarch. We immediately head north to the NE corner where we utilize our high Mechanics to turn off the north projectors. It takes 25 Mechanics to shut them down with the spore controller. We spend some Tools on opening the door halfway across the north for the goodies inside (oh yeah, and to shut down some more projectors.) We stay out of sight and avoid fights for now. We cross to Northern Grosch where we scoot across the north and then down the western shore to Monarch's house. We haven't fought anyone yet, except one inconsequential Artila. The house appears deserted, but we just want to get to that trap door. Those high Mechanics trapped chests there are something of a Jeff Joke™, which you will realize, should you too get them open. But I wonder what Monarch's got in his cellar? Let's find out, shall we? Evidently, Plated Clawbugs and a Glaahk for starters. That Monarch guy really needs to call the exterminator—this place is infested! Oh, never mind. The Exterminator hath arrived. Let's power up for some Platebug punishment. So, predictably, everything dazes and dies here in a very orderly fashion. With Ice Spray at nearly 300 with the mages boosting Spellcraft, there's not too much dallying about with having to hit anything twice. We scoot along the north passage, then south at the midpoint into Monarch's chambers, shutting off his various mines and doing a bit of looting about, and then down the west tunnel to the Grosch Pits to the south. We have business there first before hassling Monarch and his middling minions. So, here we are, all fresh and ready to really get to work in the Grosch Pits. Breath mint, anyone? There are many mines here! That green bubble-mine on the far left spawns a nasty Kyshakk if we can't deactivate it. This is why we want our Mechanics at 30. Val does carefully deactivate all the mines, and so we pass unmolested...which isn't as much fun really. It was kind of more exciting the first time I came here, when I unexpectedly set the Kyshakk loose and had to scramble to survive. But sneaky, geeky Val is more inclined to put her trained skills to use than fight more than she must. There's plenty of that coming up. The green bubble mines are a giveaway anyway. There's usually a grumpy guest inside who wants to come out to play. Next we encounter one of several insane serviles wandering around down here. They make pathetic attempts to defend the Pits, but are swatted down like slow-moving mosquitos. At least they drop slightly useful items like Living Tools sometimes. Here's what we came for: Khyryk, whom we have been instructed to take back to both the Shapers and the Rebels. What a popular guy. He must be very entertaining. To whom shall we take him? He thoughtfully fills us in on the control batons used to control Monarch's creations. So that's what we saw in Monarch's dresser when we were poking around in his bedroom. It turns out Khyryk's not going anywhere with us. He's got another path to take. But not before asking us where our sympathies lie in this struggle. Val is unapologetically honest in her reply. This is undeniably, the best line in the entire game. Khyryk is cool enough to still want to associate with us in the future after receiving this answer. No wonder he's so popular. NEXT: V1Ch3Pt4B: Man, These Rooms All Look Alike -S- [ Friday, March 23, 2007 04:42: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
SYNERGY LIST: Avernum 4 Item Locations in Avernum 4 | |
Shaper
Member # 6292
|
written Thursday, March 22 2007 22:15
Profile
I was looking to see if I had posted this and couldn't find it, and Slarty's item list link is broken. Now it's right at the top of a thread though, either way. Streamlining is good. -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
SYNERGY LIST: Avernum 4 Item Locations in Avernum 4 | |
Shaper
Member # 6292
|
written Thursday, March 22 2007 19:13
Profile
I created this list for A4 back when the game was new, but never posted it. Unlike my newer lists, it doesn't include all the stats, just locations. Perhaps someone will find it useful. -S- Avernum 4 Item Locations Shielding Knife — Goblin Altar — S of Fort Monastery Girdle of Strength — reward for mine quest — Grindstone Ratskin Shawl — Swampwalker Hurkin — SE of Formello Swampwalker Leather — lizard pit — SE of Formello Ruby Breastplate — Giscard’ s house, upstairs — SW of Formello Stunning Blade — Formello? mines Armor Ring — Testing Shade (Test #2) — N of Formello Viperskin Boots — farm basement slime quest — NE E. Gallery Clover Boots — Bandit Bragg — N E. Gallery Pearlescent Band — Eyebeast — NW of Cotra Chilling Band — Prisoner — Upstairs in Silvar(?) Serpentskin Helmet — Eggtender Chitrach — E chitrach tunnels Mercuric Leather — Swamplouse swamp ogre — E. Gallery swamp Crystal-Woven Chitin — Eggtender Chitrach — famer’s basement E. Gallery Tinker’s Bauble — Befouling Spirit crypt — NW chitrach tunnels Bonding Knife — Trial Automaton (Test #3) — NW chitrach tunnels Silken Shield — Werikanlen aranea — W chitrach tunnels Emerald Chestguard — on body in Nociduas’ lair — NW Slith lands Armor Ring — Mertis house lockbox — NW Mertis Pustulent Vambraces — Cerebrous Worm — Honeycomb Swamp Boots — dead body — E Honeycomb Inertial Shield — Sentient Bones — NE Honeycomb Ruby Breastplate — crypt ghoul — Spiral Crypt Pustulent Vambraces — Undead Mayor — Spiral Crypt Ghostly Blade (Jinx) — Cauldron Keeper — Spiral Crypt Drakeskin Shield — Ghessalus - Athron’s Lair — NW Honeycomb Infernal Shroud — Dragon’s Familiar - Athron’s Lair - NW Honeycomb Lava-Fired Spear — crypt ghoul? — Spiral Crypt Temperate Necklace — Lost Automaton — Tower Colony Girdle of Genius — past Lost Automaton — Tower Colony Flaming Sword — Kolokh — Tower Colony Thrusting Gauntlets — Ogre Mage — cave NE of Tower Colony Treated Leather — Ogre chest behind Mage — cave NE of Tower Colony Static Band — Ogre chest behind Mage — cave NE of Tower Colony Girdle of Might — Digmaster Grubb — caves NW of Tower Colony Tinker Gloves — on body by araneas — caves NW of Tower Colony Magestone Band — Icicle Worm — far W Honeycomb Oozing Sword — Pulsating Goo — across river far W Honeycomb Incantator Ring — Crypt Golem casket — under river W Honeycomb Woven Silk Robe — Crypt Golem casket — under river W Honeycomb Shielding Knife — Portal Keep — NW upstairs in chest Grounded Cloak — Portal Keep — right lockbox L22 Tinker’s Gloves — upstairs NW room lockbox — inn N of Almaria Slith Warspear — under Gnass E — Gnass Ruby Necklace — Toltek — SW Sulfur Flats Mercuric Chain — Almarian Vigilante — below Almaria Blessed Breastplate — Abisynthe — S. of Almaria Hero’s Necklace — Testing Golem (Trial #4) — S. of Almaria Samaritan Sandals — Randolph Halfbreed — SW of Almaria Nullity Shield — Randolph Halfbreed — SW of Almaria Reflecting Shield — E. Crypt — SW of Castle Crystal-Woven Chitin — Spined Sentry — Tunnels S of Castle Crystal Symbol — Spined Sentry — Tunnels S of Castle Spectral Boots — Sparkling Wisp — Tunnels S of Castle Seeking Rapier — Huge Oozing Mass — Tunnels SW of Castle Temperate Necklace — demon — Tunnels E of Patrick’s Tower Ice Hydra Helm — demon — Tunnels E of Patrick’s Tower Radiant Gauntlets — Lord Bhoralon — Tunnels under Patrick’s Tower Armor Ring — Lord Bhoralon — Tunnels under Patrick’s Tower Assassin Shield — Slime Shambler — Tunnels N of Patrick’s Tower Incantator’s Ring — Shaman Hronk (ogre) — Tunnels NW of Patrick Tower Molten Halberd — Ogres — N of Patrick’s Tower Airy Vambraces — Bandit Nikka — W of Castle Crystalline Plate — Castle Treasury — The Castle Cryos Spear — Crazed Bugmaster — under fruit farm Great Cave Nimble Chain — Keith — Dharmon Singing Rapier — reward from Cpt. Harrum — Dharmon Mica-Flecked Chain — Beadle — Fort Emerald Enchanter’s Robe — Necromancer Tork — SE of Dharmon Helm of Khar — Infernal Shifter — SE of Dharmon Girdle of Avoidance — dead guard — upstairs, Fort Remote Shadow Band — Chitrach Queen — near Fort Remote Warrior’s Cloak — Wolf Automaton (Trial #5) — N of Fort Remote Frozen Blade (Jinx) — Grint — W of Blosk Girdle of Genius — dead mage — Blosk Mercuric Plate — lockbox, SW — Blosk Runed Helm — Mariotti — Blosk Fibrous Breastplate — Shath (reward) — Gnass Demonslayer — Golem — Scree Caves Gazerskin Sandals — Eyebeast — Scree Caves Helm of Klin — Szorizass — Scree Caves Tinker’s Bauble — Szorizass — Scree Caves Knowledge Elixir — Szorizass — Scree Caves Jade Halberd — Khester — Bandit Hideout by Ft. Saffron Leaden Band — Dark Side Cultist — Bandit Hideout upstairs Piercing Gloves — lock box — Bandit Hideout upstairs Bow of Decay — Commander Elphaba (reward) - Fort Saffron Mica-flecked Chain — Darkside Tinkerer — Bandit Hideout by Ft. Saffron Stability Boots — barracks locker (r) — Castle - Levitt reward Icedrake Vambraces — Koraschiss — Basalt Fortress Quicksilver Sandals — Tomb of Rentar-Ihrno — Basalt Fortress Worgskin Cloak — Tomb of Rentar-Ihrno — Basalt Fortress Shockwave Bow — jar — Basalt Fortress Stability Girdle — Vahnatai Shaper — Basalt Fortress Mooneye Girdle — Eyebeast — near Basalt Fortress Shining Silver Band — dead body — Western Wastes Sniper’s Vest — dead body — Western Wastes Falchion of Evasion — lost party — Western Wastes Runed Vambraces — Goblin Mucktender — Spire Fortress Grounding Vest — Dervish Hecht — Spire Fortress Radiant Boots — Goblin Shaman — The Abyss Ratskin Shawl — Kelda (NY) — Bargha Charmed Plate — Crewl’s lockbox — Bargha Mercuric Leather — Kelda (crafted) — Bargha Stability Boots — Kelda (crafted) — Bargha Magus Vest — Kelda (crafted) — Bargha Answering Gauntlets — Kelda (crafted) — Bargha Helm of Khar — farmhouse — S. of Bargha Gloves of the Hammer — Trial #6 — S. of Bargha Knowledge Elixir — Trial #6 — S. of Bargha Ebony Bow — Crocobask — S. of Bargha Radiant Plate — Spire Arena (5th fight) — Spire Blessed Armor Band — Annatolia — Spire Stability Girdle — Annatolia’s locker — Spire Bonding Knife — Bluth — W. of Spire Radiant Shortblade — Battlemaster Crewl (reward) — Bargha Slith Warspear — Slith Altar — Savage Slith Lands Girdle of Life — body in lizard cave — Savage Slith Lands Charmed Plate — Tattooed Giant — Savage Slith Lands Avenger’s Ring — Chief Gyasss — Savage Slith Lands Brigand Botharr — Farsight Band — The Abyss (S. of Spire) Radiant Vambraces — Slavemaster Kragg — Giant Lands Eliavri’s Bow — on body past Altered Giants — Giant Lands Acid-Etched Legs — Ogre Diviner — Giant Lands Lightning Girdle — Chief Tra’Konn — Giant Warren Ruby Chain — Vahnatai — Giant Warren Symbiotic Cloak — treasure room — Giant Warren Silk-Woven Cord — Spider Chief — Spider Cave, Giant Lands Mercuric Plate — Rebecca (sells) — Bargha Blasted Vambraces — Rebecca (sells) — Bargha Explorer’s Ring — Eyebeast — Remote Lands Assassin’s Shield — Vahnatai Camp — Remote Lands Stability Boots — undead Vahnatai — Remote Lands Quicksilver Bulwark — Infiltrator Trent — Remote Lands Slith Bloodspear — Slith Incantator — Dorikas Lair Radiant Soulblade — behind transporter — Dorikas Lair Blessed Armor Band — Castle barracks locker — Levitt reward Magus Vest — Castler barracks locker — Levitt reward Drakeskin Cloak — Horton — Khoth’s Ruins Talisman of Might — Aranea Queen — Khoth’s Ruins Lich Anastasis — Crystalline Aegis — Khoth’s Ruins Eyebeast Chitin — Eyebeast Rrrkaa — Dark Lands Infernal Helm — Hakaai — Dark Lands Flaming Sword — Hakaai — Dark Lands Putrifiying Gauntlets — cache — Dark Lands Heartstriker Bow — cache — Dark Lands Runed Jade Necklace — Terror Aranea — Rentar’s Keep Venomous Blade — Seno-Ihrno — Rentar’s Keep Robe of the Magi — Garzahd (undead) — Rentar’s Keep Hero’s Necklace — Vyvnas Bok — Rentar’s Keep Crystalline Plate — Vahnatai Lord — Rentar’s Keep [ Friday, March 23, 2007 03:33: Message edited by: Synergy ] -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Best PC class? in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Thursday, March 22 2007 18:55
Profile
I don't know what makes you declare that Daze has been nerfed. I find Daze one of the most useful spells in the game. Magic is so effective in G4, that I have found the Infiltrator to be downright ferocious if you invest your skill points efficiently. Look here for a in-depth look at how potent an Infiltrator can be. Getting hit is not a big problem when you make crippling preemptive strikes. -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
I Killed the Unbound in Geneforge 4: Rebellion | |
Shaper
Member # 6292
|
written Tuesday, March 20 2007 17:43
Profile
I never had any bug or problem killing that Unbound. -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Quick Avernum 5 Update, March '07 in Avernum 4 | |
Shaper
Member # 6292
|
written Tuesday, March 20 2007 13:50
Profile
Thanks for the best laugh I've had all day, Alorael. You forgot to add that the Martyr's Terror spell also has unspeakably unfortunate effects upon the victim's mother at the same time. -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Where You At Now? in General | |
Shaper
Member # 6292
|
written Tuesday, March 20 2007 03:58
Profile
quote:Eh, fair enough. I don't think I've ever been accused of being spammy though, if that's anything in which to take comfort. I think I made top ten about four times, but that could be selective memory. I'm rather pleased to hear some of you aren't playing the good little student game and are still shining and making things work for you. I think there is much to be desired with what we consider the education process and with what we actually get for our money. The insane cost of higher level education still ensures something of a class divide in our "classless" society. -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Quick Avernum 5 Update, March '07 in Avernum 4 | |
Shaper
Member # 6292
|
written Monday, March 19 2007 20:08
Profile
The Anama will be the new threat. The scourge of Bigail has ravaged the entire surface continent and has become so pervasive that now it has leaked like so much toxic waste down through the cracks to infect the already blighted underworld. Crusades. Holy Roamin' Emperors. Inquisistions. A new Dark Age. Fear! Fire! Foes! The Anama must be stopped...whatever it takes. Avernum and the Empire and GIFTS everywhere align for the love of God...or rather, for the pruning of it. This stuff writes itself. -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Quick Avernum 5 Update, March '07 in Avernum 4 | |
Shaper
Member # 6292
|
written Monday, March 19 2007 16:17
Profile
Everything does sound terrific. Now, maybe in the meantime we could we get someone to refill Muffin's Ritalin prescription? -S- -------------------- A4 Items • A4 Singleton • G4 Items • G4 Forging • G4 Infiltrator • NR Items • The Lonely Celt Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Where You At Now? in General | |
Shaper
Member # 6292
|
written Monday, March 19 2007 16:12
Profile
Zeviz, I'm glad you chose this thread to waste your time in. Alec, you've got such a sharp mind. What were you doing with it in high school? Frozen Feet, when you graduate, maybe you can install something to thaw out your toes. Which reminds me of one of the ironies of my alter career: When you are an electrician, you don't have any decent lighting until you are done with the job. Jewels, yes you are a model of self-restraint now, aren't you? Ephesos: a man of integrity and ideals. I'm impressed. -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Where You At Now? in General | |
Shaper
Member # 6292
|
written Saturday, March 17 2007 19:29
Profile
Hmmm....umm, Jewels—have a look at my post count and my starting date. Now note the same for any of our vocal noobs, perhaps making some mathematical extrapolations. There is also something to be said for saying something well in even fewer words, and I also aspire toward that, but I meant quantity in terms of posting, not how many paragraphs and words one uses. -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Where You At Now? in General | |
Shaper
Member # 6292
|
written Saturday, March 17 2007 08:53
Profile
Plumping? See Saps? -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
NEWBE in Tech Support | |
Shaper
Member # 6292
|
written Friday, March 16 2007 16:45
Profile
Help you what? Clearly you know how to hit the New Topic button already;. -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
[Insert Dumb Joke Here] in General | |
Shaper
Member # 6292
|
written Friday, March 16 2007 16:37
Profile
A wee bit o' fun for ye laddies 'n' lassies: An Irish priest is driving down to New York and gets stopped for speeding in Connecticut. The state trooper smells alcohol on the priest's breath and then sees an empty wine bottle on the floor of the car. He says, "Sir, have you been drinking?" "Just water," says the priest. The trooper says, "Then why do I smell wine?" The priest looks at the bottle and says, "Good Lord! He's done it again!" -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Where You At Now? in General | |
Shaper
Member # 6292
|
written Friday, March 16 2007 16:29
Profile
Cute, Aran. Not to worry. I'm willing to take as good as I give. Sarcastaphilia, I don't think I've noted any particular wordplay on your part, just a torrential deluge of them in general. Perhaps you would like to ponder the aesthetic of less is more. Quality over quantity. Ah so. :P I do realize how giddily exciting is just to see oneself in print here. -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
28th of March is Spambot Birthday in General | |
Shaper
Member # 6292
|
written Friday, March 16 2007 16:22
Profile
It figures that the spambots are all Aries. And the next highest co-occurence is fellow Cancer. Well, I feel better. :D It would be interesting to break down all birthdays into a statistics chart, Aran. quote:Unlike your sentence which -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
New Games in General | |
Shaper
Member # 6292
|
written Thursday, March 15 2007 18:56
Profile
Pretty Rita...is that you? -S- -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |
Where You At Now? in General | |
Shaper
Member # 6292
|
written Thursday, March 15 2007 18:25
Profile
Dem Darn scooter scats. quote:Go for choice A if you want to impress Synergy. Go for choice C if you want to impress Kelandon. Go for choice B if you want to impress most everyone else. :P -S- [ Thursday, March 15, 2007 18:27: Message edited by: Synergy ] -------------------- A4 Item Locations A4 Singleton G4 Items List G4 Forging List The Insidious Infiltrator Posts: 2009 | Registered: Monday, September 12 2005 07:00 |