Profile for Zamovar

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Recent posts

AuthorRecent posts
NOOOO!!!!!!!! in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #4
The "come over to mac side" sounded like "join the evil side! ... We got cookies!"

:D

Sry this is totally OOC... :P
Posts: 13 | Registered: Friday, June 3 2005 07:00
script edits by hawk king including new canister and begin strong in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #32
Way to go master, you are the uber 1337 haxor king. I have yet much to learn, can i become your apprentice in scripting? Oh pretty please :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
Another "Get Enchanted Items"! in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #4
EDIT: Alright, it should be working now, had to only make the condition 1, so no big deal.

Yeees... good thinking, i didnt come to it. Ill see what i can to fix dat error :)

[ Tuesday, June 07, 2005 10:52: Message edited by: Zamovar ]
Posts: 13 | Registered: Friday, June 3 2005 07:00
begintalknode in beginobjectscript in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #2
Well, thanks for the info, but I was kinda hoping that someone would tell me how to exactly do it too :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
begintalknode in beginobjectscript in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #0
I want to know if its possible to make essence pools talk. Like bind the talknode into objectscript, you approach the pool, and if youre closer or equal than 2 squares you begin a conversation with the pool. Thanx in advance :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
A lil help please about item numeration. in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #10
Great thanks, I can now return to happy scripting... which is actually not difficult at all. Btw, I have completed all Geneforge series, so I dont know why some scripting would do any harm :P well maybe to those who play it the first time. But if youre gonna brag how I ultimately cheat, then ur picking fight with the other, about 1 billion people, who make god mode or other scripts either to this or other games.

Thanke for your time :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
A lil help please about item numeration. in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #0
I want to make a script which will give your character some regular items like living tools or thorns. Can somone please tell me how can I find out the items numerations? It will be a great help, thanx :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
Geneforge Over And Over in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #11
Oh, right... lol :P
Posts: 13 | Registered: Friday, June 3 2005 07:00
Another "Get Enchanted Items"! in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #2
You have to ask Hrrol for supplies, then you get the options to get the items :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
Another "Get Enchanted Items"! in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #0
This one is by me, i was inspired by Harlequin item script, so i made this one. Put this file in your Scripts folder under Data folder. Make sure you make a backup of your original one.
You can get the file here:
My Fileshack

You can get the items when talking to Hrrol on the first floor in the Shaper School.

[ Saturday, June 04, 2005 09:46: Message edited by: Zamovar ]
Posts: 13 | Registered: Friday, June 3 2005 07:00
Geneforge Over And Over in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #9
Alright, i get your point :P
I must admit nothing is easy, and what the hell did you mean by "I kind of see where you are coming from here."?! Do you think that Estonia is some kind of remote country by the size of your palm?! Well... mostly it is... lol :P , but you know that tiny needles stab you better than big ones :D (well the work that needs to be done to stab someone with different sized weapons is different as we all know from basic physics).

But anyways, i guess ur right :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
Geneforge Over And Over in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #6
Its so nice to see that youre all so friendly.
Posts: 13 | Registered: Friday, June 3 2005 07:00
Geneforge Over And Over in Geneforge Series
Apprentice
Member # 5876
Profile Homepage #0
Everybody, who has even played any of the Geneforges, knows the basic idea, how the Shapers rule and the serviles are slaves, who go rogue and fight back and youre caught in the middle of it. Honestly speaking, this idea has been chewed up over and over agan making it really boring. Only the graphics and sounds, maybe even the map differ from the last one, but the idea is still the same. Each game has to be unique. Like the first Exile you made was unique, then you began to make a whole lot of Exiles, which were basically the same by the storyline and didnt have the punch anymore to offer any good gaming experience, since you would know how its gonna end. You need a NEW idea and a storyline! Let the next game you will make, for an example be - by the view of a servant, who has to follow his masters, but his masters get killed and you go rogue and venture off into wildness to live through unbelievable adventures.
Or maybe make a game, where magic and technology co-exist, like in the game "Arcanum: Of Steamworks And Magick Obscura" (those of you who have played it, know what im speaking of). There are many, many ideas how to bring life into your games, invent another storyline, or something else. You really should consider making a new game with a whole another viewing aspect.

Btw If you need a good storywriter, you can mail me :)

Edit: And btw, the type of the game Geneforge marked in the Our Games page is NOT 3D, the background is totally 2D, you cant spin your view, which is one great minus. Only the living creatures can turn their backs on you. If you need an example, then C&C Renegade is 3D, by my experience, Geneforge is definetly not.

[ Friday, June 03, 2005 00:33: Message edited by: Zamovar ]
Posts: 13 | Registered: Friday, June 3 2005 07:00