begintalknode in beginobjectscript

Error message

Deprecated function: implode(): Passing glue string after array is deprecated. Swap the parameters in drupal_get_feeds() (line 394 of /var/www/pied-piper.ermarian.net/includes/common.inc).
AuthorTopic: begintalknode in beginobjectscript
Apprentice
Member # 5876
Profile Homepage #0
I want to know if its possible to make essence pools talk. Like bind the talknode into objectscript, you approach the pool, and if youre closer or equal than 2 squares you begin a conversation with the pool. Thanx in advance :)
Posts: 13 | Registered: Friday, June 3 2005 07:00
Infiltrator
Member # 5785
Profile #1
Of course it is possible, but then you would have to write the talk script yourself, and then what is the point? You allready know what it is going to say.

You could also add these small white pop-up lines coming from the pool, but to me it seems as pointless as the previouse example.

--------------------
"..The seventh wave of Thrall stumbled and climbed over the slippery, piled dead and Mazzarin saw The Watcher with them and at last knew the number of his days."
Posts: 522 | Registered: Wednesday, May 4 2005 07:00
Apprentice
Member # 5876
Profile Homepage #2
Well, thanks for the info, but I was kinda hoping that someone would tell me how to exactly do it too :)
Posts: 13 | Registered: Friday, June 3 2005 07:00