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Alwan is a disgrace in Geneforge Series
Apprentice
Member # 5796
Profile #21
can we be careful with name dropping which are kinda spoilers? just a simple <spoilers> warning would be nice. thanks.
Posts: 7 | Registered: Monday, May 9 2005 07:00
Walkthrough in Geneforge Series
Apprentice
Member # 5796
Profile #3
how about something like this:

http://maclure.textdriven.com/geneforge/

I will keep a blog on my site progress here:

http://maclure.textdriven.com/geneforge/?q=blog/1

at the moment any registered user can create/edit pages in the 'collaborative books', attach files and upload images (images currently not configured correctly on the webhost, coming soon)

but, as I find some responsible people, I think I'll create an 'editor' user type and tighten up the submission guidelines (you can have community moderated submission and so on, it's pretty nifty)

I'll work on it periodically through the week and this weekend, feedback of course thirsted for - feel free to post comments on my 'site blog' page or here.
Posts: 7 | Registered: Monday, May 9 2005 07:00
advice for shaper progression in Geneforge Series
Apprentice
Member # 5796
Profile #10
quote:
Get Gretta upgraded to her Searer Attack. Talk to one of the mages in the keep. It'll cost you some coin.
Ahh, I wondered about that - Greta's firebolt spell wasn't packing as much punch as I wanted - do you know which mage and where, in particular?

I've been wondering about destroying/re-summoning creations vs keeping and upgrading the same guy - it seems like it makes no real difference, cause when I re-summon (provided I have full essence), I can pump it up anyway? Or is that more expensive than levelling the creation up?
Posts: 7 | Registered: Monday, May 9 2005 07:00
Walkthrough in Geneforge Series
Apprentice
Member # 5796
Profile #1
good idea: I vote to make it collaborative!

I can offer the webhost, how about a 'collaborative book':
http://drupal.org/node/284

or a wiki:
http://wikka.jsnx.com/HomePage

if you give me a day or so, I can have something up and running. you could use the 'hierarchy' to break the walkthrough up into each island, perhaps also with sections for items, monsters, char creation tips and so on.

thoughts?
Posts: 7 | Registered: Monday, May 9 2005 07:00
advice for shaper progression in Geneforge Series
Apprentice
Member # 5796
Profile #8
thanks for all the advice!

I've been focusing my lvl-up points on
int, magic shaping, blessing magic and throwing a few points to ldrship, mechanical, mental magic (I want dominate!)

seems to be going ok.

<spoilers coming up?>
.
.
.
.

I'm on Dhonal's Isle at the moment, taking on spheron's hordes of armed serviles (the ones with glyphs on their heads). I have Greta and a leveled up Searing Artila with me. Alwan left me ages ago, cause I'm a pathetic rebel sympathiser.

I've found that I can take on a whole horde (lets say 6-8 of em) of these serviles without much trouble at all. A little use of the quicksave/load keys perhaps.

Normally, I cast speed on the artila and he spits 2 gobs of acid every round at every servile he can see, which often stuns them into inaction. Greta follows up with her firebolt spell, which seems to attract their 'aggro'. My shaper just casts the odd blessing, heal, or throws a crystal or casts the acid-spike spell.

This seems to work. There is a 'spray' crystal that affects many enemies at once, and that seems handy for killing several (in one go) low-health serviles that have closed to melee range with my guys. Often they drop dead all at once from the continued acid damage.

Now, I do have a question - in Dhonal's Keep, there is a person named Fanjul who will teach me how to create a Battle Alpha or a Glaahk - are they worth getting at all (since I've specialsed in magic), or should I stick with my little searing artila and save the thousands of coin for later?

-sm
Posts: 7 | Registered: Monday, May 9 2005 07:00
advice for shaper progression in Geneforge Series
Apprentice
Member # 5796
Profile #0
I'm new to G3 and spiderweb games in general, so I'm after advice for where to put my points as I level up as a shaper.

currently I'm spreading them evenly around, is this a valid tactic or am I much better off focusing on one or two creation (like magic and healing) abilties? same goes for magic?

at present I'm using a single creation (thahd or artila, then I use Greta and Alwin (sp?) and my shaper throws battle magic and heals with the remaining essence I have left over.

some tips for effective play would be most welcome!

-sm
Posts: 7 | Registered: Monday, May 9 2005 07:00
nifty features: delete saves, annotate journal, key bindings in Geneforge Series
Apprentice
Member # 5796
Profile #0
a few features I'd like to see in Geneforge 3 or beyond:

1/ delete saved games:
I like to 'clean house' from time to time, so it would be nice to be able to do this from an 'in-game' ui, rather than deleting the save folders using Finder. The game could even move the folders to the trash folder ~/.Trash (for macs) in case I make a mistake!

2/ annotate journal:
for some quests in G3, I've picked up some clues on places to go to solve a particular quest, but they aren't recorded in the journal. currently, I run 'Stickies' at the same time as G3 and write my notes in there, but it would be nice to be able to mark notes in the quest journal.

3/ key bindings:
on my powerbook, in order to use 'quicksave' I have to press fn+f3, f3 alone just mutes my sound. I'd like to be able to remap that function to cmd+q or something. at the least, I think there should be a keymap.ini file or something, that I can edit by hand to remap my keys! (then later, an in-game UI would be handy).
Posts: 7 | Registered: Monday, May 9 2005 07:00