Profile for Formerly II
Field | Value |
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Displayed name | Formerly II |
Member number | 5542 |
Title | Apprentice |
Postcount | 30 |
Homepage | |
Registered | Thursday, February 24 2005 08:00 |
Recent posts
Pages
Author | Recent posts |
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Trainer in Geneforge | |
Apprentice
Member # 5542
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written Monday, March 21 2005 20:31
Profile
saintofsword, you fail the test. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
Anybody out there finish Avernum 3? in The Avernum Trilogy | |
Apprentice
Member # 5542
|
written Monday, March 21 2005 20:22
Profile
A Dervish used to be a person in a religious order of the Muslim religion who would spin, hop around, and perform other acts to show their devotion to their God. If I'm not mistaken, they were rather like bards, but people didn't believe they had mystical powers. I think that a certain type of axehead is now the symbol of the Dervish, because they used to carry axes to protect themselves from stray dogs and such. I have never seen evidence that they were actually as powerful warriors as the A/E series lead us to believe. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
most obnoxious dungeon in avernum/exile trilogy in The Avernum Trilogy | |
Apprentice
Member # 5542
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written Monday, March 21 2005 20:13
Profile
I have to say Tower of Zkal 'cause there are so many passageways in there, and Far Sight is useless. Once you get through the first floor (if memory serves, there are several?), it's pretty easy. But the starting floor makes up for it. Then again, I haven't played A1 or A2, so I really don't know what I'm talking about. The Golem Factory was pretty annoying, but not after I gave my party level three shielding with that one spell. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
Hintbook: how is it? in The Avernum Trilogy | |
Apprentice
Member # 5542
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written Monday, March 21 2005 16:04
Profile
Four reasons you need the hintbook: 1) It supports Spiderweb. 2) You can look up more questions with more ease. 3) You can read through the hintbook to see if you missed anything. 4) It supports air. So don't be a Commie; buy the hintbook. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
BUGS! in Blades of Avernum Editor | |
Apprentice
Member # 5542
|
written Saturday, March 19 2005 13:31
Profile
The call put_stain_on_space doesn't remove stains when you set the stain type to -1, as it should. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
BUGS! in Blades of Avernum | |
Apprentice
Member # 5542
|
written Saturday, March 19 2005 13:31
Profile
The call put_stain_on_space doesn't remove stains when you set the stain type to -1, as it should. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
so.... in Blades of Avernum Editor | |
Apprentice
Member # 5542
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written Saturday, February 26 2005 12:00
Profile
Thanks for the link. It looks like it'll help a lot. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
so.... in Blades of Avernum | |
Apprentice
Member # 5542
|
written Saturday, February 26 2005 12:00
Profile
Thanks for the link. It looks like it'll help a lot. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
so.... in Blades of Avernum Editor | |
Apprentice
Member # 5542
|
written Saturday, February 26 2005 07:03
Profile
Well, see, I knew it was enemies_nearby. I just don't know which places the range and character number are in. And I searched the docs for about thirty minutes. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
so.... in Blades of Avernum | |
Apprentice
Member # 5542
|
written Saturday, February 26 2005 07:03
Profile
Well, see, I knew it was enemies_nearby. I just don't know which places the range and character number are in. And I searched the docs for about thirty minutes. Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
so.... in Blades of Avernum Editor | |
Apprentice
Member # 5542
|
written Friday, February 25 2005 17:20
Profile
Hi. Because I'm incredibly bad at coding, I have a new question to ask. Where in the docs is the call which gives you the number of enemies nearby? Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
so.... in Blades of Avernum | |
Apprentice
Member # 5542
|
written Friday, February 25 2005 17:20
Profile
Hi. Because I'm incredibly bad at coding, I have a new question to ask. Where in the docs is the call which gives you the number of enemies nearby? Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
What was the code? in Blades of Avernum Editor | |
Apprentice
Member # 5542
|
written Thursday, February 24 2005 17:28
Profile
Right, this might be a very basic question, but I really have no idea what the code for calling a target's number is. Let's say I want to erase whichever creature is hit by another creature. It would be something like this, right? beginstate 3; // attacking if (target_ok() == FALSE) set_state(START_STATE); do_attack(); erase_char(what_would_I_put_here?); break; Posts: 30 | Registered: Thursday, February 24 2005 08:00 |
What was the code? in Blades of Avernum | |
Apprentice
Member # 5542
|
written Thursday, February 24 2005 17:28
Profile
Right, this might be a very basic question, but I really have no idea what the code for calling a target's number is. Let's say I want to erase whichever creature is hit by another creature. It would be something like this, right? beginstate 3; // attacking if (target_ok() == FALSE) set_state(START_STATE); do_attack(); erase_char(what_would_I_put_here?); break; Posts: 30 | Registered: Thursday, February 24 2005 08:00 |