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Travel between islands in GF3 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #12
I read Slan and Space Beagle many years ago, and liked them; I'm not sure they're so much my cup of tea these days. Vance is amazing. What about his short stories, though? "The Moon Moth", "Green Magic", "The Men Return" ...

Oh, yeah: the Blimp-Vlish would definitely be cool. The trouble with flying, though, is that it would be hard to explain why you can't fly everywhere.

[ Sunday, February 20, 2005 19:18: Message edited by: Student of Trinity ]

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #12
I read Slan and Space Beagle many years ago, and liked them; I'm not sure they're so much my cup of tea these days. Vance is amazing. What about his short stories, though? "The Moon Moth", "Green Magic", "The Men Return" ...

Oh, yeah: the Blimp-Vlish would definitely be cool. The trouble with flying, though, is that it would be hard to explain why you can't fly everywhere.

[ Sunday, February 20, 2005 19:18: Message edited by: Student of Trinity ]

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge 2
Electric Sheep One
Member # 3431
Profile #12
I read Slan and Space Beagle many years ago, and liked them; I'm not sure they're so much my cup of tea these days. Vance is amazing. What about his short stories, though? "The Moon Moth", "Green Magic", "The Men Return" ...

Oh, yeah: the Blimp-Vlish would definitely be cool. The trouble with flying, though, is that it would be hard to explain why you can't fly everywhere.

[ Sunday, February 20, 2005 19:18: Message edited by: Student of Trinity ]

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Need some help... in Geneforge Series
Electric Sheep One
Member # 3431
Profile #13
What 99 max? My Agent has 385 Essence. You may want to pump up Intelligence a bit.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Need some help... in Geneforge
Electric Sheep One
Member # 3431
Profile #13
What 99 max? My Agent has 385 Essence. You may want to pump up Intelligence a bit.

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #5
At this point I have 8 votes for 'Other', but the only really different suggestions mentioned so far have been 'rusty tramcars' and 'ninjas'. Rusty tramcars would be cool. They've been done, but they were cool then, and they'd be cool again. I really don't expect ninjas. (Of course, that's just the way the ninjas always like it.)

Could the other six original minds indicate what they can imagine? Or do we just have six votes for the proposition that Jeff will have thought of something I didn't anticipate?
(I'm hoping for that myself.)

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #5
At this point I have 8 votes for 'Other', but the only really different suggestions mentioned so far have been 'rusty tramcars' and 'ninjas'. Rusty tramcars would be cool. They've been done, but they were cool then, and they'd be cool again. I really don't expect ninjas. (Of course, that's just the way the ninjas always like it.)

Could the other six original minds indicate what they can imagine? Or do we just have six votes for the proposition that Jeff will have thought of something I didn't anticipate?
(I'm hoping for that myself.)

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge 2
Electric Sheep One
Member # 3431
Profile #5
At this point I have 8 votes for 'Other', but the only really different suggestions mentioned so far have been 'rusty tramcars' and 'ninjas'. Rusty tramcars would be cool. They've been done, but they were cool then, and they'd be cool again. I really don't expect ninjas. (Of course, that's just the way the ninjas always like it.)

Could the other six original minds indicate what they can imagine? Or do we just have six votes for the proposition that Jeff will have thought of something I didn't anticipate?
(I'm hoping for that myself.)

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
playing a guardian? in Geneforge Series
Electric Sheep One
Member # 3431
Profile #6
It's not that my creations fall behind me literally! Its that my Guardian's power so far outstrips theirs, that the amount of help they give me doesn't seem to justify the effort involved in keeping them alive. Even just using them as meatshields involves, at the very least, the tedious and distasteful exercise of micromanaging mass suicide in combat mode. For less effort, or at least for effort I find more agreeable, I can break up enemy groups with the Agent-like tactics you mention, of luring some around corners.

In the earlier stages of the game, I do find a few stalwart Artilas or Vlishes essential. But towards the end I seem to get more bang for my buck out of speed spells.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
playing a guardian? in Geneforge
Electric Sheep One
Member # 3431
Profile #6
It's not that my creations fall behind me literally! Its that my Guardian's power so far outstrips theirs, that the amount of help they give me doesn't seem to justify the effort involved in keeping them alive. Even just using them as meatshields involves, at the very least, the tedious and distasteful exercise of micromanaging mass suicide in combat mode. For less effort, or at least for effort I find more agreeable, I can break up enemy groups with the Agent-like tactics you mention, of luring some around corners.

In the earlier stages of the game, I do find a few stalwart Artilas or Vlishes essential. But towards the end I seem to get more bang for my buck out of speed spells.

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Need some help... in Geneforge Series
Electric Sheep One
Member # 3431
Profile #11
Agents just need speed, speed, speed. Get all the quicksilver gear; pump up Quick Action like crazy; keep speed spells on at all times; and explore all the dangerous areas in combat mode the whole time. (Constant combat mode is horribly tedious unless you're solo, so never make creations or enlist help.) You also have to be cunning: once you have enough speed to get two first attacks, don't settle for two -- take infinity.

And although by the end of the game I do find my Agents can kill enemies with swords, I always use magic as first option, not as backup. Just keep on pumping up Battle Magic and Spellcraft; if your spells aren't reliably putting goo on the floor with each shot, you need more points. And do use Searer: sometimes its slightly greater damage than Firebolt makes a big difference.

I'm sure there are other effective ways to play Agents, but the advantage of this way is that you really can't do it with Shapers or Guardians, so it makes the game experience different.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Need some help... in Geneforge
Electric Sheep One
Member # 3431
Profile #11
Agents just need speed, speed, speed. Get all the quicksilver gear; pump up Quick Action like crazy; keep speed spells on at all times; and explore all the dangerous areas in combat mode the whole time. (Constant combat mode is horribly tedious unless you're solo, so never make creations or enlist help.) You also have to be cunning: once you have enough speed to get two first attacks, don't settle for two -- take infinity.

And although by the end of the game I do find my Agents can kill enemies with swords, I always use magic as first option, not as backup. Just keep on pumping up Battle Magic and Spellcraft; if your spells aren't reliably putting goo on the floor with each shot, you need more points. And do use Searer: sometimes its slightly greater damage than Firebolt makes a big difference.

I'm sure there are other effective ways to play Agents, but the advantage of this way is that you really can't do it with Shapers or Guardians, so it makes the game experience different.

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #0
Jeff has said that GF3 will cover a series of islands. What ways do people anticipate being used to travel between them?
This poll has been moved to another forum.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #0
Jeff has said that GF3 will cover a series of islands. What ways do people anticipate being used to travel between them?

Poll Information
This poll contains 1 question(s). 49 user(s) have voted.
You may not view the results of this poll without voting.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Travel between islands in GF3 in Geneforge 2
Electric Sheep One
Member # 3431
Profile #0
Jeff has said that GF3 will cover a series of islands. What ways do people anticipate being used to travel between them?
This poll has been moved to another forum.

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
geneforge 2 help in Geneforge Series
Electric Sheep One
Member # 3431
Profile #3
I replied to this under the "Improvements for GF3" thread (which I know I shouldn't have done, sorry).
Point I made there was: get high speed. You want to have 16 AP to take IGU (assuming Speed spell, which you should keep always on). But that advice assumed you wouldn't mind it if all your companions died.

Otherwise, taker_guardian, you would probably have gotten more useful advice if you had initially mentioned the unusual constraints you want to maintain. I frankly don't know how to keep a party of six NPCs alive in Inner Gazak-Uss. It sounds like an 'Iron Man' challenge to me. The NPCs you meet in the game are all pretty lame, by the high standards of IGU. Even your Guardian's level of 39 is pretty low to tackle this place. And probably it is as low as it is because you have been sharing xp all along with your large party.

Of course you can play the game that way if you want. I'm just not sure that there will be a way for you to beat Inner Gazak-Uss under these conditions.

I think your best bet might be this. Get all the speed upgrades I mentioned in the other thread, and use the solo-Guardian tactics I mentioned there. But to save the rest of your party, first lock them behind the door in the room with the Freakish Spawner. They won't help you against the Eyebeasts anyway, and at least there they'll be safe while you get the job done.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
geneforge 2 help in Geneforge 2
Electric Sheep One
Member # 3431
Profile #3
I replied to this under the "Improvements for GF3" thread (which I know I shouldn't have done, sorry).
Point I made there was: get high speed. You want to have 16 AP to take IGU (assuming Speed spell, which you should keep always on). But that advice assumed you wouldn't mind it if all your companions died.

Otherwise, taker_guardian, you would probably have gotten more useful advice if you had initially mentioned the unusual constraints you want to maintain. I frankly don't know how to keep a party of six NPCs alive in Inner Gazak-Uss. It sounds like an 'Iron Man' challenge to me. The NPCs you meet in the game are all pretty lame, by the high standards of IGU. Even your Guardian's level of 39 is pretty low to tackle this place. And probably it is as low as it is because you have been sharing xp all along with your large party.

Of course you can play the game that way if you want. I'm just not sure that there will be a way for you to beat Inner Gazak-Uss under these conditions.

I think your best bet might be this. Get all the speed upgrades I mentioned in the other thread, and use the solo-Guardian tactics I mentioned there. But to save the rest of your party, first lock them behind the door in the room with the Freakish Spawner. They won't help you against the Eyebeasts anyway, and at least there they'll be safe while you get the job done.

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
improvements for geneforge 3.... your thoughts in Geneforge Series
Electric Sheep One
Member # 3431
Profile #302
Trouble with a Guardian in Inner Gazak-Uss?

You, sir, have a need for speed.

Get the Emerald Chestguard. Pick up some Quicksilver Boots if you can. Use Speed pods or spells continuously. Stay in combat mode. Hit first and hit often.

IGU is full of corners. With 16 AP, you can hit a couple of times, then run around a corner, exit combat mode, then re-enter it and pop back out. This actually makes IGU so easy, it's like cheating.

Plus, with 16 AP, you can soak up a couple of Eyebeast attacks and still have plenty of AP left with which to kill them.

[ Tuesday, February 15, 2005 06:47: Message edited by: Student of Trinity ]

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
improvements for geneforge 3.... your thoughts in Geneforge 2
Electric Sheep One
Member # 3431
Profile #302
Trouble with a Guardian in Inner Gazak-Uss?

You, sir, have a need for speed.

Get the Emerald Chestguard. Pick up some Quicksilver Boots if you can. Use Speed pods or spells continuously. Stay in combat mode. Hit first and hit often.

IGU is full of corners. With 16 AP, you can hit a couple of times, then run around a corner, exit combat mode, then re-enter it and pop back out. This actually makes IGU so easy, it's like cheating.

Plus, with 16 AP, you can soak up a couple of Eyebeast attacks and still have plenty of AP left with which to kill them.

[ Tuesday, February 15, 2005 06:47: Message edited by: Student of Trinity ]

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
playing a guardian? in Geneforge Series
Electric Sheep One
Member # 3431
Profile #4
In anticipation of GF3, my general interest in GFology (geneforgery?) is slowly reviving.

The problem with just pumping up melee, and only keeping a few early critters, is that it makes playing a Guardian feel a bit too much like playing an Agent. Sure, you're hitting instead of zapping, but it's still mostly just you taking on the monsters solo.

I always want to try to make the Guardian somewhere between the Agent and Shaper in style, by keeping a small team of good creations, with the Guardian as squad leader. Usually a couple of Artilas or Vlish seem like a good idea, to give my super-grunt some fire support. Somehow I've never really gotten this to work out, though. At some point the power of my Guardian surges so far ahead of the only creations he can make, that just keeping them alive becomes pointless and tedious. So long before the endgame, I find I've 'gone Matrix' (as in Colonel Matrix of _Commando_), and I'm taking out the enemy single-handed.

I think this is partly because abilities like Unlock and Speed are so attractive that I end up putting a fair number of points into magic, and have too little left to keep up both combat and creations. It might well be that if I tried harder I could get the squad-leader-Guardian to work better (just as I could probably find a way to make missile weapons work well for me, if I specialized in them consistently enough). Maybe there is some problem in balance with the Guardian; or maybe it's just that I really don't enjoy the micromanagement of creations, so I tend to slip into Agent-like solo mode as soon as I can.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
playing a guardian? in Geneforge
Electric Sheep One
Member # 3431
Profile #4
In anticipation of GF3, my general interest in GFology (geneforgery?) is slowly reviving.

The problem with just pumping up melee, and only keeping a few early critters, is that it makes playing a Guardian feel a bit too much like playing an Agent. Sure, you're hitting instead of zapping, but it's still mostly just you taking on the monsters solo.

I always want to try to make the Guardian somewhere between the Agent and Shaper in style, by keeping a small team of good creations, with the Guardian as squad leader. Usually a couple of Artilas or Vlish seem like a good idea, to give my super-grunt some fire support. Somehow I've never really gotten this to work out, though. At some point the power of my Guardian surges so far ahead of the only creations he can make, that just keeping them alive becomes pointless and tedious. So long before the endgame, I find I've 'gone Matrix' (as in Colonel Matrix of _Commando_), and I'm taking out the enemy single-handed.

I think this is partly because abilities like Unlock and Speed are so attractive that I end up putting a fair number of points into magic, and have too little left to keep up both combat and creations. It might well be that if I tried harder I could get the squad-leader-Guardian to work better (just as I could probably find a way to make missile weapons work well for me, if I specialized in them consistently enough). Maybe there is some problem in balance with the Guardian; or maybe it's just that I really don't enjoy the micromanagement of creations, so I tend to slip into Agent-like solo mode as soon as I can.

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Lost Souls in Richard White Games
Electric Sheep One
Member # 3431
Profile #8
I also liked Lost Souls. The actual 'lost souls' bit is not terribly relevant to the game, but then I suppose any conceivable rationalization for Pacman would also be bizarre and irrelevant.

I never registered the game, but I am pretty sure I got to play quite a few more than three levels.

It's good that there are different difficulty settings. It's a nice puzzle/strategy game whose graphics and sound are simple but decent and atmospheric.

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
purism (no canisters) in GF1 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #5
Ha! Thanks very much for the news. Somehow I suspected this, since nothing in GF1 even hinted that it might be an idea to Just Say No. But I didn't really have the time to check this out myself.

How hard was it without canisters? What class did you play? What ending(s) did you take? Were there areas you had to skip? Tactics you had to use?

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
purism (no canisters) in GF1 in Geneforge
Electric Sheep One
Member # 3431
Profile #5
Ha! Thanks very much for the news. Somehow I suspected this, since nothing in GF1 even hinted that it might be an idea to Just Say No. But I didn't really have the time to check this out myself.

How hard was it without canisters? What class did you play? What ending(s) did you take? Were there areas you had to skip? Tactics you had to use?

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It is not enough to discover how things seem to seem. We must discover how things really seem.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00
purism (no canisters) in GF1 in Geneforge Series
Electric Sheep One
Member # 3431
Profile #3
Yeah, I know the Council doesn't like you using the Geneforge. I only mentioned it in order to recognize that if you used no canisters but did use the GF then the Council would still hate you.

So my question is still unanswered. Is there a purist ending to GF1?

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We're not doing cool. We're doing pretty.
Posts: 3335 | Registered: Thursday, September 4 2003 07:00

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