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The Vale RP in General
Warrior
Member # 12481
Profile #84
Fi ignored It as he yelled out to her, as she hurried back to where she'd left her client. She settled into a comfortable rythm with her running, travelling the distance in a comfortable fashion. She had just reached the building when she felt the vibrations from something large pass by overhead. She glanced up to see... a ship? "...Interesting..." she muttered, as she slipped the lock and pushed the door open. She made her way quietly up the stairs, her ears pricked for any trouble. The rumble of quiet voices upstairs reassured her. "Sirs, I apologise for that... it turns out the Anama were after... well, I think it was a golem..." she announced courteously as she entered the room. Her voice faltered as she saw the pool of blood surrounding her client, and the Runic League rep, and the cluster of hard-faced men surrounding them both. "Hm... well, damn. Looks like I've got to exact some sort of retribution..." she decided as she drew her blades in a lightning-fast motion, springing forth and cutting one man's throat before their swords had cleared their sheaths. She kicked out at the second man, catching him just under the ribcage and knocking him off-balance, while her blades kept the third occupied. Both weapons found vital areas on their man, one sliding between ribs and the other into the soft flesh of the belly, dropping that man. She kicked the second man, the last one standing, again and sent him sprawling, then knelt on his chest with her blades crossed over his throat. The blades flashed, moved and within seconds the last man's lifeblood was pouring out onto the floor. "Meh... now, how do I explain this to the League?" she wondered, grimacing slightly. She wiped her blades clean, careful to remove all the blood from them, donned a clean set of clothing and washed her hands and face, removing all traces of blood and gore from her person. She then carefully picked her way around the battlefield, down the stairs and slipped away from the building, careful not to be seen...

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
World building poll in General
Warrior
Member # 12481
Profile #36
This souls idea is really interesting! Of course, some questions are raised: how much use can one get out of one soul before it is depleted utterly? Does having more souls give someone greater power, or just greater capacity for power (for example, does a human with 7 souls have the ability to cast Arcane Blow, or just cast Spray Lightning more often than a human with 5 souls?) Do different "types" of souls exist (for example, some souls being better equipped for the casting of evocation spells, others being better for transformation spells)? Could a wizard harvest the souls of a dead person (because that would be cool but also scary - can you imagine some wizard harvesting Erika, Rentar-Ihrno, Garzhad... you get the idea)...

Overall though, it's SUCH an awesome idea, with heaps of potential for the development of further awesomeness!

[ Friday, December 21, 2007 13:22: Message edited by: Lucheiah ]

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Geneforge Avernum link? in Geneforge 4: Rebellion
Warrior
Member # 12481
Profile #14
Mate, I think you're grasping at straws, honestly. There are likely to be similarities between the games. This is a completely natural phenomenon, as the games are all made by the same person. However, I don't think having some similar creatures is enough evidence to claim that the Geneforge and Ermariana (Avernum/Exile & Empire) worlds are the same place at different points in evolution. The geography's not remotely the same AFAIK, and there really isn't any evidence to suggest it. It would be like saying, "Middle-Earth is the same as "normal" earth because they both have spiders and horses and bugs!" Uhm, no, the lack of logic in that statement enrages and infuriates me.

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
World building poll in General
Warrior
Member # 12481
Profile #24
Hmm, yeah, I agree - "normal" mythical creatures probably wouldn't cope well with this kind of world.

Ooh, how about, because one side of the world is always in darkness (if we go with the geosynchronous orbit thing, or the disc with one side always pointed at the sun idea) all manner of "dark" versions of beasties have developed that are VERY well suited to life in the cold and dark - higher body temperatures to ward off extreme cold; night vision; echolocation; so on like that.

On the other hand, creatures that live on the "light" side of the world are a bit more... uber, than "real world" beasties. Dire wolves instead of normal wolves, and so on. Bigger, tougher, more intelligent, on accounts of overexposure to solar radiation and vitamin D or something.

There are also some really weird genetic mutations - anyone who has seen Allegro Non Troppo, the coke bottle scene is what springs to mind. I can't find pictures U_U

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Bipolar in General
Warrior
Member # 12481
Profile #20
Interesting. I only ask because my sister, E, was on a medication that she developed a high tolerance to after about 18 months (this was before my other sister, S, was diagnosed with epilepsy and they both went on to epilim). It was pretty bad for a few months while she was coming down off this drug so she could safely go on to the epilim.

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
World building poll in General
Warrior
Member # 12481
Profile #22
Goo Goo: That might be the Sirens from the Shannara series by Terry Brooks - they're NASTY pieces of work!!

I quite like the idea of a world that has a geosynchronous orbit with its sun, so only one side of the planet gets sunlight, ever. It would make for serious population density problems, because you could only live on half the planet...

Ooh, here's another cool idea:

You have a sphere, right, and the top and bottom thirds of this sphere are covered by inhabitable land. The middle third is open air. One "half" of this world is a plane of open ocean, littered with thousands and thousands of islands, ranging from tiny little rocky islets barely capable of supporting a clump of grass, to massive islands the size of Australia (so, 70% water, 30% land). The other "half" is predominantly land, dominated by a large continent a la Pern's southern continent, with a little water surrounding the continent on all sides. The "top" and "bottom" of the sphere are polar caps, moisture seeps "down" through the "crust" of the land at the top and bottom thirds of the sphere to nourish the land... etc etc

It's kind of like Bytopia from the D&D 3rd ed cosmology...

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Bipolar in General
Warrior
Member # 12481
Profile #18
Of course, the problem with Meds is that the human body, being as adaptable as it is, builds up an immunity to it, so the prescribed dose needs to be increased and increased and increased - and there is a limit to how much manufactured serotonin or whatever you can put into a person. What happens when someone becomes immune to the maximum (safe) dosage of a drug?

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Happy Birthday, Drakey! in General
Warrior
Member # 12481
Profile #2
Happy birthday, Drakey!!

I won't partake in the fondling - I don't want to lose my bluecard, it's what lets me work in schools!

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Warrior
Member # 12481
Profile #38
Okay, it doesn't look like you have a thieves' guild type faction yet :)

Cold Blood

Location: East/North-east Valorim, around Gale.

Leadership: Cold Blood is run by a board of ten individuals, the co-ordinators: Wil Quietpeddle is the co-ordinator of liberation, Rika Bloodsbayne is the co-ordinator of observation, Locke "Fence" Greene is the co-ordinator of distribution, Rapp Teagallow is the co-ordinator of information, Orseleena "Charade" Rodan is the co-ordinator of deception, Ariss "the Darkclaw" is the co-ordinator of elimination, Siobhan Michly is the co-ordinator of creation, Ashton Laeren is the co-ordinator of operation, Wit Tomarr is the co-ordinator of donation, and Justin Coate is the co-ordinator of production. Between the eight of them, they command the services of close on a thousand persons of questionable heritage and intent - but of course, very few of those thousand could name all nine co-ordinators; even fewer could actually put a face to the names.

Races: People of all races are initiated into Cold Blood at various times; What truly interests the co-ordinators is the skill of an individual in his/her chosen field. Currently, there are said to be two nephilim and a slith on the board, the rest human.

Ideology: Loyalty to Cold Blood is everything. Secrecy, accuracy and loyalty are the three most important ideals for a member of Cold Blood to hold to. Cold Blood takes a great interest in politics, as they have many eyes and ears in the New Empire's inner workings (all courtesy of the co-ordinators of observation, deception and information, of course!) They are keen for the New Empire to work - to their advantage, of course! To add a touch of delicious irony, the co-ordinators of information and deception have managed, thus far, to keep Cold Blood's operations concealed from the Empire, in both Old and New forms. Several cover guilds are run to allay suspicion – Velvet Blades are their assassin's guild, answerable to the Co-ordinator of Elimination; The Silver Swords are a mercenary company of swashbucklers and combat acrobats that are, oddly enough, permanently hired out to a “rich client” and answer to the Co-ordinator of Operations; The Mummers’ Guild are one of the foremost guilds for performers – and membership is intensely competitive, believe it or not! They answer to the Co-ordinator of Deception; The Trapmakers’ Coalition do what they say on the box, and are one of Cold Blood’s largest (legitimate) sources of revenue (of course, the best traps are made for CB, but the public knows this not) and answer to the Co-ordinator of Creation; The Brewers' Guild has a monopoly on potionmaking and alchemy in Northeastern Valorim currently, and a potionmaker has a better chance of success if s/he aligns himself with this guild - another legitimate source of revenue for CB, and they are answerable to the Co-ordinator of Production.

Military: Cold Blood commands a force of highly trained individuals - assassins, trapmasters, combat acrobats and swashbucklers. The Velvet Blades and Silver Swords both number at around 200 members, but each member is so rigorously trained at all manner of warfare techniques (conventional or otherwise) that one would be a fool to launch an attack against CB – if one even knew it was there. The Co-ordinator of Creation and the Trapmakers' Coalition have provided traps and defensive structures which make CB's (hidden) guildhall a nigh impregnable fortress of sorts.
Of course, the Co-ordinator of Donation also pays rather substantial fees to a number of other mercenary companies, so in times of trouble they will have an expendable force at their command, and to the Watch Commanders in several of the major cities in Valorim, in return for keeping the activities of thieves’ guilds NOT under CB command, at bay.

History: There are few written records of the activities of CB – this is, of course, a security precaution. Should a written record of the activities of CB fall into the wrong hands, or any hands for that matter, it would spell certain doom for all members. However, the co-ordinators are told by their predecessors about the history of CB, and if one looks hard enough, one can see CB’s hand in the pages of history stretching back nearly 150 years. CB was founded by one Lady Fianna Silverlocke d’Faelos of Gale, and was originally known as “The Swift Hands”, a small guild that liberated collectable and valuable goods, planted evidence of these thefts at the feet of Lady Silverlocke’s rivals, and so on. In time, the power and influence of the guild grew, membership expanded, and the guild’s manifesto of operations broadened somewhat. The Swift Hands was kept as a cover, until about 30 years ago when it was decided that oblivion and secrecy would serve the guild better; history books tell us that The Swift Hand tore itself apart due to a bitter rivalry between two of the higher-up members.
CB has been involved in many aspects of the Avernum debate – agents were sent down to Avernum; their descendents came back up when surface exploration occurred 27 years before. Information about the Caves enabled CB agents to launch subtle expeditions. The elimination of the Darkside Loyalists was an important goal for CB, as they would have unmade years’ worth of plans, so the co-ordinators planted four of their best agents in the Imperial Academy, ensured that they were the four chosen to find and remove the one responsible for attempting upon the life of Empress Prazac. Now, of course, the Board is attempting to deal with Emperor Redmark’s rather more militaristic approach to politics…

Just a side note:
So, the co-ordinators... some of their titles may be a little misleading, so I'll clarify here (and hope that people don't metagame ^_^)

Co-ordinator of Liberation: Basically, the master of thieves, pickpockets and breaking & entering experts. The current co-ordinator of Liberation is said to have once stolen and sold the souls of two of her companions in one of the greatest heists ever not known.

Co-ordinator of Observation: The Spymaster. Observation, Information and Deception frequently collaborate, as some of their areas of expertise overlap. Observation's main responsibilities are to keep an eye on things, and report the movements of rival guilds, targeted individuals and the armies of Empire and Avernum. Frequently works with the Co-ordinator of Operations for military observations.

Co-ordinator of Distribution: The Fence. Well, master of the Fences. This individual oversees the selling off of goods liberated by those under the command of the Co-ordinator of Liberation. It's said that the current Co-ordinator of Distribution fenced the souls stolen by the Co-ordinator of Liberation...

Co-ordinator of Information: Head of Intelligence. His job is to keep his ears out for information on everything, and his intelligence network is second-to-none. Will frequently work with Observation and Deception.

Co-ordinator of Deception: Master Con-artist of Cold Blood. The Co-ordinator of Deception has the Mummer's Guild guildmaster answer to him/her, and frequently works with Information and Observation in intelligence-gathering runs. Also often works with Liberation on large heists.

Co-ordinator of Elimination: Master of Assassins. Has the guildmaster of the Velvet Blades answering to him/her. Probably the most dangerous of the 10 at any given time (though you'd not want to cross the current Co-ordinator of Liberation...)

Co-ordinator of Creation: Master Trapsmith. Usually the most magically and technically inclined of the 10, s/he has the Trapmakers' Coalition at her command and is an extremely skilled trapsmith in and of herself. The current Co-ordinator of Creation is rumored to be a highly skilled mage, responsible for the defenses of the CB guildhall.

Co-ordinator of Operation: Military leader. Frequently the second most dangerous member of the 10, coming in behind the Co-ordinator of Elimination. Operation and Elimination will frequently work together, especially on military type operations. Works with Creation when the defence of the CB guildhall is called into question. The Silver Swords answer (indirectly) to him/her.

Co-ordinator of Donation: Master of the Coin. Is responsible for all bribes, grants and funding given by CB. Often works with Deception when a combination of Bribe and Blackmail is needed to... motivate a certain individual. Also works closely with Distribution, Production and Creation, as their areas are responsible for a major portion of CB's revenue.

Co-ordinator of Production: Druglord. Is responsible for the production of Skribbane, Crystalite Opiate, and any number of other illicit substances. Also responsible for poisons, mind-altering libations and other such interesting (and nasty) little cocktails.

So, that's the major shakedown for my faction - is it too much? If it needs cutting back I can, but I've got no idea how powerful other people's factions are as I wasn't involved in the last RP lol!

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
OOC: The Vale RP in General
Warrior
Member # 12481
Profile #208
Sorry I haven't posted all day, have been out shopping and swimming with Mother in law.

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
World building poll in General
Warrior
Member # 12481
Profile #15
The only thing I'd be insisting on is that we don't only have one pole on the map! There has to be a north AND a south pole lol!!

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Rocky's Revival (World of Avernum Factional RP Revival Discussion) in General
Warrior
Member # 12481
Profile #29
Can I join? What's the story with factions? What KIND of factions are there at the moment??

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Bipolar in General
Warrior
Member # 12481
Profile #12
My uncle (mum's brother) and sister are both bipolar; mum is bipolar/schizo-effective, and other sister is epileptic, and I seem to have avoided it altogether. Both sisters were diagnosed with their illnesses before their 18th birthday. It seems to be an overabundance of electrical activity in the brain that is a peculiarity in my family, that causes it. It manifests in me with an interesting brand of hyperactivity where I talk, think and act entirely too fast for my own good lol (it isn't ADD or ADHD, we checked!)

Uncle is on Lithium (and his shrink was extremely excited about this because he was prescribed Lithium not long after it was released on the public market), and mum and sisters are all on epilim, so we think that there is a common element of all the illnesses that this one medication can keep under control (probably the too-much-brain-electricity thing).

[ Thursday, December 20, 2007 12:27: Message edited by: Lucheiah ]

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
OOC: The Vale RP in General
Warrior
Member # 12481
Profile #194
There's an avernum RP?? Where? When can I join??

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
You did it for the lulz! in General
Warrior
Member # 12481
Profile #24
Thanks!

And yase, coke is t3h one true god!! (KIDDING!! There's more than one, of course!)

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
World building poll in General
Warrior
Member # 12481
Profile #1
This sounds very interesting - I've just cast my vote. I'd definitely like to be involved in this, if you'll have me - let me know and I can send you some examples of previous work with world-building and game-building.

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
You did it for the lulz! in General
Warrior
Member # 12481
Profile #22
quote:
Originally written by Azuma:

I joined a RP..
Me too!

I also prayed to the coke machine at Central station, at peak hour last Friday afternoon. Waiting for train, got bored. Put money in Coke machine, made sure people were looking, got on my knees and in my best "devoted zealot" voice proclaimed the Coke machine my god - "Oh mighty dispenser of the demon juice, I offer you this tribute of coins in hopes that I may partake in your sweet, sweet produce!" etc.

Nearly died laughing!

Edit: Oh, I also got married a few weeks ago, but that wasn't ONLY for t3h lulz... ^_^

[ Wednesday, December 19, 2007 22:49: Message edited by: Lucheiah ]

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
OOC: The Vale RP in General
Warrior
Member # 12481
Profile #191
Goldenking: I'm cool with that; you're the boss so it's ultimately up to you. Was wondering how I'd drag Fi further into the fun! (BTW, the "client" is just an NPC and not terribly important, but it would satisfy Fi's ethics if she could see him safely to Manaraia (or whatever it's called lol!)).

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
The Vale RP in General
Warrior
Member # 12481
Profile #81
"...I don't have anything against the Anama. All I wanted to do was find out what you were doing causing trouble and stirring up the crowd, which could have been potentially dangerous to my client. I'm neutral in the anama/anti-anama debate. I don't care enough about magic to get involved!" Fi grunts, finally tiring of trying to drag It down to the ground and releasing her grip. "Now, I've left my client alone long enough, and if he doesn't get back to Manarina in one piece, I don't get paid. I will bid you good day, as long as I get your word that you won't go causing any more undue disturbances..." she informs It, her hand resting lightly on the hilt of her sword as she speaks.

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
OOC: The Vale RP in General
Warrior
Member # 12481
Profile #180
Oh, is it? Lol! I used to get in heaps of trouble for emulating my favourite authors in some of the RPs I was in before this one lol!!

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
The Vale RP in General
Warrior
Member # 12481
Profile #76
Fi had fallen prey to the smoke bomb trick before, so she was prepared for it, and saw It making its escape. It had a headstart, but was heavier and bulkier than her, making It slower. She took off in pursuit, her light, fleet form making short work of catching up. After only a few minutes of pursuit, she caught up to It. She took a flying leap and latched on around Its neck, pulling with all her strength in an attempt to pull It to the ground. As she did so she hissed in Its ear, "I am NOT of the anama! I claim insult from you, and I will be satisfied!"

[ Wednesday, December 19, 2007 12:47: Message edited by: Lucheiah ]

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
OOC: The Vale RP in General
Warrior
Member # 12481
Profile #178
quote:
Originally written by Iffy:

Oh, and what do you mean when you said "emulate other literature "?
He means to write in the same style as found in books that have already been published. Basically you take the trademarks of an author and use them in your own writing. Good exercise to try when learning to write creatively; bad idea to use another's trademarks while writing on a public-access board as it's skating on a copyright violation, if I'm not mistaken (and if I am, my bad!)

[ Wednesday, December 19, 2007 01:59: Message edited by: Lucheiah ]

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
Who celebrates Christmas? in General
Warrior
Member # 12481
Profile #28
Excalibur: Yes, he does actually! Some guy wrote a song called "6 white boomers" which is about Santa swapping his reindeer for roos and stuff.

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
When bullying goes galactic.. in General
Warrior
Member # 12481
Profile #1
LOL! That's kinda cool!! Lucky it's not pointed our way, of course!

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00
OOC: The Vale RP in General
Warrior
Member # 12481
Profile #161
Sorry, Iffy! Spent all day playing A5 lol! Have posted now but it's not a huge post; my brain is fried!

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Third generation geek and heathen!
Posts: 93 | Registered: Tuesday, December 11 2007 08:00

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