Blades of Avernum Editor

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This forum is for discussion of the Blades of Avernum Scenario Editor. Tips, design discussions, sample scripts, and questions are all welcome.

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#TopicTopic Startersort descendingPostsLast post
805custom graphicssnes9dx3December 14, 2005 11:15
806geography of avernumsnes9dx16December 19, 2005 12:29
475Dialogue helpsolberg4August 27, 2004 01:46
607Getting BoA soon, need some explanation FIRST!Solodric14February 01, 2005 23:11
637Archmage Ascension progressSolodric10March 07, 2005 10:12
314New main application out. (line numbers fix)Spidweb1July 02, 2004 15:07
111Upcoming System ChangesSpidweb8April 16, 2004 16:10
961Important Note About Custom GraphicsSpidweb1February 17, 2007 00:15
424Action Points and Custom Abils.Spidweb10August 03, 2004 12:48
83BoA beta patch available.Spidweb1April 09, 2004 13:05
71Aggravating BugSpidweb4April 06, 2004 19:17
62BoA Update 4-5-04Spidweb14April 07, 2004 19:13
712Scenario Contest ends tonight.Spidweb2June 01, 2005 12:28
533Mac and Windows Versions Just PatchedSpidweb7October 15, 2004 04:13
152Beta for Windows BoA about to start.Spidweb17April 29, 2004 09:54
949The Future of Blades of AvernumSpidweb117February 07, 2008 10:50
278A thought about the line number "bug".Spidweb32July 01, 2004 10:31
242BoA Windows Editor v1.0.2.Spidweb4June 17, 2004 22:40
956Macintosh Blades of Avernum v1.2 Public BetaSpidweb25January 24, 2007 14:09
194Windows v1.0.1 editor out.Spidweb3June 03, 2004 22:59
188MAJOR Spiderweb News.Spidweb15June 01, 2004 21:25
614Calling all ScenariosSpidweb28March 13, 2005 21:47
263Line number problems.Spidweb1June 22, 2004 22:53
276New Blades App With Debug Enabled AvailableSpidweb6June 27, 2004 05:22
713Macintosh editor updated.Spidweb17June 15, 2005 06:04

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