creations

AuthorTopic: creations
Apprentice
Member # 8939
Profile #0
i just recently replayed the old exile games again, and i was thinking, in exile they have like 70 spells for both mage and preist, while in avernum they have like 25. what if for gf5 or a renovation in the future, made a gf game where you had somewhere around that number of creations to make?would it be worth the time to put all that in?

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Posts: 20 | Registered: Saturday, June 9 2007 07:00
Warrior
Member # 4638
Profile #1
Probably not. Not unless you were going to make an equally massive game. Since you can only have 7 (I think) creations at a time what is the point of being able to make say 100 different creations. I bet people probably would still stick to making a select 10 or so creations. Take for instance the Battle Alpha, I am willing to bet that few players go through the trouble to make one.

I think the creations would end up being largely redundant. It would be a lot of time invested with no real reward. Finally, good luck thinking up 100 different creations.

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Posts: 93 | Registered: Tuesday, June 29 2004 07:00
Canned
Member # 8014
Profile #2
Well, if you make 100 creations...it doesn't mean all of them will be different :P

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Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Agent
Member # 2820
Profile #3
I wouldn't mind having a more multiracial assortment of creations to choose from. I'd make a purples fyoras, neon yellow fyoras, black vlish, striped battle alphas, etc. My Rainbow Coalition and I will surely prevail. If we fail the first time, we'll have another shot in about four years.

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Posts: 1415 | Registered: Thursday, March 27 2003 08:00
Canned
Member # 8014
Profile #4
I would have a drakon that looked like an unbound.

And I would name it Unbound.

Share you jeloss;ajeiness.

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I can transform into almost anything, though not sanity.

Muffins n' Hell
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Warrior
Member # 8872
Profile #5
I had a color-related idea that was hideously misinterpreted about three weeks ago. I've always wanted interesting color variety. It does seem slightly hard to implement though.

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Posts: 197 | Registered: Saturday, June 2 2007 07:00
Apprentice
Member # 8979
Profile #6
quote:
Originally written by Muffins Hate Karma:

I would have a drakon that looked like an unbound.

And I would name it Unbound.

Share you jeloss;ajeiness.

Easy to do.

I actually have a script for that laying around.
Posts: 8 | Registered: Friday, June 15 2007 07:00
Apprentice
Member # 8990
Profile #7
Don't forget we already have quite a lot of creations... if I remember right, ever creation has 2 special higher-leveled species, which makes...

15 Base creations (5 per type) x 3 = 45 creations... or maybe a bit less... but still quite a lot to choose from...

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TM about one of his own Scenarios: "Well... enjoy... nevermind."
Posts: 37 | Registered: Saturday, June 16 2007 07:00
Councilor
Member # 6600
Profile Homepage #8
There's only one upper-tier creation per base creation, so only 30 creations, plus the ornk.

Dikiyoba.

[ Monday, July 16, 2007 09:47: Message edited by: Dikiyoba ]
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Canned
Member # 8014
Profile #9
If only we could make ouberbeasts.

Edit -typo

[ Tuesday, July 17, 2007 07:28: Message edited by: Infernal Flamming Muffin ]

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Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Lifecrafter
Member # 7252
Profile #10
Ouberbeasts?
I thought they were Oozebeasts..or are they a different kind?

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Posts: 732 | Registered: Saturday, June 24 2006 07:00
...b10010b...
Member # 869
Profile Homepage #11
He may be thinking of the Uberoozebeast.

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Posts: 9973 | Registered: Saturday, March 30 2002 08:00
Electric Sheep One
Member # 3431
Profile #12
Or the iBeast.

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Posts: 3335 | Registered: Thursday, September 4 2003 07:00
Apprentice
Member # 9383
Profile #13
ooor, you could have the option of breeding them and making mixes of the different species traits! umm... just like that dragon-warrior-monster-deal-game for game boy!
Posts: 5 | Registered: Thursday, July 19 2007 07:00
Canned
Member # 8014
Profile #14
Hmm, a drakon with a battle alpha.
Or something uglier...

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I can transform into almost anything, though not sanity.

Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
Infernal Flamming Muffin destroyed every single muffin. Then he disappered forever. So the muffin posts are gone. No more muffins!
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Lifecrafter
Member # 7252
Profile #15
An Eyebeast with a Rothidzon..now that's ugly..

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Oh you're a cute Adze-Haakai you are..
Posts: 732 | Registered: Saturday, June 24 2006 07:00
Apprentice
Member # 9239
Profile Homepage #16
hey could you post that text?
Posts: 12 | Registered: Saturday, July 7 2007 07:00
Canned
Member # 8014
Profile #17
Edit -never mind (I forget things. Like any 13 year old will *glares at Micawber*)

[ Friday, July 20, 2007 11:29: Message edited by: No more muffins ]

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I can transform into almost anything, though not sanity.

Muffins n' Hell|Muffins n' Hell: The Muffins Are Back Again
Infernal Flamming Muffin destroyed every single muffin. Then he disappered forever. So the muffin posts are gone. No more muffins!
Posts: 1799 | Registered: Sunday, February 4 2007 08:00
Agent
Member # 2759
Profile Homepage #18
quote:
Originally written by Teh Ubar Pie:

I actually have a script for that laying around.
quote:
Originally written by tj:

hey could you post that text?



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Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00
Lifecrafter
Member # 7331
Profile Homepage #19
Micawber, I have another version of my editor out. If you wish to update the version currently hosted on your site, you are quite welcome to obtain the files needed here.

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Posts: 794 | Registered: Thursday, July 27 2006 07:00
Agent
Member # 2759
Profile Homepage #20
Done.

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"Blink and you're dead... Don't turn your back, don't look away and don't blink."

Geneforge 4 stuff. Also, everything I know about Avernum | Avernum 2 | Avernum 3 | Avernum 4
Posts: 1104 | Registered: Monday, March 10 2003 08:00