No Canister Code

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AuthorTopic: No Canister Code
Infiltrator
Member # 5754
Profile #0
I remember awile ago someone found a code to delete the mind effects of canisters. I've searched but I can't find the code. Does anyone here know it?
Posts: 626 | Registered: Monday, April 25 2005 07:00
Agent
Member # 5814
Profile #1
G3, right? set_flag(100,4,0);

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Infiltrator
Member # 5754
Profile #2
Thanks.
Posts: 626 | Registered: Monday, April 25 2005 07:00
Agent
Member # 6581
Profile Homepage #3
quote:
Originally written by Note to Self:

G3, right? set_flag(100,4,0);
Where you have to insert this code? By pressing SHIFT+D?

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Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Law Bringer
Member # 2984
Profile Homepage #4
It looks similar to Avernumscript, so by instinct I'd say it needs to go in one of those startup text scripts that come with the game. Where items and creatures are defined, possibly?

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Apprentice
Member # 6160
Profile #5
There was a code to get that effect using Shift+D but... I can't rightfully remember what it was... I found it using Google to look for "Geneforge 3 Cheats" though... maybe you could find it through that possibly?

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Posts: 16 | Registered: Friday, July 29 2005 07:00
Off With Their Heads
Member # 4045
Profile Homepage #6
Put it in a special that you're about to trigger. That is, if you're near South End, you can edit z2southenddlg.txt to say this:

begintalknode 1;
state = -1;
nextstate = -1;
condition = 1;
question = "special";
text1 = "The sign says:";
text2 = " Fort Kentia - West";
text3 = " South End - North";
text4 = " Greenwood Academy - South";
action = SET_SDF 100 4 0;
The last line is the part you have to add. Then just look at the sign in the game.

[ Friday, February 10, 2006 07:45: Message edited by: Kelandon ]

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Posts: 7968 | Registered: Saturday, February 28 2004 08:00
Warrior
Member # 6222
Profile #7
at the end of the gamefaqs walkthrough, you will find a few "stuff done flags"

one of them is to make it as if you haven't used any canisters (although stat changes from them remain). you use them by hitting shift + D as i recall.
Posts: 109 | Registered: Sunday, August 14 2005 07:00
Agent
Member # 5814
Profile #8
You know, I think there might be a way to set flags in-game (rather than tripping specials and sticking in your code). Don't you just enter the coordinates and value as you would a regular cheat code? I'd check right now, but I don't have the resources...

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quote:
Originally written by Kelandon
Well, I'm at least pretty

Posts: 1115 | Registered: Sunday, May 15 2005 07:00
Infiltrator
Member # 3220
Profile #9
It worked for me by using it as a regular cheat code with shift-D. I used it to test the difference in the ending sequences. So you don't need to do anything fancy unless, I suppose, you want to do so.
Posts: 437 | Registered: Sunday, July 13 2003 07:00