No Canister Code
Author | Topic: No Canister Code |
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Infiltrator
Member # 5754
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written Thursday, February 9 2006 14:56
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I remember awile ago someone found a code to delete the mind effects of canisters. I've searched but I can't find the code. Does anyone here know it? Posts: 626 | Registered: Monday, April 25 2005 07:00 |
Agent
Member # 5814
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written Thursday, February 9 2006 16:31
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G3, right? set_flag(100,4,0); -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Infiltrator
Member # 5754
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written Thursday, February 9 2006 16:45
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Thanks. Posts: 626 | Registered: Monday, April 25 2005 07:00 |
Agent
Member # 6581
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written Friday, February 10 2006 04:21
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quote:Where you have to insert this code? By pressing SHIFT+D? -------------------- Download Geneforge 4: Rebellion You have 6 posts. Nobody cares what you think. - Thuryl Wikipedia may be your friend, but UBB is not. - Dikiyoba Posts: 1310 | Registered: Tuesday, December 20 2005 08:00 |
Law Bringer
Member # 2984
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written Friday, February 10 2006 05:22
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It looks similar to Avernumscript, so by instinct I'd say it needs to go in one of those startup text scripts that come with the game. Where items and creatures are defined, possibly? -------------------- Encyclopaedia • Archives • Members • RSS [Topic / Forum] • Blog • Polaris • NaNoWriMo Look on my works, ye mighty, and despair. I have a love of woodwind instruments. Posts: 8752 | Registered: Wednesday, May 14 2003 07:00 |
Apprentice
Member # 6160
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written Friday, February 10 2006 06:57
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There was a code to get that effect using Shift+D but... I can't rightfully remember what it was... I found it using Google to look for "Geneforge 3 Cheats" though... maybe you could find it through that possibly? -------------------- Wife: Honey, what's that stuff on the showerhead? Husband: Woah... Now that's range. Posts: 16 | Registered: Friday, July 29 2005 07:00 |
Off With Their Heads
Member # 4045
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written Friday, February 10 2006 07:44
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Put it in a special that you're about to trigger. That is, if you're near South End, you can edit z2southenddlg.txt to say this: The last line is the part you have to add. Then just look at the sign in the game. [ Friday, February 10, 2006 07:45: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Warrior
Member # 6222
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written Friday, February 10 2006 13:36
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at the end of the gamefaqs walkthrough, you will find a few "stuff done flags" one of them is to make it as if you haven't used any canisters (although stat changes from them remain). you use them by hitting shift + D as i recall. Posts: 109 | Registered: Sunday, August 14 2005 07:00 |
Agent
Member # 5814
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written Friday, February 10 2006 14:14
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You know, I think there might be a way to set flags in-game (rather than tripping specials and sticking in your code). Don't you just enter the coordinates and value as you would a regular cheat code? I'd check right now, but I don't have the resources... -------------------- quote: Posts: 1115 | Registered: Sunday, May 15 2005 07:00 |
Infiltrator
Member # 3220
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written Friday, February 10 2006 18:56
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It worked for me by using it as a regular cheat code with shift-D. I used it to test the difference in the ending sequences. So you don't need to do anything fancy unless, I suppose, you want to do so. Posts: 437 | Registered: Sunday, July 13 2003 07:00 |