The Mod

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AuthorTopic: The Mod
Shock Trooper
Member # 6754
Profile #0
I'm making a graphical mod for Geneforge 3. It'll have a more cartoony look -- dark lines around most stuff, considerably less visually realistic. It might be a while, but I should eventually have a zip file you can drop straight into the data folder. Then you get the ridiculous new game experience. Up to you what you think of it. Everyone tell me what you think of the idea for now.

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Agent
Member # 1934
Profile Homepage #1
I like how the graphics took now, but I'll give it a shot. Might make things look more interesting.

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You acquire an item: Radio Free Foil
Posts: 1169 | Registered: Monday, September 23 2002 07:00
The Establishment
Member # 6
Profile #2
Why don't you take a few screenshots and show us?

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Agent
Member # 6581
Profile Homepage #3
quote:
Originally written by Nick Ringer:

Everyone tell me what you think of the idea for now.
Sonds cool from me.

I agree with StarEye though, some pics would give a better idea.

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Download Geneforge 4: Rebellion

You have 6 posts. Nobody cares what you think. - Thuryl

Wikipedia may be your friend, but UBB is not. - Dikiyoba
Posts: 1310 | Registered: Tuesday, December 20 2005 08:00
Apprentice
Member # 7501
Profile #4
sounds cool can't wait till its out...

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previous display name was TAKE ALL
SHAPER I am ALWAYS with you i know all that u do i know all of your secrets including how to shape
Posts: 41 | Registered: Sunday, September 17 2006 07:00
Shaper
Member # 7420
Profile Homepage #5
I've often considered going through the Avernums and just editing things like what people look like and such... essentially making a mod. How come no one has ever done this before? It's great idea.

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You lose.
Posts: 2156 | Registered: Thursday, August 24 2006 07:00
Councilor
Member # 6600
Profile Homepage #6
Originally by Nick Ringer:

quote:
I'm making a graphical mod for Geneforge 3.
Is it likely that this could also work for G1 and G2 without too much trouble? I'm interested, but I don't own G3. It's no problem if it won't work, though.

Dikiyoba.
Posts: 4346 | Registered: Friday, December 23 2005 08:00
Apprentice
Member # 6525
Profile #7
quote:
Originally written by Emperor Tullegolar:

I've often considered going through the Avernums and just editing things like what people look like and such... essentially making a mod. How come no one has ever done this before? It's great idea.
i made a mod for the Avernums but lost it when i got a new computer but i might make it again. essentially it allowed you to use new graphics for your characters like the purple empire wizard or royal guards.
Posts: 11 | Registered: Tuesday, December 6 2005 08:00
Shock Trooper
Member # 6754
Profile #8
All three games load all their images from one-byte-per-pixel bitmaps. That's 8-bit, in traditional terms, or 256 possible colors (2^8 being 256).

So far I've only "remastered" inanimate objects. Animation reels, I'll think about it. Anyhoo, I'll put up a screenie before long.

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One of these words is mispelled.
Posts: 284 | Registered: Tuesday, January 31 2006 08:00
Lifecrafter
Member # 7331
Profile Homepage #9
Has anyone given much thought to re-creating some of the older Geneforge games with G3 or G4 graphics?

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Posts: 794 | Registered: Thursday, July 27 2006 07:00