Special spells in Exodus
Author | Topic: Special spells in Exodus |
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Apprentice
Member # 12959
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written Sunday, January 27 2008 08:01
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I'm fairly new at this, so this may have been covered before, but I'm having issues with the special spells in Exodus. Ok, I admit the slime pit has me completely stymied. I checked the hints and found them unhelpful. To wit: Bind Foe doesn't seem to slow them down at all; Destruction I unfortunately missed getting; most irritating of all is that Capture Soul doesn't work! Any attempt to use it results only in the appearance of a useless humanoid object identified only as a "null". It doesn't do anything except die. All four of my slots remain empty, so I can't use Recall Soul. Up to now, I got by without these spells just fine, but now it appears that I need them--does anybody know what the problem is? Also, can anyone tell me if there is a finite number of slimes? Maybe I could stand at the entrance and try to pick them off a few at a time. Nothing else has worked. Thanks. Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Agent
Member # 8030
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written Sunday, January 27 2008 11:45
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Have you created a spellbook yet? -------------------- set_name(1,"Excalibur"); Posts: 1384 | Registered: Tuesday, February 6 2007 08:00 |
Apprentice
Member # 12959
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written Sunday, January 27 2008 12:14
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Yes, both kinds. No problems with Major Haste, Filth, Flight. Bonechill and Inferno also seem to work. Haven't had much need for Safe Travel yet. Hey, could I use flight to float above the wretched slimes? Somehow, I doubt that would work. Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Shaper
Member # 7472
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written Sunday, January 27 2008 12:30
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No flying indoors. As for the Capture Mind glitch, I sent Kelandon an email about that error. -------------------- Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl? Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios. In Last Hope's Light RP - The end is near... Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
...b10010b...
Member # 869
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written Sunday, January 27 2008 13:29
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Capture Soul worked just fine for me in the slime pit. Maybe it's a Windows-specific bug. Hm. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Apprentice
Member # 12959
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written Sunday, January 27 2008 13:41
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I'm playing on a Mac. Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Shock Trooper
Member # 7662
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written Sunday, January 27 2008 13:50
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I seem to recall that spawning copies of the slimes then hasting them with Major Haste was effective. I am on Windows so there was no problem there. Posts: 292 | Registered: Monday, November 13 2006 08:00 |
Apprentice
Member # 12959
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written Sunday, January 27 2008 18:45
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Well, I got through the pits anyway, gradually, with judicious summoning and Major Hasting, and lots of missiles and healing. I would like to tell Kass where to stick his tapestry, but oh well. An interesting thing happened when I tried to Capture Soul again after acquiring a second level of it: a hostile null appeared--luckily it was equally useless. I guess I can do without these spells. [ Sunday, January 27, 2008 18:46: Message edited by: Turtle ] Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Off With Their Heads
Member # 4045
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written Sunday, January 27 2008 21:57
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Bind Foe should really put a stop to them. If you cast it two or three times on anything, that thing should be out for a long while. I don't have any idea why that wouldn't work. Nioca, if you e-mailed me about a problem with Capture Soul, it must have been at a time when I wasn't able to maintain Exodus at all, because I don't remember even attempting to do something about it (and, frustratingly, I can't find the e-mail now). I used Capture Soul a lot during my various play-throughs, and I never had trouble with it, so I have no idea (none) why it would be acting up like this. The code is really straightforward. If you could do me a favor, I might be able to figure out something. Use Capture Soul, and tell me if you get the dialogue about putting the creature in a particular slot (1-4). If so, put it in slot 1, and then insert the following code in the scenario script's START_STATE: print_num(get_flag(294,1)); Load your save file and tell me what number prints when you walk around and after you try to capture something's soul.-------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 12959
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written Monday, January 28 2008 08:50
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I'm happy to help, and I do get the dialogue, but I don't have the foggiest idea how to insert a code into the script! If you could dumb that down a little, I'd be only too glad to comply. Thanks. Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Shaper
Member # 7472
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written Monday, January 28 2008 08:53
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I'll do you one better, Kel. I had already pinpointed the problem with the spell. The contents of the email: quote:Note that this was with the latest version of Exodus. -------------------- Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl? Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios. In Last Hope's Light RP - The end is near... Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Off With Their Heads
Member # 4045
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written Monday, January 28 2008 09:06
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Yeah, that was during a time when I wasn't even able to look at BoA stuff, so it just got lost in the shuffle. Okay, Turtle, here's what you do to fix the spell. Go into the folder called "Exodus." Open the document "exodus.txt" (or possibly just "exodus" if you don't have the extensions visible). Find this bit of text in it: Change this line: next_state = 24; to this: next_state = 23; While you're at it, in the next state (a few lines down), find this line: next_state = 25; and change it to this: next_state = 24; Let me know if that fixes Capture Soul and Recall Soul. If so, I'll upload the fixed version to my website.[ Monday, January 28, 2008 09:09: Message edited by: Kelandon ] -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Apprentice
Member # 12959
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written Monday, January 28 2008 10:27
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Yes, Capture and Recall both now work perfectly. Now if only Bind Foe would function--the animation runs and I might even get a message about such-and-such cleaning webs, but it doesn't seem to slow them down for even a moment. I don't know enough about it to tell if there's something wrong with the code: put_effect_on_char(who_is_custom_item_target(),10,4,0); run_animation_sound(7); set_char_status(who_is_custom_item_target(),6,2 + (3 * get_flag(292,1)) + ((get_stat(who_used_custom_item(),2) + get_stat(who_used_custom_item(),11) + get_stat(who_used_custom_item(),25)) / 5),0,1); It would be nice to have, but not essential to the game. Thanks. Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Shaper
Member # 7472
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written Monday, January 28 2008 10:33
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I think slimes are innately immune to webbing. -------------------- Hz'ii'zt a'iiencf coxnen a'bn'z'p pahuen yzpa'zuhb be'tt'phukh'kn az'ii'ova mxn't bhcizvi'fl? Nioca's Citadel - A resource for BoA graphics and scripts, as well as my scenarios. In Last Hope's Light RP - The end is near... Posts: 2686 | Registered: Friday, September 8 2006 07:00 |
Lifecrafter
Member # 7557
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written Tuesday, January 29 2008 02:03
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How do you web a pile of goo? -------------------- "I've never owned Subterra" -Ed Posts: 942 | Registered: Sunday, October 8 2006 07:00 |
Apprentice
Member # 12959
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written Tuesday, January 29 2008 07:28
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True. Bind Foe works fine against shamblers. It was the hint file that made me think it should be useful with slimes. Anyway, problem solved, thanks all. Posts: 12 | Registered: Wednesday, January 2 2008 08:00 |
Off With Their Heads
Member # 4045
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written Tuesday, January 29 2008 09:25
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quote:No, they're not. To the best of my knowledge, there is no way to make anything immune to webbing, and the slimes certainly are not, because the hint file documents what I actually did, and the hint files says that Bind Foe is effective against them. There's nothing wrong with the code, but there's so much wrong with BoA (apparently) that it's hard to know what the problem is. Note that you have to cast Bind Foe at least two or three times before you should notice any effect. Let me know if you cast it four or five times on a creature and it can still move; if so, something's wrong. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Lifecrafter
Member # 6193
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written Tuesday, January 29 2008 09:28
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Insects and Special are immune to webs, not slimes. So unless the slimes in Exodus are accidentally set to be insects, it should affect them. -------------------- "NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki Tales From the Tabard Inn: Now if only there was a 3600 Hour Contest..... Posts: 900 | Registered: Monday, August 8 2005 07:00 |
Off With Their Heads
Member # 4045
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written Tuesday, January 29 2008 10:21
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Oh, right, species. The slimes are set to species 10 (slime/plant), so that can't be the source of the problem. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Shake Before Using
Member # 75
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written Wednesday, January 30 2008 07:54
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While you're at it, the Hat of Stability might not be providing all of the bonuses you wanted it to: [ Wednesday, January 30, 2008 07:55: Message edited by: Imban ] Posts: 3234 | Registered: Thursday, October 4 2001 07:00 |
Off With Their Heads
Member # 4045
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written Wednesday, January 30 2008 09:10
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Yep. Thanks. -------------------- Arancaytar: Every time you ask people to compare TM and Kel, you endanger the poor, fluffy kittens. Smoo: Get ready to face the walls! Ephesos: In conclusion, yarr. Kelandon's Pink and Pretty Page!!: the authorized location for all things by me The Archive of all released BoE scenarios ever Posts: 7968 | Registered: Saturday, February 28 2004 08:00 |
Lifecrafter
Member # 6193
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written Wednesday, January 30 2008 12:04
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I have no idea why it never occurred to me to comment data scripts so that I could know what stat/ability numbers mean at a glance, but I'm definitely going to do it now. -------------------- "NOW PASS ME MY BOOTS. I HAVE AN APPOINTMENT WITH A FACE." -Nikki Tales From the Tabard Inn: Now if only there was a 3600 Hour Contest..... Posts: 900 | Registered: Monday, August 8 2005 07:00 |