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Dilecia graphic bug in Blades of Avernum
Apprentice
Member # 12959
Profile #9
http://www.apple.com/downloads/macosx/system_disk_utilities/theunarchiver.html

Good advice. Thanks, Lucidus; problem solved (although I had to start again).
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Dilecia graphic bug in Blades of Avernum
Apprentice
Member # 12959
Profile #6
Ok--it seems to be affecting custom graphics in everything I've downloaded in the last couple of days. Why now?
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Dilecia graphic bug in Blades of Avernum
Apprentice
Member # 12959
Profile #3
Mac OS X and Stuffit. I definitely downloaded the Mac version. Fighting invisible rock golems added an interesting challenge to the game, but now I'm in the laser puzzle and there are evidently a bunch of objects I can't see. I can't even tell what my goal is, so I will have to suspend play until I figure this out.

[ Thursday, February 07, 2008 06:07: Message edited by: Turtle ]
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Dilecia graphic bug in Blades of Avernum
Apprentice
Member # 12959
Profile #0
Hello;
I got an error message when I entered Dilecia, to the effect that a graphic in sheet 501 was unavailable, something about icon 8. The upshot seems to be that some character and terrain graphics are missing--Wallace and the swamp folk are invisible, and roads are empty space. Tried downloading directly from Lazarus's site and replacing, but the same thing happened. Am I doing something wrong?
Thanks.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
New Scenario: Tales From the Tabard Inn in Blades of Avernum
Apprentice
Member # 12959
Profile #12
I downloaded this for Mac; the Read Me said I didn't have to cut and paste the graphics, so I didn't. Were they supposed to be available in game? They weren't. It didn't seem to affect gameplay, but the scenario did end unexpectedly in the middle of the basement fight from the courier's viewpoint.
Overall, I thought the concept was creative and engaging, and the writing was well done. The whole thing reminded me of The Hunter's Haunt by Dave Duncan, a good read.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #15
True. Bind Foe works fine against shamblers. It was the hint file that made me think it should be useful with slimes. Anyway, problem solved, thanks all.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #12
Yes, Capture and Recall both now work perfectly. Now if only Bind Foe would function--the animation runs and I might even get a message about such-and-such cleaning webs, but it doesn't seem to slow them down for even a moment. I don't know enough about it to tell if there's something wrong with the code:

put_effect_on_char(who_is_custom_item_target(),10,4,0);
run_animation_sound(7);
set_char_status(who_is_custom_item_target(),6,2 + (3 * get_flag(292,1)) + ((get_stat(who_used_custom_item(),2) + get_stat(who_used_custom_item(),11) + get_stat(who_used_custom_item(),25)) / 5),0,1);

It would be nice to have, but not essential to the game. Thanks.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #9
I'm happy to help, and I do get the dialogue, but I don't have the foggiest idea how to insert a code into the script! If you could dumb that down a little, I'd be only too glad to comply. Thanks.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #7
Well, I got through the pits anyway, gradually, with judicious summoning and Major Hasting, and lots of missiles and healing. I would like to tell Kass where to stick his tapestry, but oh well. An interesting thing happened when I tried to Capture Soul again after acquiring a second level of it: a hostile null appeared--luckily it was equally useless. I guess I can do without these spells.

[ Sunday, January 27, 2008 18:46: Message edited by: Turtle ]
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #5
I'm playing on a Mac.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #2
Yes, both kinds. No problems with Major Haste, Filth, Flight. Bonechill and Inferno also seem to work. Haven't had much need for Safe Travel yet. Hey, could I use flight to float above the wretched slimes? Somehow, I doubt that would work.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00
Special spells in Exodus in Blades of Avernum
Apprentice
Member # 12959
Profile #0
I'm fairly new at this, so this may have been covered before, but I'm having issues with the special spells in Exodus. Ok, I admit the slime pit has me completely stymied. I checked the hints and found them unhelpful. To wit: Bind Foe doesn't seem to slow them down at all; Destruction I unfortunately missed getting; most irritating of all is that Capture Soul doesn't work! Any attempt to use it results only in the appearance of a useless humanoid object identified only as a "null". It doesn't do anything except die. All four of my slots remain empty, so I can't use Recall Soul.
Up to now, I got by without these spells just fine, but now it appears that I need them--does anybody know what the problem is?
Also, can anyone tell me if there is a finite number of slimes? Maybe I could stand at the entrance and try to pick them off a few at a time. Nothing else has worked.
Thanks.
Posts: 12 | Registered: Wednesday, January 2 2008 08:00