idea for an annoying obstacle ...
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Author | Topic: idea for an annoying obstacle ... |
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Agent
Member # 1993
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written Sunday, December 28 2003 14:24
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Since you invented night an day on surface, you could introduce office-hours. It is not normal, that you can trade and get missions the whole night, every tradeunion would cry out. Of course, you could still travel, fight enemies or go for a sleep. Resting will change the game to daylight. is this an annoying idea? ;) -------------------- Slartucker: * facepalm facepalm facepalm * Dikiyoba: Are you unconscious yet? Posts: 1420 | Registered: Wednesday, October 2 2002 07:00 |
The Establishment
Member # 6
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written Sunday, December 28 2003 16:17
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Good luck implementing it. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 1460
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written Monday, December 29 2003 03:08
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I kind of like the idea of your people needing rest. It would make the game much more realistic. Suddenly there would acually be a practical use for rooms to rest in. I'd like to see the factor of having food come back into play. Like how it was in the Exiles. Probably almost near impossible to implement the whole rest thing, but food maybe. Also at night maybe most people should go to sleep, and leave the streets and go to their homes. [ Monday, December 29, 2003 03:10: Message edited by: Cho Dan ] -------------------- If you don't drink milk from your mother, why drink it from a cow? Posts: 72 | Registered: Monday, July 8 2002 07:00 |
Triad Mage
Member # 7
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written Monday, December 29 2003 03:57
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Well, it would be possible with the VTE equivalent. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Guardian
Member # 2238
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written Monday, December 29 2003 07:07
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I don't see how this could be so hard. Whenever it reaches "night", you send a script or something moving all the people into houses, and open up the black-market. It's a great idea, I do believe, and deserves some testing to see if it will actually work. On a side note, this feature is what many claim to be a major point-dropper in RPGs these days. Games that have such interactive worlds (ES3:Morrowind) but lack any idea of what time of day it is, really lose points in a reviewer's head. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
Shaper
Member # 73
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written Monday, December 29 2003 07:09
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Having the party need to rest was done in Revenge, a BoE scenario by the Creator. I don't see why it would be any harder to do in BoA. -------------------- My Myspace, with some of my audial and visual art The Lyceum - The Headquarters of the Blades designing community The Louvre - The Blades of Avernum graphics database Alexandria - The Blades of Exile Scenario database BoE Webring - Self explanatory Polaris - Free porn here Odd Todd - Fun for the unemployed (and everyone else too) They Might Be Giants - Four websites for one of the greatest bands in existance -------------------- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Posts: 2957 | Registered: Thursday, October 4 2001 07:00 |
The Establishment
Member # 6
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written Monday, December 29 2003 07:26
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Because there is no 'night' checking script. In BoE, we simulated night. In BoA, night is just a natural cycle. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Triad Mage
Member # 7
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written Monday, December 29 2003 07:53
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But there is a turn checker. And even though Jeff acknowledges that it's incredibly screwed up, it could be utilized. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
...b10010b...
Member # 869
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written Monday, December 29 2003 12:22
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If it's anything like the timers in BoE, it'll run at different speeds in towns compared to outdoors, which is no good at all if we want the day to keep coinciding with, well, daytime. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Establishment
Member # 6
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written Monday, December 29 2003 13:10
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Yes, we have the turn checker, but for some reason I have my doubts as to the stability of it over the course of an entire scenario. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Agent
Member # 1993
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written Monday, December 29 2003 14:09
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You think, it is not possible to synchronize the timers of in- and outdoors? I am just a stupid user and don't know the secrets of writing games ... -------------------- Slartucker: * facepalm facepalm facepalm * Dikiyoba: Are you unconscious yet? Posts: 1420 | Registered: Wednesday, October 2 2002 07:00 |
Guardian
Member # 2238
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written Monday, December 29 2003 14:10
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All with good reason. That's why we need some, ahem, beta testers to be checking into this. It's not that big a deal anyway, we can still simulate the effect thru graphic changes. -------------------- DEMON PLAY, DEMON OUT! Posts: 1582 | Registered: Wednesday, November 13 2002 08:00 |
BoE Posse
Member # 112
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written Monday, December 29 2003 14:48
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Heh. Rest-checking ala Revenge is possible, but far from easy. There'd only be about five designers who could do it. -------------------- Rate my scenarios! Areni Revenge To Live in Fear Deadly Goblins Ugantan Nightmare Isle of Boredom Posts: 1423 | Registered: Sunday, October 7 2001 07:00 |
...b10010b...
Member # 869
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written Monday, December 29 2003 15:08
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The best way I can think of is to put a timer in every town and outdoor section that increments an SDF, and a scenario timer that checks that SDF, provides warning messages about the party needing to sleep when the SDF reaches certain values, and eventually kills them if they don't get some rest before it hits, say, 100. But how you'd prevent people from standing in place like you did in Revenge is beyond me, short of using yet another scenario timer that increments yet another SDF and kills the party if it gets too high, and giving every single type of floor terrain a "calls scenario special when stepped on" property that resets the SDF to which the timer is attached. Of course, you always seem to find more elegant solutions to scenario design problems than I do, so you probably did it some better way. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
The Establishment
Member # 6
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written Monday, December 29 2003 15:29
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quote:There is only so much we as beta-testers can do... Either way, there will be limitations on what can and cannot be done. I'm not saying that it cannot be done, but that it would be difficult to do and you would need to be careful if you ever have things that move time forward, etc. -------------------- Your flower power is no match for my glower power! Posts: 3726 | Registered: Tuesday, September 18 2001 07:00 |
Warrior
Member # 3340
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written Monday, December 29 2003 22:01
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A slight addition to the day/night idea running around. During the day time hours, there would be far less monsters roaming around outdoors...(they're afraid of light) **but** during night time hours --- all hell breaks out! Can this be created somehow?? James -------------------- Sometimes I just don't know anything about everything -- or do I ? Posts: 99 | Registered: Wednesday, August 13 2003 07:00 |
...b10010b...
Member # 869
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written Monday, December 29 2003 23:06
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It can if we can script a reliable way to distinguish day from night. -------------------- The Empire Always Loses: This Time For Sure! Posts: 9973 | Registered: Saturday, March 30 2002 08:00 |
Triad Mage
Member # 7
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written Tuesday, December 30 2003 03:18
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quote:That's something I'm working on. I think I can do something with the START_STATE, which is called every turn the party is in the area. I think that rest-checking like in Revenge would be a lot easier to do in BoA, but harder to make it coincide with day/night cycles. The tick counter goes to 30000 and then goes back to 0 for some reason. It does account for outdoors and indoors - 10 ticks pass for each one indoors, or 5 when on a horse. EDIT: If you set the scenario underground, there are no day/night changes, so forcing rest would be much easier and look nicer. [ Tuesday, December 30, 2003 04:12: Message edited by: Drakefyre ] -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
BoE Posse
Member # 51
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written Tuesday, December 30 2003 11:20
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Ha ha ha ha ha ha ha! :P 15 years after its release, Spiderweb might finally catch up to Ultima V. -------------------- "It is not the critic who counts, not the man who points out how the strong man stumbled, or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena; whose face is marred by the dust and sweat and blood; who strives valiantly; who errs and comes short again and again; who knows the great enthusiasms, the great devotions and spends himself in a worthy course; who at the best, knows in the end the triumph of high achievement, and who, at worst, if he fails, at least fails while daring greatly; so that his place shall never be with those cold and timid souls who know neither victory or defeat." The Lyceum Posts: 131 | Registered: Wednesday, October 3 2001 07:00 |
Agent
Member # 1993
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written Tuesday, December 30 2003 11:56
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During the day time hours, there would be far less monsters roaming around outdoors...(they're afraid of light) **but** during night time hours --- all hell breaks out! Dragon King that's great! More monsters and ambushs in the night ... and the mages could have an outdoor light-spell that costs incredibly spellpoints ... or there would be heavy and expensive outdoor-torchs, that make impossible to wield weapons when using them ... maybe the party should anyway have a barrow or a packhorse, one time .... :) -------------------- Slartucker: * facepalm facepalm facepalm * Dikiyoba: Are you unconscious yet? Posts: 1420 | Registered: Wednesday, October 2 2002 07:00 |
Warrior
Member # 3252
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written Tuesday, December 30 2003 14:46
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Along those lines, it might also be possible to have diffrent creatures active at diffrent times of day. But this might also be very difficult to implement - if you're outdoors when the transition occurs, do the monsters you were just running from dissappear, or is it more subtle than that? -------------------- Learn About The Man Behind the Messiah. Posts: 137 | Registered: Tuesday, July 22 2003 07:00 |
Lifecrafter
Member # 1768
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written Tuesday, December 30 2003 15:02
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A better idea would be different nocturnal and daytime creatures. (And it sounds like want to disable the party too much at night.) Brt Bixler has a nice touch with his water/essence counters. They add a decent form of 'party-need'. -------------------- "Oh, North Wind, why frighten others? In Nature's family all are brothers. Puff and blow and wheeze and hiss; You can't frighten Shingebiss. Bring your frost and ice and snow; I'm still free to come and go. You can never frighten me, One who never fears is FREE!" -Shingebiss, the mighty duck Posts: 830 | Registered: Tuesday, August 20 2002 07:00 |
BoE Posse
Member # 112
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written Tuesday, December 30 2003 20:19
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Thuryl: That's EXACTLY how I did it. None of my coding is very elegant, it just works. Sometimes. If I come up with an elegant solution, I've usually already implemented the clunky one. As a result of this technique, if you wander around in the swamps in Revenge for a long time, you'll die from 'resting'. I decided I could get away with this, since only a complete idiot would wander around in Uganta's swamps longer than he had to. -------------------- Rate my scenarios! Areni Revenge To Live in Fear Deadly Goblins Ugantan Nightmare Isle of Boredom Posts: 1423 | Registered: Sunday, October 7 2001 07:00 |
Triad Mage
Member # 7
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written Wednesday, December 31 2003 04:03
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I've come up with a way for different monsters during night and day. Night is from 0-625 ticks and 4375-5000 ticks in each 5000 tick day. -------------------- "At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander ==== Drakefyre's Demesne - Happy Happy Joy Joy Encyclopedia Ermariana - Trapped in the Closet ==== You can take my Mac when you pry my cold, dead fingers off the mouse! Posts: 9436 | Registered: Wednesday, September 19 2001 07:00 |
Warrior
Member # 3252
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written Wednesday, December 31 2003 08:29
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But I thought the diffrences between indoor and outdoor movement would throw off the counter. -------------------- Learn About The Man Behind the Messiah. Posts: 137 | Registered: Tuesday, July 22 2003 07:00 |
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