BoA Status Report!

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AuthorTopic: BoA Status Report!
Board Administrator
Member # 1
Profile Homepage #0
Geneforge 2 is finally out. Phew. At last I can really start to focus on Blades of Avernum.

Right now, I'm working on the ability to have character which join and travel with the party. There will be two joining slots. The 2 characters can have scripts attached to them, so you can really customize their behavior. (They can have a pet puppy that runs away from any monsters, for example.)

Of course, these bonus characters can't be carried from scenario to scenario.

And, of course, you can have special encounters which trigger depnding on who you have with you.

However, they will not act like full PCs. You can't tinker with their inventories, and you can't control them. They act according to the AI in their script. They won't gain levels.

As for overall progress, I hope to have a limited beta for a few experienced scenario designers starting in the next 2-3 months. I would really like designer feedback early enough in the process to do something about it.

The game itself will hopefully be out for Mac around January and Windows 2-3 months after that.

That is all for now.

- Jeff Vogel
Spiderweb Software
http://www.spiderwebsoftware.com
Posts: 960 | Registered: Tuesday, September 18 2001 07:00
Guardian
Member # 2238
Profile Homepage #1
Great news. I love the idea of the NPCs being partied up with you. I would have done them the same way.

And it's just too bad that practically no one ever played any of my BOE scenarios, so I can't be considered an "experienced designer", even though I am. Damn this social structure!

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Triad Mage
Member # 7
Profile Homepage #2
Having a Mac is also a requirement for this early testing, and Brett, *i, TM, and myself all fit that, so you should see a vastly better BoA 1.0 than BoE 1.0.

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"At times discretion should be thrown aside, and with the foolish we should play the fool." - Menander
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You can take my Mac when you pry my cold, dead fingers off the mouse!
Posts: 9436 | Registered: Wednesday, September 19 2001 07:00
BoE Posse
Member # 112
Profile #3
Alcritas does also, but I'm not sure he'll be completely co-operative.

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Posts: 1423 | Registered: Sunday, October 7 2001 07:00
BoE Posse
Member # 15
Profile Homepage #4
I'm rubbing my hands together and cackling like the maniac I am!

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All that we see, or seem, is but a dream within a dream.

Visit the Louvre, the BoA Graphics Database at http://www.personal.psu.edu/bxb11/boa/louvre/
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Posts: 653 | Registered: Thursday, September 27 2001 07:00
BANNED
Member # 3121
Profile Homepage #5
And I'm jealous to all you mac-owners.

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The Great Mister

kommari@gmail.com[/url]
Posts: 761 | Registered: Thursday, June 19 2003 07:00
Shaper
Member # 73
Profile #6
That's really not all that much different than what could be done in BoE, but oh well. I'm probably not going to be using many joinable NPCs anyway.
By the way, are you going to include the bashin weapon graphics and the halberd graphic? If you need the "Lying on the floor" graphics, I'll make them for free. I just really want them in there so they can be carried between scenarios. Bashing weapons would qualify as melee, I guess.

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Posts: 2957 | Registered: Thursday, October 4 2001 07:00
The Establishment
Member # 6
Profile #7
Alcritas has a Mac? I was unaware.

Anyway, this is very good news indeed. It is true the NPC options are doable in BoE, with great difficulty. But you seriously do not get nearly as much control as a designer would like. So this is definitely an improvement either way.

I look forward to be able to use this product.

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Your flower power is no match for my glower power!
Posts: 3726 | Registered: Tuesday, September 18 2001 07:00
Apprentice
Member # 3175
Profile #8
Thanks for giving us a bone!

Appreciate the update :)
Posts: 19 | Registered: Saturday, July 5 2003 07:00
Guardian
Member # 2238
Profile Homepage #9
Ironically enough, I have a Mac. That's what I used for BOE back in the day (whenever 'the day' was), but now it's out-dated and not hooked up to the internet, so it makes my quest to help out useless. ::sigh:: Oh well... perhaps I can beta-test the Windows port? (Read: Joke)

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DEMON PLAY,
DEMON OUT!
Posts: 1582 | Registered: Wednesday, November 13 2002 08:00
Law Bringer
Member # 2984
Profile Homepage #10
That about the PCs sounds nice, it's similar to the creations in Geneforge a bit, right? It's a bit meager, but we have to make do with what we get, eh? :P

Beta-testing - well, since I don't have a mac anyways (and I'm not about to buy one either! :P ) it doesn't matter that I'm unexperienced and can't get the job. So there. ;)

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Posts: 8752 | Registered: Wednesday, May 14 2003 07:00
Shaper
Member # 22
Profile #11
It's quite unlike creating creations in Geneforge. For one, the player has absolutely no control over the NPC that joins your party. It never gains experience and you don't create it. If I understand this correctly, the designer can even control the spells/skills that said NPC will be able to use.
Posts: 2862 | Registered: Tuesday, October 2 2001 07:00
BANNED
Member # 4
Profile Homepage #12
Of course, it *is* like the NPCs in GF. (Namely, Abandoned Thahd, Zora, Friendly Rat, and that servile mage in the Awakened complex.)

Personally? I like what I'm hearing. Testing the editor should be interesting.

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Posts: 6936 | Registered: Tuesday, September 18 2001 07:00